Difference between revisions of "Burning Roar (3.5e Equipment)"
Tarkisflux (talk | contribs) (attemping to take the spell ability as standard action idea and apply it to other things... not sure i'm happy with it) |
Tarkisflux (talk | contribs) m (property) |
||
Line 11: | Line 11: | ||
Special: This ability may be added to a [[SRD:Flaming|flaming]] weapon at a cost of only an additional +2 bonus, or to a [[SRD:Flaming Burst|flaming burst]] weapon at a cost of only an additional +1 bonus. | Special: This ability may be added to a [[SRD:Flaming|flaming]] weapon at a cost of only an additional +2 bonus, or to a [[SRD:Flaming Burst|flaming burst]] weapon at a cost of only an additional +1 bonus. | ||
− | Strong evocation''; ''CL 14th; [[SRD:Craft Magic Arms and Armor|Craft Magical Arms and Armor]] and [[SRD:Flame Strike|flame strike]] ''or ''[[SRD:Fireball|fireball]]; ''Price +3 bonus. | + | Strong evocation''; ''CL 14th; [[SRD:Craft Magic Arms and Armor|Craft Magical Arms and Armor]] and [[SRD:Flame Strike|flame strike]] ''or ''[[SRD:Fireball|fireball]]; ''Price [[Cost::+3]] bonus. |
Revision as of 00:35, 27 May 2010
| |||||||||
Rate this article Discuss this article |
Burning Roar: A burning roar weapon functions as a flaming and flaming burst weapon, but also allows its wielder to call forth a rush of fire. As a standard action, the wielder of a burning roar weapon may call forth a cone of fire 15' long, plus an additional 5' for every 6 points of the wielder's base attack bonus. This cone deals 5d6 points of fire damage, plus 1d6 per 2 points of base attack bonus possessed by the wielder. Targets are entitled to a reflex save against a DC of 10 + 1/2 of the wielder's base attack bonus, + the wielder's Con modifier.
The burning roar is available even if the flaming ability is not active. This ability is only available on melee weapons.
Special: This ability may be added to a flaming weapon at a cost of only an additional +2 bonus, or to a flaming burst weapon at a cost of only an additional +1 bonus.
Strong evocation; CL 14th; Craft Magical Arms and Armor and flame strike or fireball; Price +3 bonus.
Back to Main Page → 3.5e Homebrew → Equipment → Weapon Enhancements