Difference between revisions of "Natural Thaumaturge (3.5e Feat)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Created page with "{{author |author_name=Leziad |date_created=10th October 2022 |status=Complete |balance=High}} {{3.5e Feat |name=Natural Thaumaturge |types= |summary=You have access to a limi...")
 
Line 9: Line 9:
 
|types=
 
|types=
 
|summary=You have access to a limited number of natural divine spells.
 
|summary=You have access to a limited number of natural divine spells.
|prereqs=Occultist Implement class feature
+
|prereqs=[[SRD:Skill Focus|Skill Focus]] (Knowledge [Nature]), Occultist Implement class feature
 
|fluff=You have acquired an arcane treasure, which unlocks the power to access arcane spells,  
 
|fluff=You have acquired an arcane treasure, which unlocks the power to access arcane spells,  
 
|benefit=You gain a natural implement as one of your implement known, which has no base or focus power and cannot have mental focus invested in it. A natural implement is usually the bone of an ancient and powerful animal, a branch of a revered tree, amber containing a prehistoric insect or similar treasures. Upon taking this feat, choose a single spell from the Druid or Ranger spell lists for each spell level you are able to cast, those spells are added to your occultist spell known. The chosen spells require the natural implement to cast, and uses somatic and/or vocal components rather than emotion and/or thought components. These spells are otherwise psychic spells.
 
|benefit=You gain a natural implement as one of your implement known, which has no base or focus power and cannot have mental focus invested in it. A natural implement is usually the bone of an ancient and powerful animal, a branch of a revered tree, amber containing a prehistoric insect or similar treasures. Upon taking this feat, choose a single spell from the Druid or Ranger spell lists for each spell level you are able to cast, those spells are added to your occultist spell known. The chosen spells require the natural implement to cast, and uses somatic and/or vocal components rather than emotion and/or thought components. These spells are otherwise psychic spells.

Revision as of 19:19, 29 January 2024

Homebrew.png
Author: Leziad (talk)
Date Created: 10th October 2022
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Natural Thaumaturge [General] You have acquired an arcane treasure, which unlocks the power to access arcane spells,Prerequisites: Skill Focus (Knowledge [Nature]), Occultist Implement class featureBenefit: You gain a natural implement as one of your implement known, which has no base or focus power and cannot have mental focus invested in it. A natural implement is usually the bone of an ancient and powerful animal, a branch of a revered tree, amber containing a prehistoric insect or similar treasures. Upon taking this feat, choose a single spell from the Druid or Ranger spell lists for each spell level you are able to cast, those spells are added to your occultist spell known. The chosen spells require the natural implement to cast, and uses somatic and/or vocal components rather than emotion and/or thought components. These spells are otherwise psychic spells.

Whenever you gain a new spell level, you may select a new spell for that spell level with the same restriction as above. Special: A battle host occultist who takes this feat simply uses their panoply bond as their natural implement, however it must be made of a natural material. You cannot take this feat and the Arcane Collector feat.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Leziad's Homebrew (4520 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteSkill Focus (Knowledge [Nature]) + and Occultist Implement class feature +
RatingUndiscussed +
SummaryYou have access to a limited number of natural divine spells. +
TitleNatural Thaumaturge +
TypeGeneral +