Difference between revisions of "Avatar (3.5e Template)"
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Revision as of 05:13, 23 March 2010
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Contents
[hide]Avatar
The spirit of the earth reincarnates endlessly in the bodies of people. The person who stands before you is its current incarnation.
Personality
The personalities of Avatars are as varied as they come, although the ability to communicate with one's previous incarnation has a bit of an ameliorating effect. Even fewer Avatars are needlessly destructive sadists or sociopaths than one would find in normal society.
Physical Description
Avatars look basically the same as humans.
Relations
Avatars exist to maintain a balance in the world. Races that have plans of world domination are likely to oppose the Avatar. Other groups tend to get along more or less just fine.
Alignment
Avatars are very unlikely to be Chaotic Evil, Chaotic Neutral, or Neutral Evil. All other alignments are well-represented.
Lands
Avatars tend to particularly enjoy whatever land they grew up in, although any territory that Humans can live in is fine with them.
Religion
Avatars tend to engage with spirit worship in person.
Language
Avatars can communicate with a variety of creatures, but that's usually because they speak sign language or understand body language and tone of voice.
Names
Avatars are named by their human parents or those who raise them.
Past names have included Aang, Kyoshi, and Roku.
Racial Traits
- Humanoid (Human): Avatars are more Human even than Elves or Halflings!
- Medium: Medium creatures get no bonuses or penalties from size.
- Avatar base land speed is 30 feet
- Bender of Everything: In a world where nobody can have levels in more than one Bending class, the Avatar can multiclass between such classes freely.
- Bridge to the Spirit World: The Avatar gets a +4 bonus to Charisma-based skill checks when dealing with Outsiders, Fey, and Elementals.
- Avatar State (Su): When reduced to half or less health or hit with a critical hit, the Avatar enters the Avatar State if able. The Avatar State lasts for 3d6 + his Wisdom modifier rounds. While in the Avatar State, the Avatar knows every Bend from the Earth, Fire, Water, and Air bending lists, and has a Bending level equal to 25 or his own, whichever is higher. The Avatar cannot choose to use nonlethal damage while in the Avatar State. If slain while in the Avatar state, the Avatar species goes extinct (no new Avatars are incarnated).
- Automatic Languages: Common.
- Bonus Languages: Any, except secret languages.
- Favored Class: Bender of Earth, Bender of Air, Bender of Fire, and Bender of Water.
- Level Adjustment: +1
- Effective Character Level: 2
Vital Statistics
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
10 years | +1d4 | +1d6 | +2d6 |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
35 years | 53 years | 70 years | +3d20 years | |
|
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 4' 10" | +2d10 | 120 lb. | × (2d4) lb. |
Female | 4' 5" | +2d10 | 85 lb. | × (2d4) lb. |
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