Difference between revisions of "User:Tavis McCricket/Healer, Variant (3.5e Class)"

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<div>{{Anchor|Table: The Healer}}</div>
 
<div>{{Anchor|Table: The Healer}}</div>
Hit Die: d6
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Hit Die: d8
 
|-
 
|-
 
! rowspan="2" | Level
 
! rowspan="2" | Level
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'''Class Skills ([[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 
'''Class Skills ([[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 
<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. ->
 
<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. ->
{{Property Link|Skill|SRD:Appraise Skill|Appraise}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Autohypnosis Skill|Autohypnosis}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),
 
 
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),  
 
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),  
{{Property Link|Skill|SRD:Control Shape Skill|Control Shape}} ([[SRD:Wisdom|Wis]]),
 
 
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),  
 
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),  
{{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),
 
 
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),  
{{Property Link|Skill|SRD:Disable Device Skill|Disable Device}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Disguise Skill|Disguise}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Forgery Skill|Forgery}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]),
 
 
{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),  
 
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),  
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
 
 
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]),  
 
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]),  
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
 
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Open Lock Skill|Open Lock}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Perform Skill|Perform}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Psicraft Skill|Psicraft}} ([[SRD:Intelligence|Int]]),
 
 
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),  
 
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),  
{{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),
 
 
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),  
 
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),  
{{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]),
 
 
{{Property Link|Skill|SRD:Speak Language Skill|Speak Language}} (None),  
 
{{Property Link|Skill|SRD:Speak Language Skill|Speak Language}} (None),  
 
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),  
 
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),  
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),
 
 
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),  
 
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),  
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]),
 
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Use Psionic Device Skill|Use Psionic Device}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
 
 
|}
 
|}
  
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All of the following are class features of the <-class name->.
 
All of the following are class features of the <-class name->.
  
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.
+
'''Weapon and Armor Proficiency:''' Healers are proficient with all simple weapons, and all light, medium, and heavy armors, but not shields.
  
'''{{Anchor|Spells}}:''' <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:
+
'''{{Anchor|Spells}}:''' A healer casts divine spells (the same type of spells available to clerics), which are drawn from the healer spell list given below. A healer casts spontaneously like a sorcerer.
  
0&mdash;<-spells, spells, spells->
+
To cast a spell, a healer must have a Wisdom score of 10 + the spell level (Wis 10 for 0-level spells, Wis 11 for 1st-level spells, and so forth).  The Difficulty Class for a saving throw against a healer's spell is 10 + the spells level + the healer's Wisdom modifier.
  
1st&mdash;<-spells, spells, spells->
+
Like other spell casters, a healer can only cast a certain number of spells of each spell level per day.  Her base daily spell allotment is given on the table above.  In addition, she receives bonus spells per day if she has a high Wisdom score.
  
2nd&mdash;<-spells, spells, spells->
+
Healers do not aquire their spells from books or scrolls, nor do they prepare them through study.  Instead, they meditate of pray for their spells, receiving them through their own strength of faith.  Each healer must choost a time at whch she must spend 1 hour each day in quite contemplation or supplication to regain her daily allotment of spells
  
3rd&mdash;<-spells, spells, spells->
+
Healers choose their spells from the following list:
  
4th&mdash;<-spells, spells, spells->
+
0&mdash; ''create water, cure minor wounds, deathwatch, detect magic, detect poison, light, mending, purify food and drink, read magic''
  
5th&mdash;<-spells, spells, spells->
+
1st&mdash; ''bless water, cure light wounds, goodberry, protection from evil, remove fear, remove paralysis, sanctuary, speak with animals''
  
6th&mdash;<-spells, spells, spells->
+
2nd&mdash; ''calm emotions, cure moderate wounds, delay poison, gentle repose, remove blindness/deafness, remove disease, lesser restoration''
  
7th&mdash;<-spells, spells, spells->
+
3rd&mdash; ''close wounds, create food and water, cure serious wounds, neutralize poison, remove curse, restoration, status''
  
8th&mdash;<-spells, spells, spells->
+
4th&mdash; ''cure critical wounds, death ward, freedom of movement, mass cure light wounds, panacea''
  
9th&mdash;<-spells, spells, spells->
+
5th&mdash; ''atonement, break enchantment, mass cure moderate wounds, raise dead, revivify, stone to flesh, true seeing''
 +
 
 +
6th&mdash; ''greater restoration, heal, heroes' feast, mass cure serious wounds, regenerate''
 +
 
 +
7th&mdash; ''mass cure critical wounds, repulsion, resurrection''
 +
 
 +
8th&mdash; ''discern location, holy aura, mass heal''
 +
 
 +
9th&mdash; ''foresight, gate, true resurrection''
  
  

Revision as of 00:38, 24 June 2010

Homebrew.png
Author: Tavis McCricket (talk)
Date Created: 06/23/10
Status: <-how close to completion->
Editing: Grammar only plox, suggestions welcome on talk page
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Healer

<-general description->.

Making a Healer

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-description of most important attributes for this class->.

Races: <-description of relative likelihood of various races to join this class->.

Alignment: <-alignments allowed for this class, or write "Any"->.

Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: "Complex"

Table: The Healer

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 <-any class features gained at this level-> 5 3
2nd +1 +3 +0 +3 <-any class features gained at this level-> 6 4
3rd +1 +3 +1 +3 <-any class features gained at this level-> 6 5
4th +2 +4 +1 +4 <-any class features gained at this level-> 6 6 3
5th +2 +4 +1 +1 <-any class features gained at this level-> 6 6 4
6th +3 +5 +2 +5 <-any class features gained at this level-> 6 6 5 3
7th +3 +5 +2 +5 <-any class features gained at this level-> 6 6 6 4
8th +4 +6 +2 +6 <-any class features gained at this level-> 6 6 6 5 3
9th +4 +6 +3 +6 <-any class features gained at this level-> 6 6 6 6 4
10th +5 +7 +3 +7 <-any class features gained at this level-> 6 6 6 6 5 3
11th +5 +7 +3 +7 <-any class features gained at this level-> 6 6 6 6 6 4
12th +6/+1 +8 +4 +8 <-any class features gained at this level-> 6 6 6 6 6 5 3
13th +6/+1 +8 +4 +8 <-any class features gained at this level-> 6 6 6 6 6 6 4
14th +7/+2 +9 +4 +9 <-any class features gained at this level-> 6 6 6 6 6 6 5 3
15th +7/+2 +9 +5 +9 <-any class features gained at this level-> 6 6 6 6 6 6 6 4
16th +8/+3 +10 +5 +10 <-any class features gained at this level-> 6 6 6 6 6 6 6 5 3
17th +8/+3 +10 +5 +10 <-any class features gained at this level-> 6 6 6 6 6 6 6 6 4
18th +9/+4 +11 +6 +11 <-any class features gained at this level-> 6 6 6 6 6 6 6 6 5 3
19th +9/+4 +11 +6 +11 <-any class features gained at this level-> 6 6 6 6 6 6 6 6 6 4
20th +10/+5 +12 +6 +12 <-any class features gained at this level-> 6 6 6 6 6 6 6 6 6 6

Class Skills (4 + Int modifier per level, ×4 at 1st level)
<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. -> Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (Int), Profession (Wis), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Survival (Wis),

Class Features

All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: Healers are proficient with all simple weapons, and all light, medium, and heavy armors, but not shields.

Spells: A healer casts divine spells (the same type of spells available to clerics), which are drawn from the healer spell list given below. A healer casts spontaneously like a sorcerer.

To cast a spell, a healer must have a Wisdom score of 10 + the spell level (Wis 10 for 0-level spells, Wis 11 for 1st-level spells, and so forth). The Difficulty Class for a saving throw against a healer's spell is 10 + the spells level + the healer's Wisdom modifier.

Like other spell casters, a healer can only cast a certain number of spells of each spell level per day. Her base daily spell allotment is given on the table above. In addition, she receives bonus spells per day if she has a high Wisdom score.

Healers do not aquire their spells from books or scrolls, nor do they prepare them through study. Instead, they meditate of pray for their spells, receiving them through their own strength of faith. Each healer must choost a time at whch she must spend 1 hour each day in quite contemplation or supplication to regain her daily allotment of spells.

Healers choose their spells from the following list:

0— create water, cure minor wounds, deathwatch, detect magic, detect poison, light, mending, purify food and drink, read magic

1st— bless water, cure light wounds, goodberry, protection from evil, remove fear, remove paralysis, sanctuary, speak with animals

2nd— calm emotions, cure moderate wounds, delay poison, gentle repose, remove blindness/deafness, remove disease, lesser restoration

3rd— close wounds, create food and water, cure serious wounds, neutralize poison, remove curse, restoration, status

4th— cure critical wounds, death ward, freedom of movement, mass cure light wounds, panacea

5th— atonement, break enchantment, mass cure moderate wounds, raise dead, revivify, stone to flesh, true seeing

6th— greater restoration, heal, heroes' feast, mass cure serious wounds, regenerate

7th— mass cure critical wounds, repulsion, resurrection

8th— discern location, holy aura, mass heal

9th— foresight, gate, true resurrection


<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.



<nowiki>


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