Difference between revisions of "Natural Thaumaturge (3.5e Feat)"
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|types= | |types= | ||
|summary=You have access to a limited number of natural divine spells. | |summary=You have access to a limited number of natural divine spells. | ||
− | |prereqs=Occultist Implement class feature, [[SRD:Skill Focus|Skill Focus]] (Knowledge | + | |prereqs=Occultist Implement class feature, [[SRD:Skill Focus|Skill Focus]] (Knowledge Nature) |
|fluff=You have acquired a druidic relics, allowing you access to certain divine spells. | |fluff=You have acquired a druidic relics, allowing you access to certain divine spells. | ||
|benefit=You gain a natural implement as one of your implement known, which has no base or focus power and cannot have mental focus invested in it. A natural implement is usually the bone of an ancient and powerful animal, a branch of a revered tree, amber containing a prehistoric insect or similar treasures. Upon taking this feat, choose a single spell from the Druid or Ranger spell lists for each spell level you are able to cast, those spells are added to your occultist spell known. The chosen spells require the natural implement to cast, and uses somatic and/or vocal components rather than emotion and/or thought components. These spells are otherwise psychic spells. | |benefit=You gain a natural implement as one of your implement known, which has no base or focus power and cannot have mental focus invested in it. A natural implement is usually the bone of an ancient and powerful animal, a branch of a revered tree, amber containing a prehistoric insect or similar treasures. Upon taking this feat, choose a single spell from the Druid or Ranger spell lists for each spell level you are able to cast, those spells are added to your occultist spell known. The chosen spells require the natural implement to cast, and uses somatic and/or vocal components rather than emotion and/or thought components. These spells are otherwise psychic spells. | ||
− | Whenever you gain a new spell level, you may select a new spell for that spell level with the same restriction as above. | + | Whenever you gain a new spell level, you may select a new spell for that spell level with the same restriction as above. Finally you gain [[SRD:Knowledge Skill|Knowledge]] (Nature) as a class skill. |
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | |example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | ||
|normal= | |normal= | ||
− | |special=A battle host occultist who takes this feat simply uses their panoply bond as their natural implement, however it must be made of a natural material | + | |special=A battle host occultist who takes this feat simply uses their panoply bond as their natural implement, however it must be made of a natural material.}} |
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Latest revision as of 04:52, 23 August 2024
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Natural Thaumaturge [General]
You have acquired a druidic relics, allowing you access to certain divine spells.Prerequisites: Occultist Implement class feature, Skill Focus (Knowledge Nature)Benefit: You gain a natural implement as one of your implement known, which has no base or focus power and cannot have mental focus invested in it. A natural implement is usually the bone of an ancient and powerful animal, a branch of a revered tree, amber containing a prehistoric insect or similar treasures. Upon taking this feat, choose a single spell from the Druid or Ranger spell lists for each spell level you are able to cast, those spells are added to your occultist spell known. The chosen spells require the natural implement to cast, and uses somatic and/or vocal components rather than emotion and/or thought components. These spells are otherwise psychic spells.
Whenever you gain a new spell level, you may select a new spell for that spell level with the same restriction as above. Finally you gain Knowledge (Nature) as a class skill.
Special: A battle host occultist who takes this feat simply uses their panoply bond as their natural implement, however it must be made of a natural material.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Leziadv |
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Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Occultist Implement class feature + and Skill Focus (Knowledge Nature) + |
Rating | Undiscussed + |
Summary | You have access to a limited number of natural divine spells. + |
Title | Natural Thaumaturge + |
Type | General + |