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Nautical (3.5e Feat)

10 bytes added, 10 February
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* '''3 HD''': Can navigate by pure instinct thanks to how well you read the environment. You may use [[SRD:Know Direction|''know direction'']] as an extraordinary ability at will. Additionally as long as you can feel the breeze you gain a +4 bonus on [[SRD:Survival Skill|Survival]] checks to predict the weather. Your outmatched seamanship allows you to double the movement speed of any aquatic vessel that you are piloting.
* '''8 HD''': Your outmatched seamanship now allows you to pilot an aquatic vehicle at 4x the standard tactical movement speed when you are in control. For overland travel your standard movement rate is increased by 10x due to your knowledge of currents, wind patterns, and shortcuts (this does not stack with the speed increase to tactical movement).
* '''12 HD''': You also gain Nautical Teleportation as a Spell-Like Ability. As a 1 hour action once per day, you may utilize knowledge of supernatural eddies and mysterious co-terminal plane locations you may pilot an aquatic vehicle to another aquatic location so long as it is connected to an oceanic body of water, as though you used ''[[SRD:Teleport|teleport]]'' on the entire ship and its passengers and cargo.
* '''15 HD''': You may now also use Nautical Teleportation to either effect a ''[[SRD:Greater_Teleport|greater teleport]]'' on the entire ship and its passengers and cargo, or ''[[SRD:Plane_Shift|plane shift]]'' to another oceanic location.
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