Difference between revisions of "User:Leziad/Awakened Witch"

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(Charm {{Su}})
 
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* '''Class Skill:''' A witch adds both Perception and Sense Motive to her list of class skills.
 
* '''Class Skill:''' A witch adds both Perception and Sense Motive to her list of class skills.
 
* '''Patron Spells:''' A witch no longer gain access to her patron spells at a set level, instead she always counts as knowing any patron spells of any levels she can cast. She may convert prepared spell into her a patron spell of an equal level or lower spontaneously. If a witch becomes a spontaneous caster, she merely adds her patron spells to her list of spell known whenever she gain access to a new spell level.
 
* '''Patron Spells:''' A witch no longer gain access to her patron spells at a set level, instead she always counts as knowing any patron spells of any levels she can cast. She may convert prepared spell into her a patron spell of an equal level or lower spontaneously. If a witch becomes a spontaneous caster, she merely adds her patron spells to her list of spell known whenever she gain access to a new spell level.
* '''Cackle:''' The cackle hex becomes a class feature gained at 3rd level.
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* '''Cackle:''' The cackle hex becomes a class feature gained at 3rd level. It can be taken as an hex normally by classes other than the witch.
  
===New & Revised Hexes===
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===New Class Features===
  
====Bewitching Charm {{Su}}====
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'''Communal Hex {{Ex}}:''' At 7th level, an awakened witch may share the effect of hexes normally which only affect herself to another creature with a touch. The touched creature is affected by the hex, just as the witch for as long as they remain in contact.
''Prerequisites:'' Grand Hex, ''Charm Hex''
 
  
The witch may use this powerful hex to place a potent and everlasting charm on a touched target. The target is allowed a [[Will]] save, and if successful it is simply left [[SRD:Staggered|staggered]] for 1 round. If the hex is delivered through a gentle gesture or kiss, accepted willingly, then they take a –2 penalty on their [[Will]] save to resist. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
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===Witch's Hexes===
  
If the target fails their [[Will]] save they fall under the effect behaving as the [[SRD:Charm Monster|''charm monster'']] spell, except for the following:
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A list of new and revised witch's hex can be found [[User:Leziad/Awakened Witch/Hex|here]].
*  The hex is quite difficult to remove, requiring a [[SRD:Remove Curse|''remove curse'']] or [[SRD:Break Enchantment|''break enchantment'']] spell with a successful opposed caster level check to break.
 
* The effect of this hex does not automatically break if your allies threaten, but if you threaten the target or refuse to defend them they are allowed another [[Will]] save to end the effect.t
 
* The target also develops an extremely strong love and loyalty toward the witch, either in a platonic or romantic sense. They will seek to please the witch and gain their favor, often going above and beyond. As a result the target is always helpful toward the witch, and takes a –4 bonus on their opposed [[Charisma]] checks made to resist obeying an order. The restriction against obviously harmful or suicidal order remains.
 
* The target is also unable to willingly lie to the witch.  
 
  
The loyalty and love manifested by this hex lingers even if it is removed, the target remains helpful toward the witch even after the spell is removed. Although the target is now able to change their mind, especially if the deception is pointed out to them.
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===Witch's Patron===
  
====Charm {{Su}}====
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: ''Flames:'' 2nd— [https://www.d20pfsrd.com/magic/all-spells/b/burning-disarm/ ''burning disarm'']; 4th— [https://www.d20pfsrd.com/magic/all-spells/s/scorching-ray/ ''scorching ray'']; 6th— [https://www.d20pfsrd.com/magic/all-spells/f/fireball/ ''fireball'']; 8th— [https://www.aonprd.com/SpellDisplay.aspx?ItemName=Wall%20of%20Fire ''wall of fire'']; 10— [https://www.d20pfsrd.com/magic/all-spells/f/flame-strike/ ''flame strike'']; 12th— [https://www.d20pfsrd.com/magic/all-spells/f/furious-fire-barrage/ ''furious fire barrage'']; 14th— [https://www.d20pfsrd.com/magic/all-spells/f/fire-storm ''fire storm'']; 16th— [https://www.d20pfsrd.com/magic/all-spells/i/incendiary-cloud/ ''incendiary cloud'']; 18th— [https://www.d20pfsrd.com/magic/all-spells/m/meteor-swarm/ ''meteor swarm'']
''This is a revision of the [https://www.d20pfsrd.com/classes/base-classes/witch/hexes/hexes/common-hexes/hex-charm-su/ charm] hex.''
 
  
A witch can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words. If used against a non-hostile target outside of combat, it improves the attitude of an animal or humanoid creature by 1 step, as if the witch had successfully used the [[SRD:Diplomacy|diplomacy]] skill. At 8th level, this effect improves the attitude of the target creature by 2 steps. This effect is permanent, but effects of multiple charms overlap. Additionally the creature's attitude may improve or worsen based on the witch's action. 
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: ''Twilight:'' 2nd— [https://www.d20pfsrd.com/magic/3rd-party-spells/ascension-games/shadow-stream/ ''shadow stream'']; 4th— [https://www.d20pfsrd.com/magic/all-spells/d/dust-of-twilight ''dust of twilight'']; 6th— [https://www.d20pfsrd.com/magic/all-spells/g/gloomblind-bolts/ ''gloomblind bolt'']; 8th— [https://www.d20pfsrd.com/magic/all-spells/d/dimension-door/ ''dimension door'']; 10— [https://libraryofmetzofitz.fandom.com/wiki/Void_Prison ''void prison'']; 12th— [https://www.d20pfsrd.com/magic/all-spells/s/shadow-walk ''shadow walk'']; 14th— [https://www.d20pfsrd.com/magic/all-spells/u/umbral-strike/ ''umbral strike'']; 16th— [[Void Ray (3.5e Spell)|''void ray'']]; 18th— [https://www.d20pfsrd.com/magic/all-spells/p/polar-midnight/ ''polar midnight'']
 
 
In combat, the witch may use this hex as an immediate action to thwart a melee or ranged attack that targets you. This ability functions as [[SRD:Sanctuary|''sanctuary'']], but only against one individual attack. You must use the ability after the attack is declared but before the roll is made. The creature attacking you receives a Will save to negate this effect. If a creature has more than one attack, this ability only affects one of the attacks. This ability can affect creatures regardless of their type.
 
 
 
If a creature succeeds in saving against this hex it cannot be the target of it again for 24 hours. This hex is a mind-affecting enchantment (charm) effect.
 
 
 
====Deep Hypnotism {{Su}}====
 
''This is a revision of the [https://www.d20pfsrd.com/classes/base-classes/witch/hexes/hexes/common-hexes/combat-hypnosis-su/ combat hypnosis] hex.''
 
 
 
The witch can lull her enemies into a trance, even in the chaos of combat. This hex functions as [https://www.d20pfsrd.com/magic/all-spells/h/hypnotism/ ''hypnotism''], except it can affect only one creature at a time without a HD limit, and the target creature does not receive the usual +2 bonus on its saving throw while in combat. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. At 3rd level, a creature made fascinated by this hex only break of its fascination if directly harmed.
 
 
 
====Disguise {{Su}}====
 
''This is a revision of the [https://www.d20pfsrd.com/classes/base-classes/witch/hexes/hexes/common-hexes/hex-disguise-su/ disguise] hex.''
 
 
 
A witch with this hex gain [[SRD:Disguise Skill|disguise]] as a class skills. Additionally she can change her appearance for a number of hours per day equal to her class level, as if using [https://www.d20pfsrd.com/magic/all-spells/d/disguise-self/ ''disguise self'']. These hours do not need to be consecutive, but they must be spent in 1-hour increments. Unlike the spell, this disguises touch and sound, and it doesn’t allow a saving throw to disbelieve). If the witch consume a minor portion of the body of a creature (such as blood or an hair) while using this hex, she gain a +8 on [[SRD:Bluff Skill|Bluff]] check to impersonate that creature for as long as the hex is maintained.
 
 
 
At 8th level, while under the effect of this hex, the witch is under a constant [https://www.d20pfsrd.com/magic/all-spells/n/nondetection/ ''nondetection''] effect. This does not apply to the 5th level ability.
 
 
 
====Healing {{Su}}====
 
''This is a revision of the [https://www.d20pfsrd.com/classes/base-classes/witch/hexes/hexes/common-hexes/hex-healing-su/ healing] hex.''
 
 
 
This acts as a [https://www.d20pfsrd.com/magic/all-spells/c/cure-light-wounds/ ''cure light wounds''] spell, using the witch class level as caster level. The witch may use this hex on herself as a swift action. Once a creature has benefited from the healing hex, it cannot benefit from it again for 8 hours.
 
 
 
At 5th level, this hex acts like [https://www.d20pfsrd.com/magic/all-spells/c/cure-moderate-wounds/ ''cure moderate wounds''] and may affect a given creature each 4 hours. Additionally, the witch gain the skill unlock of the heal skill.
 
 
 
The healing granted by this hex has no caster level maximum amount, unlike the spells.
 
 
 
====Hexing Talisman {{Ex}}====
 
 
 
A witch with this hex gains the [[SRD:Craft Wondrous Item|Craft Wondrous Item]] feat as a bonus feat. Additionally any creature currently wearing an item crafted by the witch takes a –2 penalty on saving throws against the witch's hexes or spells.
 
 
 
====Green Thumb {{Su}}====
 
As a standard action, a witch may affect a single plants she can touch with either [[SRD:Plant Growth|''plant growth'']] spell or the [[SRD:Diminish Plants|''diminish plant'']]. At 5th level she adds both [[SRD:Plant Growth|''plant growth'']] and [[SRD:Diminish Plants|''diminish plant'']] to her list of patron spells.
 
 
 
====Twilight Sage {{Ex}}====
 
''Prerequisites:'' Advanced Hex, Shadow Patron
 
 
 
When a witch with this hex casts shades, shadow conjuration, shadow evocation, and similar illusion spells that have a listed fraction of the strength of real effects, she increases the percentage of damage caused by the spell’s effect or summoned creatures by one-fifth (+20%) against creatures that make their saving throw against the effect, up to a maximum of 100% of the strength.
 

Latest revision as of 21:02, 19 December 2024

Awakened Witch[edit]

The witch is largely a powerful class thanks to its access to powerful hexes. However the hex list leave somewhat to be desired, with only a few hexes ever being worth it. The awakened witch makes little changes to the witch itself, instead focusing on changing some hexes.

Changes[edit]

  • Class Skill: A witch adds both Perception and Sense Motive to her list of class skills.
  • Patron Spells: A witch no longer gain access to her patron spells at a set level, instead she always counts as knowing any patron spells of any levels she can cast. She may convert prepared spell into her a patron spell of an equal level or lower spontaneously. If a witch becomes a spontaneous caster, she merely adds her patron spells to her list of spell known whenever she gain access to a new spell level.
  • Cackle: The cackle hex becomes a class feature gained at 3rd level. It can be taken as an hex normally by classes other than the witch.

New Class Features[edit]

Communal Hex (Ex): At 7th level, an awakened witch may share the effect of hexes normally which only affect herself to another creature with a touch. The touched creature is affected by the hex, just as the witch for as long as they remain in contact.

Witch's Hexes[edit]

A list of new and revised witch's hex can be found here.

Witch's Patron[edit]

Flames: 2nd— burning disarm; 4th— scorching ray; 6th— fireball; 8th— wall of fire; 10— flame strike; 12th— furious fire barrage; 14th— fire storm; 16th— incendiary cloud; 18th— meteor swarm
Twilight: 2nd— shadow stream; 4th— dust of twilight; 6th— gloomblind bolt; 8th— dimension door; 10— void prison; 12th— shadow walk; 14th— umbral strike; 16th— void ray; 18th— polar midnight