Difference between revisions of "SRD:Anaxim"

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{{Creature Table
 
{{Creature Table
| creature=Anaxim
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|creature=Anaxim
| style=
+
|style=
| size=Medium | type=[[SRD:Construct Type|Construct]] ([[SRD:Extraplanar Subtype|Extraplanar]], [[SRD:Lawful Subtype|Lawful]])
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|size=Medium |type=[[SRD:Construct Type|Construct]] |subtypes=([[SRD:Extraplanar Subtype|Extraplanar]], [[SRD:Lawful Subtype|Lawful]])
| hd=38d10  | hp=420 hp
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|hd=38d10  |hp=420 hp
| init=+7 ([[SRD:Dexterity|Dex]])
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|init=+7 ([[SRD:Dexterity|Dex]])
| speed=60 ft., fly 200 ft. (perfect)
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|speed=60 ft., fly 200 ft. (perfect)
| ac=37 (+7 [[SRD:Dexterity|Dex]], +20 natural) | touch=17  | flat=30  
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|ac=37 (+7 [[SRD:Dexterity|Dex]], +20 natural) |touch=17  |flat=30  
| bab=+28 | grapple=+40
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|bab=+28 |grapple=+40
| at=Spinning blade +43 (2d6+12/19-20 (plus 1d6 on critical)) or electricity ray +35 ranged touch
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|at=Spinning blade +43 (2d6+12/19-20 (plus 1d6 on critical)) or electricity ray +35 ranged touch
| full_at=2 spinning blades +43 (2d6+12/19-20(plus 1d6 on critical)) melee, 2 slams +35 melee (2d6+6), shocking touch +35 melee touch (2d6+6); or electricity ray +35 ranged touch (10d6 electricity), 6 spikes +30 ranged (2d6+12) (120 ft. range increment)
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|full_at=2 spinning blades +43 (2d6+12/19-20(plus 1d6 on critical)) melee, 2 slams +35 melee (2d6+6), shocking touch +35 melee touch (2d6+6); or electricity ray +35 ranged touch (10d6 electricity), 6 spikes +30 ranged (2d6+12) (120 ft. range increment)
| space=5 ft. | reach=5 ft.
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|space=5 ft. |reach=5 ft.
| sa=Rend 4d6+18, sonic blast, [[SRD:Spell-Like Ability|spell-like abilities]], summon iron golem
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|sa=Rend 4d6+18, sonic blast, [[SRD:Spell-Like Ability|spell-like abilities]], summon iron golem
| sq=[[SRD:Abomination|Abomination traits]], magic immunity, [[SRD:Construct Type|construct traits]], [[SRD:Fast Healing|fast healing]] 15, SR 34, [[SRD:Damage Reduction|damage reduction]] 10/chaotic and epic and [[SRD:Adamantine|adamantine]]
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|sq=[[SRD:Abomination|Abomination traits]], magic immunity, [[SRD:Construct Type|construct traits]], [[SRD:Fast Healing|fast healing]] 15, SR 34, [[SRD:Damage Reduction|damage reduction]] 10/chaotic and epic and [[SRD:Adamantine|adamantine]]
| skills=[[SRD:Climb Skill|Climb]] +53, [[SRD:Jump Skill|Jump]] +65
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|skills=[[SRD:Climb Skill|Climb]] +53, [[SRD:Jump Skill|Jump]] +65
| feats=[[SRD:Blind-Fight|Blind Fight]], [[SRD:Cleave|Cleave]], [[SRD:Great Cleave|Great Cleave]], [[SRD:Improved Bull Rush|Improved Bull Rush]], [[SRD:Improved Critical|Improved Critical]] (blade), [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Improved Sunder|Improved Sunder]], [[SRD:Power Attack|Power Attack]], [[SRD:Weapon Focus|Weapon Focus]] (blade), [[SRD:Devastating Critical|Devastating Critical]] (blade), [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]] (blade), [[SRD:Overwhelming Critical|Overwhelming Critical]] (blade)
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|feats=[[SRD:Blind-Fight|Blind Fight]], [[SRD:Cleave|Cleave]], [[SRD:Great Cleave|Great Cleave]], [[SRD:Improved Bull Rush|Improved Bull Rush]], [[SRD:Improved Critical|Improved Critical]] (blade), [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Improved Sunder|Improved Sunder]], [[SRD:Power Attack|Power Attack]], [[SRD:Weapon Focus|Weapon Focus]] (blade), [[SRD:Devastating Critical|Devastating Critical]] (blade), [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]] (blade), [[SRD:Overwhelming Critical|Overwhelming Critical]] (blade)
| fort=+12 | ref=+19 | will=+17
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|fort=+12 |ref=+19 |will=+17
| str=35| dex=25| con=—| int=10| wis=20 |cha=20
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|str=35|dex=25|con=—|int=10|wis=20 |cha=20
| env=Any
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|env=Any
| org=Solitary, binary (pair), or [[SRD:Command|command]] line (2–5 anaxims and 5–12 iron golems)
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|org=Solitary, binary (pair), or [[SRD:Command|command]] line (2–5 anaxims and 5–12 iron golems)
| cr=22
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|cr=22
| treas=Standard
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|treas=Standard
| align=Always [[SRD:Lawful Neutral|lawful neutral]]
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|align=Always [[SRD:Lawful Neutral|lawful neutral]]
| adv=39–48 [[SRD:Hit Dice|HD]] (Large); 49–55 [[SRD:Hit Dice|HD]] (Huge); 56–70 [[SRD:Hit Dice|HD]] (Gargantuan); 71–140 [[SRD:Hit Dice|HD]] (Colossal)
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|adv=39–48 [[SRD:Hit Dice|HD]] (Large); 49–55 [[SRD:Hit Dice|HD]] (Huge); 56–70 [[SRD:Hit Dice|HD]] (Gargantuan); 71–140 [[SRD:Hit Dice|HD]] (Colossal)
 
}}
 
}}
 
An anaxim’s [[SRD:Natural Weapons|natural weapons]] are treated as epic and lawful-aligned for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]].
 
An anaxim’s [[SRD:Natural Weapons|natural weapons]] are treated as epic and lawful-aligned for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]].

Revision as of 21:18, 5 December 2009

This material is published under the OGL

ANAXIM

Template:Creature Table An anaxim’s natural weapons are treated as epic and lawful-aligned for the purpose of overcoming damage reduction.

Combat

Sonic Blast (Ex): As a standard action, an anaxim can emit a 60-foot cone of sonic energy that deals 20d6 points of sonic damage to all creatures that fail a Reflex save (DC 29); those that succeed take half damage.

The save DC is Consitution-based

Rend (Ex): If the anaxim hits with both spinning blades, it slices particularly well. This attack automatically deals an additional 4d6+18 points of damage.

Spell-Like Abilities: At will—greater dispel magic, displacement (DC 18), greater invisibility (DC 19), ethereal jaunt. Caster level 22nd. The save DCs are Charisma-based.

Summon Iron Golem (Sp): An anaxim can summon an iron golem up to four times per day.

Abomination Traits: Immune to polymorphing, petrification, and other form-altering attacks; not subject to ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft.

Construct Traits: Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and to poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. Cannot heal damage (though regeneration and fast healing still apply, if present). Not subject to critical hits, nonlethal damage, ability damage, ability drain, or energy drain. Not at risk of death from massive damage, but destroyed when reduced to 0 hit points or less; cannot be raised or resurrected. Darkvision 60 ft.



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Facts about "Anaxim"
TitleAnaxim +