Difference between revisions of "Magma Missile (3.5e Spell)"

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|school=Evocation
 
|school=Evocation
 
|subschool=
 
|subschool=
|desc=Fire
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|desc=Earth, Fire
|lvl=Sorcerer/Wizard 4, Druid 4
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|lvl=Cleric 3, Druid 3
 
|comp=V, S
 
|comp=V, S
 
|casttime=Standard Action
 
|casttime=Standard Action
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|summary=As the ''magic missile'' spell except it deals high fire damage, deals splash damage and cause the creatures damaged by it to catch on fire .}}
 
|summary=As the ''magic missile'' spell except it deals high fire damage, deals splash damage and cause the creatures damaged by it to catch on fire .}}
  
You unleash unerringly accurate missiles of pyroclastic magma at the designated opponents. This spell behaves as [[SRD:Magic Missile|''magic missile'']] except that you fire a single missile which deals 4d6+4 fire damage, each missile also deals minimum splash damage to each creature adjacent to each target. For every two caster levels beyond 7th, you gain an additional missile—two at 9th level, three at 11th, four at 13th, and the maximum of five missiles at 15th level or higher. All creatures damaged by a magma missile catch on fire unless it succeeds on a [[Reflex]] save.
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You unleash unerringly accurate missiles of pyroclastic magma at the designated opponents. This spell behaves as [[SRD:Magic Missile|''magic missile'']] except that you fire a single missile which deals 2d6+2 damage, half of which is bludgeoning damage and half of which is fire damage. Each missile also deals minimum splash damage to each creature adjacent to each target. For every two caster levels beyond 5th, you gain an additional missile—two at 7th level, three at 9th, four at 11th, and the maximum of five missiles at 13th level or higher. All creatures damaged by a magma missile catch on fire unless it succeeds on a [[Reflex]] save.
  
 
A [[SRD:Shield|''shield'']] spell does not protect against magma missile
 
A [[SRD:Shield|''shield'']] spell does not protect against magma missile
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Latest revision as of 00:30, 10 January 2024

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Author: Leziad (talk)
Date Created: 20th September 2022
Status: Complete
Editing: Clarity edits only please
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Magma Missile
Evocation [Earth, Fire]
Level: Cleric 3, Druid 3
Components: V, S
Casting time: Standard Action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to seven creatures, no two of which can be more than 15 ft. apart
Duration: Instantaneous
Saving Throw: Reflex Negates (see text)
Spell Resistance: Yes

You unleash unerringly accurate missiles of pyroclastic magma at the designated opponents. This spell behaves as magic missile except that you fire a single missile which deals 2d6+2 damage, half of which is bludgeoning damage and half of which is fire damage. Each missile also deals minimum splash damage to each creature adjacent to each target. For every two caster levels beyond 5th, you gain an additional missile—two at 7th level, three at 9th, four at 11th, and the maximum of five missiles at 13th level or higher. All creatures damaged by a magma missile catch on fire unless it succeeds on a Reflex save.

A shield spell does not protect against magma missile



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Leziad's Homebrew (4527 Articles)
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Article BalanceModerate +
AuthorLeziad +
ComponentV + and S +
DescriptorEarth + and Fire +
Identifier3.5e Spell +
LevelCleric 3 + and Druid 3 +
RangeMedium +
RatingUnrated +
SchoolEvocation +
SummaryAs the magic missile spell except it deals high fire damage, deals splash damage and cause the creatures damaged by it to catch on fire . +
TitleMagma Missile +