Difference between revisions of "Canon:Jim Ward"

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'''James M. Ward''' (born May 23, 1951), is an American game designer and [[fantasy]] author.  He is most famous for his game development and writing work for [[TSR, Inc.]], where he worked for more than 20 years.  In 1989 he was inducted into the Academy of Adventure Gaming Arts & Design Hall of Fame.  From 2000 - 2005, he was President of Fast Forward Entertainment, an independent game development company.
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'''James M. Ward''' (born May 23, 1951), is an American game designer and fantasy author.  He is most famous for his game development and writing work for [[TSR, Inc.]], where he worked for more than 20 years.  In 1989 he was inducted into the Academy of Adventure Gaming Arts & Design Hall of Fame.  From 2000 - 2005, he was President of Fast Forward Entertainment, an independent game development company.
  
 
==Selected Works==
 
==Selected Works==
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* ''The Curse of Time'' ([[Margaret Weis Productions]], 2007).
 
* ''The Curse of Time'' ([[Margaret Weis Productions]], 2007).
  
===Roleplaying games===
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===Role-playing games===
* ''[[Metamorphosis Alpha]]'' (TSR, 1976), the first [[science fiction]] [[roleplaying game]].
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* ''[[Metamorphosis Alpha]]'' (TSR, 1976), the first [[Wikipedia:Science fiction|science fiction]] [[role-playing game]].
 
* ''[[Gods, Demi-Gods & Heroes]]'', with [[Robert J. Kuntz]] (TSR, 1976), one of the four rules supplements to the original edition of ''[[Dungeons & Dragons]]''.
 
* ''[[Gods, Demi-Gods & Heroes]]'', with [[Robert J. Kuntz]] (TSR, 1976), one of the four rules supplements to the original edition of ''[[Dungeons & Dragons]]''.
* ''[[Gamma World]]'', with Gary Jaquet (TSR, 1978), the first roleplaying game in the [[post-apocalyptic]] subgenre.
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* ''[[Gamma World]]'', with Gary Jaquet (TSR, 1978), the first role-playing game in the [[Wikipedia:Apocalyptic and post-apocalyptic fiction|post-apocalyptic]] subgenre.
 
* ''[[Deities & Demigods]]'', with Robert J. Kuntz (TSR, 1980), a core rulebook for the 1st Edition of ''Advanced Dungeons & Dragons'' presenting similar material to that of ''Gods, Demi-Gods & Heroes''.  This work introduced a number of now iconic Dungeons & Dragons deities, such as [[Corellon Larethian]], [[Garl Glittergold]], [[Gruumsh]], [[Moradin]], and [[Yondalla]].
 
* ''[[Deities & Demigods]]'', with Robert J. Kuntz (TSR, 1980), a core rulebook for the 1st Edition of ''Advanced Dungeons & Dragons'' presenting similar material to that of ''Gods, Demi-Gods & Heroes''.  This work introduced a number of now iconic Dungeons & Dragons deities, such as [[Corellon Larethian]], [[Garl Glittergold]], [[Gruumsh]], [[Moradin]], and [[Yondalla]].
 
* ''[[Greyhawk Adventures]]'' (TSR, 1988), a hardcover sourcebook for the [[World of Greyhawk]] campaign setting.
 
* ''[[Greyhawk Adventures]]'' (TSR, 1988), a hardcover sourcebook for the [[World of Greyhawk]] campaign setting.
* ''[[Metamorphosis Alpha 2006 Reprint]]'' (Author Reprint 2006), the first [[science fiction]] [[roleplaying game]].
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* ''[[Metamorphosis Alpha 2006 Reprint]]'' (Author Reprint 2006), the first [[Wikipedia:Science fiction|science fiction]] [[role-playing game]].
  
 
===Other===
 
===Other===

Revision as of 15:27, 10 September 2009

James M. Ward (born May 23, 1951), is an American game designer and fantasy author. He is most famous for his game development and writing work for TSR, Inc., where he worked for more than 20 years. In 1989 he was inducted into the Academy of Adventure Gaming Arts & Design Hall of Fame. From 2000 - 2005, he was President of Fast Forward Entertainment, an independent game development company.

Selected Works

Fiction

Role-playing games

Other

Trivia

The Dungeons & Dragons character Drawmij was named after him; "Drawmij" is simply "Jim Ward" spelled backwards.

External links

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