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Ultimate Telekinetic

3,208 bytes added, 03:46, 16 March 2024
Making a
{{3.5e Class Simple
|classname=<!-- Ultimate Telekinetic, Mind over matter -->
|hitdie=<6>
|length=20
|ref=Good
|will=Good
|special1=< Telekinetic Power,Mind over matter,Size-medium>|special2=<!-- special abilities granted at 2 --Manipulate force (basic)>|special3=<!-- special abilities granted at 3 -->Telekinetic Slam, Telekinetic Armor, Battle Mind|special4=<!-- special abilities granted at 4 -Multi-tasking, Force Field>|special5=<!-- special abilities granted at 5 --Mind boost 1/day, Manipulate force (advanced) >|special6=<!-- special abilities granted at 6 -Telekinetic Wave, Size-Large>
|special7=<!-- special abilities granted at 7 -->
|special8=<!-- special abilities granted at 8 -->
''' Mind over matter{{Ex}}:''' A telekinetic may make concentration checks with her intelligence modifier instead of her constitution
 
'''Size:''' A Ultimate Telekinetic is treated like a medium sized for all their telekinetic abilities, but as they increase in level they gain the ability to be treated as a larger creature for the purpose of carrying capcity, weapon size,oppsed checks, and grappling, but without penalty to attack rolls.
 
1st level medium
 
5th large
 
11 huge
 
16 gargantuan
 
20 colossal
 
'''{{Anchor|Manipulate Force}}:''' The telekinetic gains basic access to the [[Gravity_(3.5e_Sphere)|Gravity sphere]]. At fifth level this increases to advance access and at tenth level, expert.
 
'''Telekinetic Slam:''' When a telekinetic uses telekinesis, she may choose to strike a enemy with a fist of force instead of the standard effects. If she succeeds at a ranged touch attack against an opponent within her telekinetic reach, her opponent takes 1d6 force damage (plus 1d6 for each level the telekinetic possesses). This is an attack action. You may take a full attack action with this ability.
 
'''Telekinetic Armor:'' The telekinetic can now effortlessly push attacks away using telekinesis. She gains a deflection modifier to AC equal to her intelligence modifier. At level 6 and every 3 levels thereafter (9,12,15...) the telekinetic gains a additional +1 modifier.
 
'''Battle Mind:''' At level 3 the telekinetic, is considered proficient with all weapons wielded with telekinesis. At level 5, she may take a full round action, and make a full attack with telekinetic weapons, or with her telekinetic slam, as well as considered to have a base attack bonus equal to that of a fighter her level for telekinetic attacks.
 
''' Force Field{{Ex}}:''' At fourth level the telekinetic gains the ability to create a transparent force-field using telekinesis, which acts as a [[SRD:Wall of Force|Wall of Force]]. The size of the field is 5 sq feet per class-level. This is a telekinesis effect and can be implemented as a standard action. Its duration is concentration.
 
'''Multi-Tasking''' At fourth level the telekinetic can multi-task, taking a standard action, to perform two telekineses based ability,provided they each would normally take a standard action or less to perform, for example a telekinetic can hold up a bridge, while using telekinetic slam to push an enemy off it, with a single standard action. In order to multi-task a telekinetic must make a Concentration check with a DC equal to 15 + the number of effects.
 
At ninth level and every 5 levels thereafter, the amount of abilities per standard action increases.
 
''' Mind Boost''' A Telekinetic normally has set limits on their abilities, but they are capable of pushing themselves beyond these limits at the cost of straining their own bodies. Once a day a Ultimate Telekinetic is capable of doubling their own carrying capacity by 2x for 1d10+ Concentration rounds. Afterwords the Ultimate Telekinetic is Fatigued for 1d4 minutes.
 
The Telekinetic can do this an extra time at 9th level, and 13th level. At level fifteen the Telekinetic only Suffers Fatigued for 1d4 rounds.
 
''' Telekinetic wave''' At 6th level, the player gains the ability to, by using a telekinetic full round action, attack everyone within a 30ft cone reaching outwards of 120ft.
 
''''''' {{Sp}}:''' <-class feature game rule information->
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