Difference between revisions of "Charizard (3.5e Monster)"
Quantumboost (talk | contribs) |
Quantumboost (talk | contribs) |
||
Line 7: | Line 7: | ||
|editing=Spelling and Grammar only | |editing=Spelling and Grammar only | ||
}} | }} | ||
+ | [[File:006Charizard.png|thumb|250px|right|Charizard from Fire Red/Leaf Green]] | ||
{{3.5e Monster Classic | {{3.5e Monster Classic | ||
Line 19: | Line 20: | ||
|full_at=Slam +20/+15/+10 melee (1d6+7/18-20) and Bite +14 melee (1d6+2) | |full_at=Slam +20/+15/+10 melee (1d6+7/18-20) and Bite +14 melee (1d6+2) | ||
|space=5 ft. |reach=5 ft. | |space=5 ft. |reach=5 ft. | ||
− | |sa=Flamethrower, | + | |sa=[[#Flamethrower|Flamethrower]], [[#Frightful Presence|Frightful Presence]], [[#Slash|Slash]] |
|fort=+10 |ref=+13 |will=+4 | |fort=+10 |ref=+13 |will=+4 | ||
|str=20 |dex=18 |con=12 |int=9 |wis=10 |cha=18 | |str=20 |dex=18 |con=12 |int=9 |wis=10 |cha=18 | ||
|skills=Craft (Blacksmithing) +16, Balance +18, Intimidate +18, Escape Artist +18 | |skills=Craft (Blacksmithing) +16, Balance +18, Intimidate +18, Escape Artist +18 | ||
− | |feats=Dodge, Improved Trip, Weapon Focus (Claw), Weapon Specialization (Claw), Improved Initiative | + | |feats=[[SRD:Dodge|Dodge]], [[SRD:Improved Trip|Improved Trip]], [[SRD:Weapon Focus|Weapon Focus]] (Claw), [[SRD:Weapon Specialization|Weapon Specialization]] (Claw), [[SRD:Improved Initiative|Improved Initiative]] |
|env=Any land | |env=Any land | ||
|org=Usually solitary | |org=Usually solitary | ||
Line 32: | Line 33: | ||
}} | }} | ||
− | ''Like a small dragon, the reptilian figure dives down on its wings, letting out a gout of fire from its mouth. It lands before you, a cruel sneer pasted across its maw.'' | + | ''[[Description::Like a small dragon, the reptilian figure dives down on its wings, letting out a gout of fire from its mouth. It lands before you, a cruel sneer pasted across its maw.]]'' |
=== Combat === | === Combat === | ||
− | '''Flamethrower ([[Su]]):''' Charizards' breath weapons are even stronger than those of Charmeleons. A Charizard's flamethrower attack strikes in a 40-ft. line or 20-ft. cone and deals 1d6 fire damage per HD (maximum 20d6); this fire is hot enough to deal full damage to objects. Creatures in the area may halve the damage on a successful reflex save DC 10 + Charizard's charisma modifier + ½ Charizard's Hit Dice. Charizard may not use Flamethrower for d4 +1 rounds after having used it. The Sample Charizard's Flamethrower attack inflicts 14d6 fire damage with a save DC of 21. | + | '''{{Anchor|Flamethrower}} ([[Su]]):''' Charizards' breath weapons are even stronger than those of Charmeleons. A Charizard's flamethrower attack strikes in a 40-ft. line or 20-ft. cone and deals 1d6 fire damage per HD (maximum 20d6); this fire is hot enough to deal full damage to objects. Creatures in the area may halve the damage on a successful reflex save DC 10 + Charizard's charisma modifier + ½ Charizard's Hit Dice. Charizard may not use Flamethrower for d4 +1 rounds after having used it. The Sample Charizard's Flamethrower attack inflicts 14d6 fire damage with a save DC of 21. |
− | '''Slash:''' A Charizard's claws are considered to have a threat range of 18-20, and penetrate DR as though they were magic silver weapons. | + | '''{{Anchor|Slash}}:''' A Charizard's claws are considered to have a threat range of 18-20, and penetrate DR as though they were magic silver weapons. |
− | '''Frightful Presence ([[Ex]]):''' By taking a standard action, a Charizard may attempt to unsettle his opponent for an edge in combat. This ability affects only opponents with fewer Hit Dice than the Charizard has. An affected opponent can resist the effects with a successful Will save (DC 10 + ½ Charizard's HD + Charizard's Cha modifier). An opponent that succeeds on the saving throw is immune to that same Charizard's frightful presence for 24 hours. Frightful presence is a mind-affecting fear effect. The sample Charizard's frightful presence has a save DC of 21. | + | '''{{Anchor|Frightful Presence}} ([[Ex]]):''' By taking a standard action, a Charizard may attempt to unsettle his opponent for an edge in combat. This ability affects only opponents with fewer Hit Dice than the Charizard has. An affected opponent can resist the effects with a successful Will save (DC 10 + ½ Charizard's HD + Charizard's Cha modifier). An opponent that succeeds on the saving throw is immune to that same Charizard's frightful presence for 24 hours. Frightful presence is a mind-affecting fear effect. The sample Charizard's frightful presence has a save DC of 21. |
− | '''Skills:''' Charizards get a +2 | + | '''Skills:''' Charizards get a +2 racial bonus to Craft checks that involve metal. |
---- | ---- |
Revision as of 01:58, 28 March 2010
| |||||||||||
Rate this article Discuss this article |
Charizard | |
---|---|
Size/Type: | Medium Magical Beast (Fire) |
Hit Dice: | 14d10+14 (91 hp) |
Initiative: | +8 (+4 Dex, +4 Improved Initiative) |
Speed: | 30 ft., fly 60 ft. (average) |
Armor Class: | 22 (+8 natural, +4 Dex), touch 14, flat-footed 18 |
Base Attack/Grapple: | +14/+19 |
Attack: | Slam +19 melee (1d6+7/18-20) |
Full Attack: | Slam +20/+15/+10 melee (1d6+7/18-20) and Bite +14 melee (1d6+2) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Flamethrower, Frightful Presence, Slash |
Special Qualities: | — |
Saves: | Fort +10, Ref +13, Will +4 |
Abilities: | Str 20, Dex 18, Con 12, Int 9, Wis 10, Cha 18 |
Skills: | Craft (Blacksmithing) +16, Balance +18, Intimidate +18, Escape Artist +18 |
Feats: | Dodge, Improved Trip, Weapon Focus (Claw), Weapon Specialization (Claw), Improved Initiative |
Environment: | Any land |
Organization: | Usually solitary |
Challenge Rating: | 11 |
Treasure: | Standard |
Alignment: | Usually chaotic |
Advancement: | 15-21 HD (Medium), 22-28 HD (Large) |
Level Adjustment: | — |
Combat
Flamethrower (Su): Charizards' breath weapons are even stronger than those of Charmeleons. A Charizard's flamethrower attack strikes in a 40-ft. line or 20-ft. cone and deals 1d6 fire damage per HD (maximum 20d6); this fire is hot enough to deal full damage to objects. Creatures in the area may halve the damage on a successful reflex save DC 10 + Charizard's charisma modifier + ½ Charizard's Hit Dice. Charizard may not use Flamethrower for d4 +1 rounds after having used it. The Sample Charizard's Flamethrower attack inflicts 14d6 fire damage with a save DC of 21.
Slash: A Charizard's claws are considered to have a threat range of 18-20, and penetrate DR as though they were magic silver weapons.
Frightful Presence (Ex): By taking a standard action, a Charizard may attempt to unsettle his opponent for an edge in combat. This ability affects only opponents with fewer Hit Dice than the Charizard has. An affected opponent can resist the effects with a successful Will save (DC 10 + ½ Charizard's HD + Charizard's Cha modifier). An opponent that succeeds on the saving throw is immune to that same Charizard's frightful presence for 24 hours. Frightful presence is a mind-affecting fear effect. The sample Charizard's frightful presence has a save DC of 21.
Skills: Charizards get a +2 racial bonus to Craft checks that involve metal.
Back to Main Page → 3.5e Homebrew → Monsters
Adopter | Quantumboost + |
Alignment | Usually chaotic + |
Author | FrankTrollman + |
Challenge Rating | 11 + |
Description | Like a small dragon, the reptilian figure dives down on its wings, letting out a gout of fire from its mouth. It lands before you, a cruel sneer pasted across its maw. + |
Environment | Any land + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Undiscussed + |
Size | Medium + |
Subtype | Fire + |
Title | Charizard + |
Type | Magical Beast + |