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SRD5:Priest (NPC)

251 bytes added, 15 February
m
Habitat
{{ambiguous|term=Priest|desc=as monster or NPC}}
{{5esrd}}
{{5e Monster
|name=Priest |sorttext=Priest NPC|refs={{SRD5ref}} <!--Creature Nameref name="hab">Habitat &mdash; Not part of the [[SRD5]].</ref> <ref name="dmg5hab">habitat -{{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
|size=Medium <!--Medium, Large, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|swarm= <!--If swarm, size of individual creature in swarm-->
|subtype=Any Race <!--Elf, Goblinoid, etc.-->Cleric
|align=Any Alignment <!--Lawful Good, Chaotic Evil-->
|ac=13 <!--armor class-->
|perception=13 <!--Passive Perception bonus; +5-->
|languages=Any two languages <!--Common, Goblin, None, etc.-->
|habitat=Urban
|cr=2 <!--Challenge Rating-->
|xp= <!--Experience points for destroying-->
|canon=true
|npc=true
|qualitiessummary={{5e Ability|Divine Eminence|As a {{srd5lc|Bonus Action}}, the priest can expend a {{srd5lc|Spell Slot}} to cause its melee weapon attacks to magically deal an extra 10 (3d6) {{srd5lc|Radiant}} damage to a target on A mid-level leader of a hit. This benefit lasts until the end of the {{srd5lc|Turn}}religious order. If the priest expends a spell slot of 2nd level or higher<!-- 1-2 line unofficial, the extra damage is increased by 1d6 for each level above 1stUNPLAGIRIZED,}}description -->
|feature1=Divine Eminence|flimit1=|fdesc1=As a {{srd5lc|Bonus Action}}, the priest can expend a {{srd5lc|Spell Slot}} to cause its melee weapon attacks to magically deal an extra 10 (3d6) {{srd5lc|Radiant}} damage to a target on a hit. This benefit lasts until the end of the {{5e Abilitysrd5lc|Turn}}. If the priest expends a spell slot of 2nd level or higher, the extra damage is increased by 1d6 for each level above 1st. |feature2=Spellcasting|flimit2=|fdesc2=The priest is a 5th-level spellcaster. Its {{srd5lc|Spellcasting Ability}} is {{SRD5|Wisdom}} (spell save {{SRD5|DC}} 13, +5 to hit with spell attacks). The priest has the following {{SRD5|Cleric}} spells prepared:<br />:Cantrips (at will): {{5e Spell Line|Light, Sacred Flame, Thaumaturgy}}<br />:1st level (4 {{srd5lc|Spell Slot|slot}}s): {{5e Spell Line|Cure Wounds, Guiding Bolt, Sanctuary}}<br />:2nd level (3 slots): {{5e Spell Line|Lesser Restoration, Spiritual Weapon}}<br />:3rd level (2 slots): {{5e Spell Line|Dispel Magic, Spirit Guardians}}}}
|actionsaction1=Mace{{5e Ability|Macealimit1=|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +2 to hit, reach 5 ft., one target. ''Hit:'' 3 (1d6) {{srd5lc|Bludgeoning}} damage.}}
}}
{{SRD5ref|y}} Priests bring the teachings of their gods to the common folk. they are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rights.
Priests bring the teachings of their gods A priest typically has one or more {{5edlc|Acolyte NPC|acolytes}} to the common folk. they are the spiritual leaders of temples help with religious ceremonies and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rightsother sacred duties.
A priest typically has one or more {{srd5lc|Acolyte (NPC)|acolytes}} to help with religious ceremonies and other sacred duties.  ==Sourcesand Notes==* [[SRD-OGL v5.1]] {{SRD5 Footer|Monster}}<references />
[[Category:SRD5 Monsters]]
[[Category:SRD5 NPCs]]
 
{{5e Footer|NPC|OGL}}
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