Difference between revisions of "SRD5:Shield Guardian"

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(Created page with "{{OGL Top}} {{5e Monster |name=Shield Guardian <!--Creature Name--> |size=Large <!--Medium, Large, etc.--> |type=Construct <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |swar...")
 
m (Habitat)
 
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{{OGL Top}}
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{{edition|Shield Guardian}}
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{{5esrd}}
 
{{5e Monster
 
{{5e Monster
|name=Shield Guardian <!--Creature Name-->
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|name=Shield Guardian  
|size=Large <!--Medium, Large, etc.-->
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|sorttext=
|type=Construct <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
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|refs={{SRD5ref}} <ref name="mm5.271">also published in &mdash; {{Cite Pub|Monster Manual (5e)|pages=271}}</ref> <ref name="hab">Habitat &mdash; Not part of the [[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
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|size=Large  
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|type=Construct  
 
|swarm= <!--If swarm, size of individual creature in swarm-->
 
|swarm= <!--If swarm, size of individual creature in swarm-->
 
|subtype= <!--Elf, Goblinoid, etc.-->
 
|subtype= <!--Elf, Goblinoid, etc.-->
|align=Unaligned <!--Lawful Good, Chaotic Evil-->
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|align=Unaligned  
|ac=17 <!--armor class-->
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|ac=17  
|acfluff=natural armor <!--reason if given-->
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|acfluff=natural armor  
|hp=142 <!--number of hit points-->
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|hp=142  
|hd=15d10+60 <!--10d8, 4d12, etc.-->
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|hd=15d10+60  
 
|speed=30 ft.
 
|speed=30 ft.
 
|str=18
 
|str=18
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|wis=10
 
|wis=10
 
|cha=3
 
|cha=3
|saves= <!--bonus to save; [[SRD5:Strength|Str]] +5-->
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|saves= <!--bonus to save; {{5eStr}} +5-->
 
|skills=
 
|skills=
 
|damagevulnerabilities= <!--bludgeoning, slashing, piercing-->
 
|damagevulnerabilities= <!--bludgeoning, slashing, piercing-->
 
|damageresistances=
 
|damageresistances=
|damageimmunity={{srd5lc|Poison}} <!--damage type; fire, radiant-->
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|damageimmunity={{srd5lc|Poison}}  
 
|conditionimmunity={{srd5lc|Charmed}}, {{srd5lc|Exhaustion}}, {{srd5lc|Frightened}}, {{srd5lc|Paralyzed}}, {{srd5lc|Poisoned}}   
 
|conditionimmunity={{srd5lc|Charmed}}, {{srd5lc|Exhaustion}}, {{srd5lc|Frightened}}, {{srd5lc|Paralyzed}}, {{srd5lc|Poisoned}}   
|senses={{srd5lc|Blindsight}} 10 ft., {{srd5lc|Darkvision}}
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|senses={{srd5lc|Blindsight}} 10 ft., {{srd5lc|Darkvision}} 60 ft.
|perception=10 <!--Passive Perception bonus; +5-->
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|perception=10 <!--Passive-->
 
|languages=understands commands given in any language but can't speak
 
|languages=understands commands given in any language but can't speak
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|habitat=Urban
 
|cr=7 <!--Challenge Rating-->
 
|cr=7 <!--Challenge Rating-->
|xp=2,900 <!--Experience points for destroying-->
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|xp= <!--Experience points for destroying-->
|qualities=
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|canon=true
{{5e Ability|Bound|The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same {{srd5lc|Plane|plane of existence}}, the amulet’s wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet’s wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.}}
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|summary=A shield guardian {{srd5lc|Construct}} of metal and wood, as large as an {{srd5lc|Ogre}}, roughly humanoid in appearance. <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
  
{{5e Ability|Regeneration|The shield guardian regains 10 {{srd5lc|Hit Point}}s at the start of its {{srd5lc|Turn}} if it has at least 1 hit points.}}
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|feature1=Bound
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|flimit1=
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|fdesc1=The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same {{srd5lc|Plane|plane of existence}}, the amulet’s wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet’s wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.
  
{{5e Ability|Spell Storing|A spellcaster who wears the shield guardian’s amulet can cause the guardian to store one {{srd5lc|spell}} of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no {{srd5lc|Spell Component|component}}s. When the spell is cast or a new spell is stored, any previously stored spell is lost.}}
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|feature2=Regeneration
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|flimit2=
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|fdesc2=The shield guardian regains 10 {{srd5lc|Hit Point}}s at the start of its {{srd5lc|Turn}} if it has at least 1 hit points.
  
|actions=
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|feature3=Spell Storing
{{5e Ability|Multiattack|The guardian makes two fist attacks.}}
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|flimit3=
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|fdesc3=A spellcaster who wears the shield guardian’s amulet can cause the guardian to store one {{srd5lc|spell}} of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no {{srd5lc|Spell Component|component}}s. When the spell is cast or a new spell is stored, any previously stored spell is lost.
  
{{5e Ability|Fist|''Melee Weapon Attack:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 11 (2d6+4) {{srd5lc|Bludgeoning}} damage.}}
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|action1=Multiattack
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|alimit1=
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|adesc1=The guardian makes two fist attacks.
  
|reaction=
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|action2=Fist
{{5e Ability|Shield|When a creature makes an attack against the wearer of the guardian's amulet, the guardian grans a +2 bonus to the wearer's {{SRD5|AC}} if the guardian is within 5 feet of the wearer}}
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|alimit2=
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|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 11 (2d6+4) {{srd5lc|Bludgeoning}} damage.
  
|legendary=
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|reaction1=Shield
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|rlimit1=
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|rdesc1=When a creature makes an attack against the wearer of the guardian's amulet, the guardian grans a +2 bonus to the wearer's {{SRD5|AC}} if the guardian is within 5 feet of the wearer
 
}}
 
}}
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{{SRD5end}}
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A shield guardian {{srd5lc|Construct}} of metal and wood, as large as an {{srd5lc|Ogre}}, roughly humanoid in appearance.
  
<!--{{UnofficialInfo|A shield guardian appears as a (large?) suit of armor.}}-->
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==Sources and Notes==
 
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<references />
==Sources==
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[[Category:SRD5 Monsters]]
* [[SRD-OGL v5.1]]
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{{5e Footer|Construct|OGL}}
 
 
{{SRD5 Footer|Monster}}
 
[[Category:SRD5 Monsters|{{Title Only|{{BASEPAGENAME}}}}]]
 
 
{{Navboxes}}
 
{{Navboxes}}

Latest revision as of 01:40, 20 February 2024

Disambiguation.png
Shield Guardian exists in other D&D editions see:

Shield Guardian (disambiguation).

This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY
Shield Guardian [SRD5 OGL/CC-BY][1] [2] [3] [4]
Large Construct, Unaligned
Armor Class: 17 (natural armor)
Hit Points: 142 (15d10+60)
Speed: 30 ft.
STR DEX CON INT WIS CHA
18 (+4) 8 (-1) 18 (+4) 7 (-2) 10 (+0) 3 (-4)
Damage Immunity: poison
Condition Immunity: charmed, exhaustion, frightened, paralyzed, poisoned
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 10
Languages: understands commands given in any language but can't speak
Habitat: Urban
Challenge: 7 (2,900 xp)Proficiency Bonus (PB): +3

Features

Bound. The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet’s wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet’s wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.

Regeneration. The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit points.

Spell Storing. A spellcaster who wears the shield guardian’s amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost. 

Actions

Multiattack. The guardian makes two fist attacks.

Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage. 

Reactions

Shield. When a creature makes an attack against the wearer of the guardian's amulet, the guardian grans a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer


End of the SRD5 material

A shield guardian construct of metal and wood, as large as an ogre, roughly humanoid in appearance.

Sources and Notes[edit]

  1. Jump up SRD5:
  2. Jump up also published in — Wizards RPG Team (September 2014). Monster Manual. (5e 2014) Wizards of the Coast. ISBN 978-0786965618. p. 271.
  3. Jump up Habitat — Not part of the SRD5.
  4. Jump up habitat - Dungeon Master's Guide (5e) p.302-305

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Facts about "Shield Guardian"
AlignmentUnaligned +
CRval7 +
Canontrue +
Challenge Rating7 +
Creature NameShield Guardian +
Experience Points2,900 +
FeaturesBound +, Regeneration +, Spell Storing +, Multiattack +, Fist +, Shield + and {{{feature1}}} +
Hit Dice15d10+60 +
Hit Points142 +
NameShield Guardian +
SizeLarge +
SortTextShield Guardian 5e +
TitleShield Guardian +
TypeConstruct +