Difference between revisions of "Thousand Teeth (5e)"

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{{5e Monster
 
{{5e Monster
 
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|name=Thousand Teeth  
|sorttext=Crocodile Legendary
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|refs=<ref name="gos">{{Cite Pub|Ghosts of Saltmarsh|pages=63, 84-85, 256}} ({{pub|Danger at Dunwater (5e)}}) Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="dmg5hab">habitat (Swamp) - suggested by "{{SRD5|Crocodile}}" {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
 
|refs=<ref name="gos">{{Cite Pub|Ghosts of Saltmarsh|pages=63, 84-85, 256}} ({{pub|Danger at Dunwater (5e)}}) Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="dmg5hab">habitat (Swamp) - suggested by "{{SRD5|Crocodile}}" {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
 
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|size=Large  

Latest revision as of 00:58, 6 May 2024

 5th edition (2014) Pointer  + 

A pointer is a short summary that points to published material.
This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed cc-by-sa.
Care should be taken in editing this page.

Thousand Teeth (Individual) [1]

Lineage: Legendary Crocodile
Class:
CR: 6 (2,300)
Alignment: Neutral Evil
Affiliations:


[2]Thousand Teeth is an ancient legendary crocodile that terrorized a clan of lizardfolk near Saltmarsh in the Dunwater River.

Thousand Teeth (Individual) (pointer) [1] [3]
Large Monstrosity (Crocodiles, Legendary Crocodiles), Neutral Evil
Armor Class: 12 (natural armor)
Hit Points: 93
Speed: 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA
Saving Throws: Str, Con
Skills: Athletics, Stealth
Senses: passive Perception 10
Languages:
Habitat: Swamp
Challenge: 6 (2,300 xp)Proficiency Bonus (PB): +3

Features

Hold Breath. [4] The crocodile can hold its breath for 30 minutes.

Legendary Resistance (2/Day). [4] If the crocodile fails a saving throw, it can choose to succeed instead. 

Actions

Multiattack.

Bite. Melee Weapon Attack

Tail. Melee Weapon Attack

Legendary Actions

The monstrosity can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The monstrosity regains spent legendary actions at the start of its turn.

Detect.

Lunge.

Bite (Costs 2 Actions).

Unofficial Description: Ancient crocodile


Found in Adventures[edit]


Sources and Notes[edit]

  1. 1.0 1.1 Mike Mearis (2019). Ghosts of Saltmarsh. (5e 2014) Wizards of the Coast. ISBN 0-7869-1640-0. p. 63, 84-85, 256. (Danger at Dunwater (5e)) Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. GoS p.84-85, 254 (summarized)
  3. habitat (Swamp) - suggested by "Crocodile" Dungeon Master's Guide (5e) p.302-305
  4. 4.0 4.1 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.

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Facts about "Thousand Teeth (5e)"
AlignmentNeutral Evil +
AuthorGhosts of Saltmarsh +
CRval6 +
Canontrue +
Challenge Rating6 +
Creature NameThousand Teeth +
Experience Points2,300 +
FeaturesHold Breath +, Legendary Resistance +, Multiattack +, Bite +, Tail +, Detect + and Lunge +
HabitatSwamp +
Hit Points93 +
Individualtrue +
Legendary Monstertrue +
LineageLegendary Crocodile +
NameThousand Teeth +
PublicationGhosts of Saltmarsh +
SizeLarge +
SortTextThousand Teeth 5e +
SubtypeCrocodile + and Legendary Crocodile +
SummaryAncient crocodile +
TypeMonstrosity +