Difference between revisions of "User:Leziad/Awakened Witch"

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===New Class Features===
 
===New Class Features===
  
'''Ascendant Hexes {{Ex}}:''' At 20th level, an awakened witch increases the DCs of her hexes by 2. Additionally any hexes with a duration or minute or hours per class level per day can now be used constantly without any time limit.
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'''Communal Hex {{Ex}}:''' At 7th level, an awakened witch may share the effect of hexes normally which only affect herself to another creature with a touch. The touched creature is affected by the hex, just as the witch for as long as they remain in contact.  
  
 
===Witch's Hexes===
 
===Witch's Hexes===
  
 
A list of new and revised witch's hex can be found [[User:Leziad/Awakened Witch/Hex|here]].
 
A list of new and revised witch's hex can be found [[User:Leziad/Awakened Witch/Hex|here]].
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===Witch's Patron===
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: ''Flames:'' 2nd— [https://www.d20pfsrd.com/magic/all-spells/b/burning-disarm/ ''burning disarm'']; 4th— [https://www.d20pfsrd.com/magic/all-spells/s/scorching-ray/ ''scorching ray'']; 6th— [https://www.d20pfsrd.com/magic/all-spells/f/fireball/ ''fireball'']; 8th— [https://www.aonprd.com/SpellDisplay.aspx?ItemName=Wall%20of%20Fire ''wall of fire'']; 10— [https://www.d20pfsrd.com/magic/all-spells/f/flame-strike/ ''flame strike'']; 12th— [https://www.d20pfsrd.com/magic/all-spells/f/furious-fire-barrage/ ''furious fire barrage'']; 14th— [https://www.d20pfsrd.com/magic/all-spells/f/fire-storm ''fire storm'']; 16th— [https://www.d20pfsrd.com/magic/all-spells/i/incendiary-cloud/ ''incendiary cloud'']; 18th— [https://www.d20pfsrd.com/magic/all-spells/m/meteor-swarm/ ''meteor swarm'']
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: ''Twilight:''  2nd— [https://www.d20pfsrd.com/magic/3rd-party-spells/ascension-games/shadow-stream/ ''shadow stream'']; 4th— [https://www.d20pfsrd.com/magic/all-spells/d/dust-of-twilight ''dust of twilight'']; 6th— [https://www.d20pfsrd.com/magic/all-spells/g/gloomblind-bolts/ ''gloomblind bolt'']; 8th— [https://www.d20pfsrd.com/magic/all-spells/d/dimension-door/ ''dimension door'']; 10— [https://libraryofmetzofitz.fandom.com/wiki/Void_Prison ''void prison'']; 12th— [https://www.d20pfsrd.com/magic/all-spells/s/shadow-walk ''shadow walk'']; 14th— [https://www.d20pfsrd.com/magic/all-spells/u/umbral-strike/ ''umbral strike'']; 16th— [[Void Ray (3.5e Spell)|''void ray'']]; 18th— [https://www.d20pfsrd.com/magic/all-spells/p/polar-midnight/ ''polar midnight'']

Latest revision as of 21:02, 19 December 2024

Awakened Witch[edit]

The witch is largely a powerful class thanks to its access to powerful hexes. However the hex list leave somewhat to be desired, with only a few hexes ever being worth it. The awakened witch makes little changes to the witch itself, instead focusing on changing some hexes.

Changes[edit]

  • Class Skill: A witch adds both Perception and Sense Motive to her list of class skills.
  • Patron Spells: A witch no longer gain access to her patron spells at a set level, instead she always counts as knowing any patron spells of any levels she can cast. She may convert prepared spell into her a patron spell of an equal level or lower spontaneously. If a witch becomes a spontaneous caster, she merely adds her patron spells to her list of spell known whenever she gain access to a new spell level.
  • Cackle: The cackle hex becomes a class feature gained at 3rd level. It can be taken as an hex normally by classes other than the witch.

New Class Features[edit]

Communal Hex (Ex): At 7th level, an awakened witch may share the effect of hexes normally which only affect herself to another creature with a touch. The touched creature is affected by the hex, just as the witch for as long as they remain in contact.

Witch's Hexes[edit]

A list of new and revised witch's hex can be found here.

Witch's Patron[edit]

Flames: 2nd— burning disarm; 4th— scorching ray; 6th— fireball; 8th— wall of fire; 10— flame strike; 12th— furious fire barrage; 14th— fire storm; 16th— incendiary cloud; 18th— meteor swarm
Twilight: 2nd— shadow stream; 4th— dust of twilight; 6th— gloomblind bolt; 8th— dimension door; 10— void prison; 12th— shadow walk; 14th— umbral strike; 16th— void ray; 18th— polar midnight