Difference between revisions of "Tome of Prowess (3.5e Sourcebook)/Going Further"

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m (Variant Rules)
m (Primary, Secondary, and Tertiary Skills: wording, clarity. still have no idea if this will actually make it in in the end though....)
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===Primary, Secondary, and Tertiary Skills===
 
===Primary, Secondary, and Tertiary Skills===
  
Class skills become tertiary, and have a 1/2(level+3) limit. Class skills become secondary, and have a 3/4(level+3) limit. You don't start with any set primary skills, but they have the standard (level+3) limit.
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Cross class skills become tertiary, and have a 1/2(level+3) limit. Class skills become secondary, and have a 3/4(level+3) limit. You don't start with any set primary skills, but they have the standard (level+3) limit.
  
You then get to pick a number of skills to advance up a grade, tertiary -> secondary or secondary -> primary (but not tertiary->primary, one step only), and then spend your skill points under those new caps. Similar to selectable class skills in terms of additional character concepts that it opens, but is a weaker version in terms of power and combining issues.
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You then get to pick a number of skills to advance up a grade, tertiary -> secondary or secondary -> primary (but not tertiary->primary, one step only), and then spend your skill points under those new caps. If you advance a cross class skill (so it's a secondary skill for you) that later becomes a class skill somehow, that skill is advanced to a primary skill. It's similar to selectable class skills in terms of additional character concepts that it opens, but is a weaker version in terms of power and combining issues.
  
 
===Melee and Ranged Attacks as Skills===
 
===Melee and Ranged Attacks as Skills===
  
 
Yes, really. Well, maybe. It's a weird one.
 
Yes, really. Well, maybe. It's a weird one.

Revision as of 06:46, 8 March 2010

This is a skeleton of the page to come, since I still need to write it. Eventually it might (because I could still drop any or all of these ideas) include:

You Haven't Seen Half of What I Can Do

Rant about allowing players to use their skills creatively in ways similar to those spelled out here, but not actually spelled out here.

Variant Skill Rules

Selectable Class Skills

Start with a smaller selection of core skills, and then pick a couple of extra ones. Good for making more varied characters, bad for restricting skill combinations to particular character groups.

Primary, Secondary, and Tertiary Skills

Cross class skills become tertiary, and have a 1/2(level+3) limit. Class skills become secondary, and have a 3/4(level+3) limit. You don't start with any set primary skills, but they have the standard (level+3) limit.

You then get to pick a number of skills to advance up a grade, tertiary -> secondary or secondary -> primary (but not tertiary->primary, one step only), and then spend your skill points under those new caps. If you advance a cross class skill (so it's a secondary skill for you) that later becomes a class skill somehow, that skill is advanced to a primary skill. It's similar to selectable class skills in terms of additional character concepts that it opens, but is a weaker version in terms of power and combining issues.

Melee and Ranged Attacks as Skills

Yes, really. Well, maybe. It's a weird one.