Difference between revisions of "SRD:Devourer"

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{{edition|Devourer}}
 
{{OGL Top}}
 
{{OGL Top}}
 
=DEVOURER=
 
=DEVOURER=
  
{{Creature Table
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{{3.5e Monster Classic
| creature=
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|creature=
| style=
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|style=
| size=Large | type=[[SRD:Undead Type|Undead]] ([[SRD:Extraplanar Subtype|Extraplanar]])
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|size=Large |type=Undead |subtypes=Extraplanar
| hd=12d12 | hp=78  
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|hd=12d12 |hp=78  
| init=+4
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|init=+4
| speed=30 ft. (6 squares)
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|speed=30 ft. (6 squares)
| ac=24 (–1 size, +15 natural) | touch=9 | flat=24  
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|ac=24 (–1 size, +15 natural) |touch=9 |flat=24  
| bab=+6 | grapple=+19
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|bab=+6 |grapple=+19
| at=Claw +15 melee (1d6+9)
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|at=Claw +15 melee (1d6+9)
| full_at=2 claws +15 melee (1d6+9)
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|full_at=2 claws +15 melee (1d6+9)
| space=10 ft. | reach=10 ft.
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|space=10 ft. |reach=10 ft.
| sa=[[SRD:Energy Drain, Negative Levels, and Level Loss#Energy Drain (Su)|Energy drain]], trap essence, [[SRD:Spell-Like Ability|spell-like abilities]]
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|sa=[[SRD:Energy Drain, Negative Levels, and Level Loss#Energy Drain (Su)|Energy drain]], trap essence, [[SRD:Spell-Like Ability|spell-like abilities]]
| sq=[[SRD:Darkvision|Darkvision]] 60 ft., spell deflection, [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]] 21, [[SRD:Undead Type|undead traits]]
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|sq=[[SRD:Darkvision|Darkvision]] 60 ft., spell deflection, [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]] 21, [[SRD:Undead Type|undead traits]]
| fort=+4 | ref=+4 | will=+11
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|fort=+4 |ref=+4 |will=+11
| str=28| dex=10| con=—| int=16| wis=16 | cha=17
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|str=28|dex=10|con=—|int=16|wis=16 |cha=17
| skills=[[SRD:Climb Skill|Climb]] +24, [[SRD:Concentration Skill|Concentration]] +18, [[SRD:Diplomacy Skill|Diplomacy]] +5, [[SRD:Jump Skill|Jump]] +24, [[SRD:Listen Skill|Listen]] +18, [[SRD:Move Silently Skill|Move Silently]] +15, [[SRD:Search Skill|Search]] +10, [[SRD:Sense Motive Skill|Sense Motive]] +11, [[SRD:Spot Skill|Spot]] +18, [[SRD:Survival Skill|Survival]] +3 (+5 following tracks)
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|skills=[[SRD:Climb Skill|Climb]] +24, [[SRD:Concentration Skill|Concentration]] +18, [[SRD:Diplomacy Skill|Diplomacy]] +5, [[SRD:Jump Skill|Jump]] +24, [[SRD:Listen Skill|Listen]] +18, [[SRD:Move Silently Skill|Move Silently]] +15, [[SRD:Search Skill|Search]] +10, [[SRD:Sense Motive Skill|Sense Motive]] +11, [[SRD:Spot Skill|Spot]] +18, [[SRD:Survival Skill|Survival]] +3 (+5 following tracks)
| feats=[[SRD:Blind-Fight|Blind Fight]], [[SRD:Combat Casting|Combat Casting]], [[SRD:Combat Expertise|Combat Expertise]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Weapon Focus|Weapon Focus]] (claw)
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|feats=[[SRD:Blind-Fight|Blind Fight]], [[SRD:Combat Casting|Combat Casting]], [[SRD:Combat Expertise|Combat Expertise]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Weapon Focus|Weapon Focus]] (claw)
| env=Any
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|env=Any
| org=Solitary
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|org=Solitary
| cr=11
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|cr=11
| treas=None
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|treas=None
| align=Always [[SRD:Neutral Evil|neutral evil]]
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|align=Always [[SRD:Neutral Evil|neutral evil]]
| adv=13–24 [[SRD:Hit Dice|HD]] (Large); 25–36 [[SRD:Hit Dice|HD]] (Huge)
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|adv=13–24 [[SRD:Hit Dice|HD]] (Large); 25–36 [[SRD:Hit Dice|HD]] (Huge)
| la=—
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|la=—
 
}}
 
}}
 
Devourers lurk on the [[SRD:Ethereal Plane|Ethereal Plane]] and the [[SRD:Astral Plane|Astral Plane]], stalking both natives and travelers with equal sadistic glee.
 
Devourers lurk on the [[SRD:Ethereal Plane|Ethereal Plane]] and the [[SRD:Astral Plane|Astral Plane]], stalking both natives and travelers with equal sadistic glee.
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Devourers speak Common.
 
Devourers speak Common.
  
===COMBAT===
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===Combat===
  
 
Even if it had no [[SRD:Special Abilities Overview|special abilities]], a devourer would be a terrible opponent, for its bony claws can flay enemies alive.
 
Even if it had no [[SRD:Special Abilities Overview|special abilities]], a devourer would be a terrible opponent, for its bony claws can flay enemies alive.
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'''[[SRD:Spell-Like Ability|Spell-Like Abilities]]''': At the start of any encounter, the trapped essence within a devourer is assumed to have 3d4+3 levels (enough fuel for thirty to seventy-five uses). Once per [[SRD:Round|round]], a devourer can use one of the following abilities: ''[[SRD:Confusion|confusion]]'' ([[SRD:DC|DC]] 17), ''[[SRD:Control Undead|control undead]]'' ([[SRD:DC|DC]] 20), ''[[SRD:Ghoul Touch|ghoul touch]]'' ([[SRD:DC|DC]] 15), ''[[SRD:Lesser Planar Ally|lesser planar ally]], [[SRD:Ray of Enfeeblement|ray of enfeeblement]]'' ([[SRD:DC|DC]] 14), ''[[SRD:Spectral Hand|spectral hand]], [[SRD:Suggestion|suggestion]]'' ([[SRD:DC|DC]] 16), ''[[SRD:True Seeing|true seeing]]''. [[SRD:Caster Level|Caster level]] 18th. The save [[SRD:DC|DCs]] are [[SRD:Charisma|Charisma]]-based.
 
'''[[SRD:Spell-Like Ability|Spell-Like Abilities]]''': At the start of any encounter, the trapped essence within a devourer is assumed to have 3d4+3 levels (enough fuel for thirty to seventy-five uses). Once per [[SRD:Round|round]], a devourer can use one of the following abilities: ''[[SRD:Confusion|confusion]]'' ([[SRD:DC|DC]] 17), ''[[SRD:Control Undead|control undead]]'' ([[SRD:DC|DC]] 20), ''[[SRD:Ghoul Touch|ghoul touch]]'' ([[SRD:DC|DC]] 15), ''[[SRD:Lesser Planar Ally|lesser planar ally]], [[SRD:Ray of Enfeeblement|ray of enfeeblement]]'' ([[SRD:DC|DC]] 14), ''[[SRD:Spectral Hand|spectral hand]], [[SRD:Suggestion|suggestion]]'' ([[SRD:DC|DC]] 16), ''[[SRD:True Seeing|true seeing]]''. [[SRD:Caster Level|Caster level]] 18th. The save [[SRD:DC|DCs]] are [[SRD:Charisma|Charisma]]-based.
  
'''Spell Deflection ([[SRD:Su|Su]]):''' The trapped essence provides a measure of magical protection. If any of the following [[SRD:Creature Spells and Powers#Spells|spells]] are cast at the devourer and overcome its [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]], they affect the imprisoned essence instead: ''[[SRD:Banishment|banishment]], [[SRD:Chaos Hammer|chaos hammer]], [[SRD:Confusion|confusion]], [[SRD:Crushing Despair|crushing despair]], [[SRD:Detect Thoughts|detect thoughts]], [[SRD:Dispel Evil|dispel evil]], [[SRD:Dominate Person|dominate person]], [[SRD:Fear|fear]], [[SRD:Geas/Quest|geas/quest]], [[SRD:Holy Word|holy word]], [[SRD:Hypnotism|hypnotism]], [[SRD:Imprisonment|imprisonment]], [[SRD:Magic Jar|magic jar]], [[SRD:Maze|maze]], [[SRD:Suggestion|suggestion]], [[SRD:Trap the Soul|trap the soul]],'' or any form of charm or compulsion. In many cases, this deflection effectively neutralizes the spell. Some of these effects might eliminate the trapped essence, depriving the devourer of its [[SRD:Spell-Like Ability|spell-like abilities]] until it can consume another victim.
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'''Spell Deflection ([[SRD:Su|Su]]):''' The trapped essence provides a measure of magical protection. If any of the following [[SRD:Creature Spells and Powers#Spells|spells]] are cast at the devourer and overcome its [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]], they affect the imprisoned essence instead: ''[[SRD:Banishment|banishment]], [[SRD:Chaos Hammer|chaos hammer]], [[SRD:Confusion|confusion]], [[SRD:Crushing Despair|crushing despair]], [[SRD:Detect Thoughts|detect thoughts]], [[SRD:Dispel Evil|dispel evil]], [[SRD:Dominate Person|dominate person]], [[SRD:Fear|fear]], [[SRD:Geas/Quest|geas/quest]], [[SRD:Holy Word|holy word]], [[SRD:Hypnotism|hypnotism]], [[SRD:Imprisonment|imprisonment]], [[SRD:Magic Jar|magic jar]], [[SRD:Maze|maze]], [[SRD:Suggestion|suggestion]], [[SRD:Trap the Soul|trap the soul]],'' or any form of charm or compulsion. In many cases, this deflection effectively neutralizes the spell. Some of these effects might eliminate the trapped essence, depriving the devourer of its [[SRD:Spell-Like Ability|spell-like abilities]] until it can consume another victim.  
  
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{{SRD Creature Breadcrumb}}
{{SRD Creature Footer}}
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{{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}}
[[Category:Any Environment|{{BASEPAGENAME}}]]
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[[Category:SRD]]
[[Category:CR11|{{BASEPAGENAME}}]]
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[[Category:OGL]]
[[Category:Neutral (Law-Chaos) Alignment|{{BASEPAGENAME}}]]
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[[Category:Monster]]
[[Category:Evil Alignment|{{BASEPAGENAME}}]]
 
[[Category:Extraplanar Subtype|{{BASEPAGENAME}}]]
 
[[Category:Large Size|{{BASEPAGENAME}}]]
 
[[Category:Undead Type|{{BASEPAGENAME}}]]
 
[[Category:LA-|{{BASEPAGENAME}}]]
 

Latest revision as of 16:24, 3 March 2024

Disambiguation.png
Devourer exists in other D&D editions see:

Devourer (disambiguation).

This material is published under the OGL

DEVOURER[edit]

Size/Type: Large Undead (Extraplanar)
Hit Dice: 12d12 (78 hp)
Initiative: +4
Speed: 30 ft. (6 squares)
Armor Class: 24 (–1 size, +15 natural), touch 9, flat-footed 24
Base Attack/Grapple: +6/+19
Attack: Claw +15 melee (1d6+9)
Full Attack: 2 claws +15 melee (1d6+9)
Space/Reach: 10 ft./10 ft.
Special Attacks: Energy drain, trap essence, spell-like abilities
Special Qualities: Darkvision 60 ft., spell deflection, spell resistance 21, undead traits
Saves: Fort +4, Ref +4, Will +11
Abilities: Str 28, Dex 10, Con —, Int 16, Wis 16, Cha 17
Skills: Climb +24, Concentration +18, Diplomacy +5, Jump +24, Listen +18, Move Silently +15, Search +10, Sense Motive +11, Spot +18, Survival +3 (+5 following tracks)
Feats: Blind Fight, Combat Casting, Combat Expertise, Improved Initiative, Weapon Focus (claw)
Environment: Any
Organization: Solitary
Challenge Rating: 11
Treasure: None
Alignment: Always neutral evil
Advancement: 13–24 HD (Large); 25–36 HD (Huge)
Level Adjustment:

Devourers lurk on the Ethereal Plane and the Astral Plane, stalking both natives and travelers with equal sadistic glee.

A devourer is about 9 feet tall and weighs 500 pounds.

Devourers speak Common.

Combat[edit]

Even if it had no special abilities, a devourer would be a terrible opponent, for its bony claws can flay enemies alive.

Energy Drain (Su): Living creatures hit by a devourer’s claw attack or spectral hand ability gain one negative level. The DC is 19 for the Fortitude save to remove a negative level. The save DC is Charisma-based.

Trap Essence (Su): The devourer is named for its ability to consume an enemy’s life essence. To do so, it must forgo its normal melee attacks and make a trap essence attack. This requires a normal attack roll but deals no damage. The he save DC is Charisma-based. A slain creature’s essence is trapped within the devourer’s ribs, and the tiny figure takes on that victim’s features. The trapped essence cannot be raised or resurrected, but a limited wish, miracle, or wish spell frees it, as does destroying the devourer. A devourer can hold only one essence at a time.

The trapped essence provides a devourer with enough power to use five spell-like abilities for each Hit Die or level of the trapped creature. As this energy is expended, the twisted soul fades away until it evaporates completely. The trapped essence gains one negative level for every five times the devourer uses one of its spell-like abilities. When the essence’s number of negative level equals the creature’s total Hit Dice or level, the essence is destroyed. If an essence is freed, the restored creature must succeed on a DC 19 Fortitude save for each negative level or lose that level permanently.

Spell-Like Abilities: At the start of any encounter, the trapped essence within a devourer is assumed to have 3d4+3 levels (enough fuel for thirty to seventy-five uses). Once per round, a devourer can use one of the following abilities: confusion (DC 17), control undead (DC 20), ghoul touch (DC 15), lesser planar ally, ray of enfeeblement (DC 14), spectral hand, suggestion (DC 16), true seeing. Caster level 18th. The save DCs are Charisma-based.

Spell Deflection (Su): The trapped essence provides a measure of magical protection. If any of the following spells are cast at the devourer and overcome its spell resistance, they affect the imprisoned essence instead: banishment, chaos hammer, confusion, crushing despair, detect thoughts, dispel evil, dominate person, fear, geas/quest, holy word, hypnotism, imprisonment, magic jar, maze, suggestion, trap the soul, or any form of charm or compulsion. In many cases, this deflection effectively neutralizes the spell. Some of these effects might eliminate the trapped essence, depriving the devourer of its spell-like abilities until it can consume another victim.


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