Difference between revisions of "Abolishing Flames (3.5e Spell)"

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When creatures with the [[SRD:Evil Subtype|Evil]] subtype are hit with the blast, the abolishing flames not only scorch their bodies, but burn portions of their very soul away. In addition to being dealt fire damage, they also incur 1d4 [[SRD:Negative Level|negative levels]] ([[SRD:Fortitude|Fortitude]] half), with one [[SRD:Negative Level|negative level]] for every [[SRD:Round|round]] that they burn afterwards ([[SRD:Saving Throw#Fortitude|Fortitude]] negates).
 
When creatures with the [[SRD:Evil Subtype|Evil]] subtype are hit with the blast, the abolishing flames not only scorch their bodies, but burn portions of their very soul away. In addition to being dealt fire damage, they also incur 1d4 [[SRD:Negative Level|negative levels]] ([[SRD:Fortitude|Fortitude]] half), with one [[SRD:Negative Level|negative level]] for every [[SRD:Round|round]] that they burn afterwards ([[SRD:Saving Throw#Fortitude|Fortitude]] negates).
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{{3.5e Cleric Spells Breadcrumb}}<br/>
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Revision as of 03:14, 18 July 2010

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Author: Sulacu (talk)
Date Created: June 13, 2009
Status: Completed
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Abolishing Flames
Evocation [Fire, Good]
Level: Cleric 7
Components: V, S, DF
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: Up to a 20 ft. radius spread
Duration: Instantaneous
Saving Throw: Reflex half and Fortitude partial or negates (see text)
Spell Resistance: Yes

You hurl a mass of divine fire at your enemy that expands into an explosive burst. The scope, blast radius, and point of detonation may be freely controlled by you within the spell's established limits, but the resulting explosion must be spherical. Against most creatures, the abolishing flames act exactly like a fireball spell that deals 1d6 fire damage per caster level (max 20d6).

When the spell deals damage to undead or evil creatures, half of the damage dealt stems from a divine source and is not reduced by any sort of resistance or immunity to fire. On targets such as these, the abolishing flames continue to burn for 1 round/2 caster levels and can only be smothered by quench, a successful dispel or a break enchantment or greater restoration spell. During each round that the abolishing flames burn, a creature on fire is dealt 1d6 damage per 2 caster levels (max 10d6). This damage allows no Reflex save.

When creatures with the Evil subtype are hit with the blast, the abolishing flames not only scorch their bodies, but burn portions of their very soul away. In addition to being dealt fire damage, they also incur 1d4 negative levels (Fortitude half), with one negative level for every round that they burn afterwards (Fortitude negates).



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric

Article BalanceModerate +
AuthorSulacu +
ComponentV +, S + and DF +
DescriptorFire + and Good +
Identifier3.5e Spell +
LevelCleric 7 +
RangeMedium +
Rated ByLuigifan18 +
RatingRating Pending +
SchoolEvocation +
SummaryYou hurl a mass of divine fire at your enemy that expands into an explosive burst. +
TitleAbolishing Flames +