Difference between revisions of "SRD:Quasit"
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{{Creature Table | {{Creature Table | ||
− | | size=Tiny | type=[[SRD:Outsider Type|Outsider]] | + | |size=Tiny |type=[[SRD:Outsider Type|Outsider]] |subtypes=[[SRD:Chaotic Subtype|Chaotic]], [[SRD:Extraplanar Subtype|Extraplanar]], [[SRD:Evil Subtype|Evil]] |
− | | hd=3d8 | hp=13 | + | |hd=3d8 |hp=13 |
− | | init=+7 | + | |init=+7 |
− | | speed=20 ft. (4 squares), fly 50 ft. (perfect) | + | |speed=20 ft. (4 squares), fly 50 ft. (perfect) |
− | | ac=18 (+2 size, +3 [[SRD:Dexterity|Dex]], +3 natural) | touch=15 | flat=15 | + | |ac=18 (+2 size, +3 [[SRD:Dexterity|Dex]], +3 natural) |touch=15 |flat=15 |
− | | bab=+3 | grapple=–6 | + | |bab=+3 |grapple=–6 |
− | | at=Claw +8 melee (1d3–1 plus [[SRD:Poison|poison]]) | + | |at=Claw +8 melee (1d3–1 plus [[SRD:Poison|poison]]) |
− | | full_at=2 claws +8 melee (1d3–1 plus [[SRD:Poison|poison]]) and bite +3 melee (1d4–1) | + | |full_at=2 claws +8 melee (1d3–1 plus [[SRD:Poison|poison]]) and bite +3 melee (1d4–1) |
− | | space=2-1/2 ft. | reach=0 ft. | + | |space=2-1/2 ft. |reach=0 ft. |
− | | sa=[[SRD:Poison|Poison]], [[SRD:Spell-Like Ability|spell-like abilities]] | + | |sa=[[SRD:Poison|Poison]], [[SRD:Spell-Like Ability|spell-like abilities]] |
− | | sq=[[SRD:Alternate Form|Alternate form]], [[SRD:Damage Reduction|damage reduction]] 5/[[SRD:Cold Iron|cold iron]] or good, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Fast Healing|fast healing]] 2, immunity to [[SRD:Poison|poison]], resistance to fire 10 | + | |sq=[[SRD:Alternate Form|Alternate form]], [[SRD:Damage Reduction|damage reduction]] 5/[[SRD:Cold Iron|cold iron]] or good, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Fast Healing|fast healing]] 2, immunity to [[SRD:Poison|poison]], resistance to fire 10 |
− | | fort=+3 | ref=+6 | will=+4 | + | |fort=+3 |ref=+6 |will=+4 |
− | | | str=8| dex=17| con=10| int=10| wis=12| cha=10 | + | ||str=8|dex=17|con=10|int=10|wis=12|cha=10 |
− | | skills=[[SRD:Bluff Skill|Bluff]] +6, [[SRD:Diplomacy Skill|Diplomacy]] +2, [[SRD:Disguise Skill|Disguise]] +0 (+2 acting), [[SRD:Hide Skill|Hide]] +17, [[SRD:Intimidate Skill|Intimidate]] +2, [[SRD:Knowledge Skill|Knowledge]] (any one) +6, [[SRD:Listen Skill|Listen]] +7, [[SRD:Move Silently Skill|Move Silently]] +9, [[SRD:Search Skill|Search]] +6, [[SRD:Spellcraft Skill|Spellcraft]] +6, [[SRD:Spot Skill|Spot]] +6 | + | |skills=[[SRD:Bluff Skill|Bluff]] +6, [[SRD:Diplomacy Skill|Diplomacy]] +2, [[SRD:Disguise Skill|Disguise]] +0 (+2 acting), [[SRD:Hide Skill|Hide]] +17, [[SRD:Intimidate Skill|Intimidate]] +2, [[SRD:Knowledge Skill|Knowledge]] (any one) +6, [[SRD:Listen Skill|Listen]] +7, [[SRD:Move Silently Skill|Move Silently]] +9, [[SRD:Search Skill|Search]] +6, [[SRD:Spellcraft Skill|Spellcraft]] +6, [[SRD:Spot Skill|Spot]] +6 |
− | | feats=[[SRD:Improved Initiative|Improved Initiative]], [[SRD:Weapon Finesse|Weapon Finesse]] | + | |feats=[[SRD:Improved Initiative|Improved Initiative]], [[SRD:Weapon Finesse|Weapon Finesse]] |
− | | env=A [[SRD:Chaotic Evil|chaotic evil]]-aligned plane | + | |env=A [[SRD:Chaotic Evil|chaotic evil]]-aligned plane |
− | | org=Solitary | + | |org=Solitary |
− | | cr=2 | + | |cr=2 |
− | | treas=None | + | |treas=None |
− | | align=Always [[SRD:Chaotic Evil|chaotic evil]] | + | |align=Always [[SRD:Chaotic Evil|chaotic evil]] |
− | | adv=4–6 [[SRD:Hit Dice|HD]] (Tiny) | + | |adv=4–6 [[SRD:Hit Dice|HD]] (Tiny) |
− | | la=— ([[SRD:Improved Familiar|Improved Familiar]]) | + | |la=— ([[SRD:Improved Familiar|Improved Familiar]]) |
}} | }} | ||
In its natural form, a quasit stands about 1-1/2 feet tall and weighs about 8 pounds. | In its natural form, a quasit stands about 1-1/2 feet tall and weighs about 8 pounds. |
Revision as of 21:58, 5 December 2009
This material is published under the OGL |
QUASIT
Template:Creature Table In its natural form, a quasit stands about 1-1/2 feet tall and weighs about 8 pounds.
Quasits speak Common and Abyssal.
COMBAT
Although quasits thirst for victory and power as other demons do, they are cowards at heart. They typically attack from ambush, using their alternate form ability and invisibility to get within reach, then try to scuttle away. When retreating, they use their cause fear ability to deter pursuit.
A quasit’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
Poison (Ex): Injury, Fortitude DC 13, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Constitution-based and includes a +2 racial bonus.
Spell-Like Abilities: At will—detect good, detect magic, and invisibility (self only); 1/day—cause fear (as the spell, except that its area is a 30-foot radius from the quasit, save DC 11). Caster level 6th.
The save DCs are Charisma-based.
Once per week a quasit can use commune to ask six questions. The ability otherwise works as the spell (caster level 12th).
Alternate Form (Su): A quasit can assume other forms at will as a standard action. This ability functions as a polymorph spell cast on itself (caster level 12th), except that a quasit does not regain hit points for changing form, and any individual quasit can assume only one or two forms no larger than Medium. Common forms include bat, monstrous centipede, toad, and wolf. A quasit in alternate form loses its poison attack. A quasit can assume another form at will as a standard action. Each quasit can assume one or two forms from the following list: bat, Small or Medium monstrous centipede, toad, and wolf.
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