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{{5e Ability|Tree Striderfeature3=Speak with Beasts and Plants|Once on her {{srd5lcflimit3=|Turn}}, the fdesc3=The dryad can use 10 feet of her {{srd5lc|Movement}} to step magically into one living tree within her {{srd5lc|Reach}} communicate with beasts and emerge from plants as if they shared a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be {{SRD5srd5lc|LargeLanguage}} or bigger.}}
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{{OGL Topedition|Dryad}}{{5esrd}}[[File:DnD Dryad.png|thumb|right|200px|DnD Dryad<br />By LadyofHats (Own work) [CC0], via Wikimedia Commons<br />Public Domain Image<br />''Image not part of the SRD'']]
{{5e Monster
|name=Dryad |sorttext=|refs={{SRD5ref}} <ref name="mm5.121">{{Cite Pub|Monster Manual (5e)|pages=121}} Licensed: © Wizards of the Coast.</ref> <!ref name="moot.234tag">{{5ep|Nymph}} tag -{{Cite Pub|Mythic Odysseys of Theros|pages=234}} Licensed: © Wizards of the Coast.</ref> <ref name="hab">Note: Habitat is not part of the [[SRD5]].</ref> <ref name="dmg5hab">habitat -Creature Name-{{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>|size=Medium <!--Medium, Large, etc.-->|type=Fey <!--Dragon, Humanoid, Outsider, Swarm, etc.-->|swarm= <!--If swarm, size of individual creature in swarm-->|subtype= <!--Elf, GoblinoidNymph, etc.-->Dryad |align=Neutral <!--Lawful Good, Chaotic Evil-->|ac=11 <!--armor class-->|acfluff=16 with ''barkskin'' <!--reason if given-->|hp=22 <!--number of hit points-->|hd=5d8 <!--10d8, 4d12, etc.-->
|speed=30 ft.
|str=10
|wis=15
|cha=18
|saves= <!--bonus to save; Athletics +5-->|skills={{SRD5|Perception}} +4, {{SRD5|Stealth}} +5 <!--{{SRD|Stealth}} +3-->|damageresistances= <!--bludgeoning, slashing, piercing-->|damageimmunity= <!--damage type; fire, radiant-->|conditionimmunity= <!--condition; charmed, petrified-->|senses= <!--darkvision 60 feet, Tremorsense 30 feet-->|perception=14 <!--Passive Perception bonus; +5-->|languages={{5elang|Elvish}}, {{5elang|Sylvan <!--Common, Goblin, None, etc.-->}} |habitat=Forest
|cr=1 <!--Challenge Rating-->
|xp=200 <!--Experience points for destroying-->|qualitiescanon=true{{5e Ability|Innate Spellcasting|The dryad’s innate {{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} (spell save {{SRD5|DC}} 14). The dryad can innately cast the following spells, requiring no material components: <br />At will: ''{{srd5lc|Druidcraft}}'' <br />3/day each: ''{{srd5lc|Entangle}}, {{srd5lc|Goodberry}}''<br />1/day each: ''{{srd5lc|Barkskin}}, {{srd5lc|Pass Without Trace}}, {{srd5lc|Shillelagh}} }}summary=Fey tied to a tree
|feature1=Innate Spellcasting|flimit1=|fdesc1=The dryad’s innate {{5e srd5lc|Spellcasting Ability}} is {{SRD5|Magic ResistanceCharisma}} (spell save {{SRD5|DC}} 14). The dryad has can innately cast the following spells, requiring no material components: <br />:At will: {{srd5lc5espell|AdvantageDruidcraft}} on <br />:3/day each: {{srd5lc5e Spell Line|Saving ThrowEntangle, Goodberry}}s against spells and other magical effects.<br />:1/day each: {{5e Spell Line|Barkskin, Pass without Trace, Shillelagh}}
|feature2=Magic Resistance|flimit2=|fdesc2=The dryad has {{5e Abilitysrd5lc|Speak with Beasts and PlantsAdvantage}} on {{srd5lc|The dryad can communicate with beasts Saving Throw}}s against spells and plants as if they shared a languageother magical effects.}}
|actionsfeature4=Tree Strider|flimit4=|fdesc4=Once on her {{5e Abilitysrd5lc|ClubTurn}}, the dryad can use 10 feet of her {{srd5lc|''Melee Weapon Attack:'' +2 Movement}} to hit (+6 to hit with ''shillelagh''), reach 5 ft., step magically into one target. ''Hit:'' 2 (1d4) living tree within her {{srd5lc|BludgeoningReach}} damageand emerge from a second living tree within 60 feet of the first tree, or 8 (1d8+4) bludgeoning damage with ''shillelagh''appearing in an unoccupied space within 5 feet of the second tree.Both trees must be {{SRD5|Large}}or bigger.
|action1=Club|alimit1=|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +2 to hit (+6 to hit with ''shillelagh''), reach 5 ft., one target. ''Hit:'' 2 (1d4) {{5e Abilitysrd5lc|Bludgeoning}} damage, or 8 (1d8+4) bludgeoning damage with ''shillelagh''. |action2=Fey Charm|alimit2=|adesc2=The dryad targets one {{srd5lc|Humanoid}} or {{srd5lc|Beast}} that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a {{SRD5|DC}} 14 {{SRD5|Wisdom}} saving throw or be magically {{srd5lc|Charmed}}. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn’t under the dryad’s control, it takes the dryad’s requests or actions in the most favorable way it can.
Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a {{srd5lc|Bonus Action}}. If a target’s saving throw is successful, the target is {{srd5lc|Immune}} to the dryad’s Fey Charm for the next 24 hours.
The dryad can have no more than one humanoid and up to three beasts charmed at a time.}}{{SRD5end}}'''Unofficial Description:''' Fey tied to a tree
{{otherlore|reaction=|legendary=A dryad’s delicate features are much like a female elf’s, though her flesh is like bark or fine wood, and her hair is like a canopy of leaves that changes color with the seasons.
Although they are generally solitary, up to seven dryads have been encountered in one place on rare occasions.|{{SRD3ref}}|3.5e lore}} ===Found in Adventures==={{5e Creature Adventure List|Dryad}} ==List of Dryads==<div style="display:block; overflow:auto; max-width:75svw; max-height:90vh;">{{5e Monster List|Dryad}}</div>
==Sourcesand Notes==* <references />[[SRD-OGL v5.1Category:SRD5 Monsters]]
{{SRD5 5e Footer|Monster}}[[Category:Nymph|SRD5 Monsters|{{Title Only|{{BASEPAGENAME}}}}]]
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