Difference between revisions of "SRD:Weasel"

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These little mammals are aggressive predators but usually confine themselves to smaller prey. The statistics presented here can also apply to ferrets.
 
These little mammals are aggressive predators but usually confine themselves to smaller prey. The statistics presented here can also apply to ferrets.
===COMBAT===
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===Combat===
 
'''Attach ([[SRD:Ex|Ex]]):''' If a weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each [[SRD:Round|round]] it remains attached. An attached weasel loses its [[SRD:Dexterity|Dexterity]] bonus to [[SRD:Armor Class|Armor Class]] and has an [[SRD:AC|AC]] of 12. An attached weasel can be struck with a weapon or [[SRD:Grapple|grappled]] itself. To remove an attached weasel through [[SRD:Grappling|grappling]], the opponent must achieve a pin against the creature.
 
'''Attach ([[SRD:Ex|Ex]]):''' If a weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each [[SRD:Round|round]] it remains attached. An attached weasel loses its [[SRD:Dexterity|Dexterity]] bonus to [[SRD:Armor Class|Armor Class]] and has an [[SRD:AC|AC]] of 12. An attached weasel can be struck with a weapon or [[SRD:Grapple|grappled]] itself. To remove an attached weasel through [[SRD:Grappling|grappling]], the opponent must achieve a pin against the creature.
  
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Latest revision as of 02:31, 12 September 2024

Disambiguation.png
Weasel exists in other D&D editions see:

Weasel (disambiguation).

This material is published under the OGL

WEASEL[edit]

Size/Type: Tiny Animal
Hit Dice: 1/2 d8 (2 hp)
Initiative: +2
Speed: 20 ft. (4 squares), climb 20 ft.
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +0/–12
Attack: Bite +4 melee (1d3–4)
Full Attack: Bite +4 melee (1d3–4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Attach
Special Qualities: Low-light vision, scent
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5
Skills: Balance +10 +12, Climb +10, Escape Artist +4, Hide +11, Move Silently +8, Spot +3
Feats: Agile, Weapon FinesseB
Environment: Temperate hills
Organization: Solitary
Challenge Rating: 1/4
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:

These little mammals are aggressive predators but usually confine themselves to smaller prey. The statistics presented here can also apply to ferrets.

Combat[edit]

Attach (Ex): If a weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. An attached weasel loses its Dexterity bonus to Armor Class and has an AC of 12. An attached weasel can be struck with a weapon or grappled itself. To remove an attached weasel through grappling, the opponent must achieve a pin against the creature.

Skills: Weasels have a +4 racial bonus on Move Silently checks and a +8 racial bonus on Balance and Climb checks. They use their Dexterity modifier for Climb checks. A weasel can always choose to take 10 on a Climb check, even if rushed or threatened.

See Wikipedia Entry:



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