Difference between revisions of "Circle of the Moon (One)"

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{{ambiguous|Circle of the Moon|D&D One Druid subclass}}
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{{ambiguous|Circle of the Moon}}
{{Onepointer|UA 2023 Player's Handbook Playtest 6|playtest=true|ua=true|noncanon=true}}
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{{Onepointer|UA 2023 Player's Handbook Playtest 8|playtest=true|ua=true|noncanon=true}}<br clear="right" />
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===Design Note: Circle of the Moon Updates===
 
===Design Note: Circle of the Moon Updates===
<ref name="ua23phpt6" />&nbsp;Here are the main updates in this subclass since its last playtest version, aimed at improving its play and its connection to the lunar theme:
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<ref name="ua23phpt8" />&nbsp;Here are the main updates in this subclass since its last playtest version, aimed at improving its play and its connection to the lunar theme:
* {{iplink|Circle Forms}} has returned from the 2014 version of the subclass. As in that version, the feature is improved at 6th level — now in a feature called {{iplink|Improved Circle Forms}}.
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* {{iplink|Circle Spells}} is a new feature that provides spells that you always have prepared and can cast in Wild Shape form.
* {{iplink|Combat Wild Shape}} now lets you use either your AC or your Beast form’s AC, whichever is higher. The feature also ensures you always have ''Moonbeam'' prepared, and you can cast that spell while in a Wild Shape form. As in the previous Druid playtest, the feature also lets you cast Abjuration spells while in a Wild Shape form (most healing spells now belong to the Abjuration school).
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* {{iplink|Circle Forms}} (formerly Combat Wild Shape) has been streamlined to determine your AC and the number of Temporary Hit Points gained.
* {{iplink|Moonlight Step}} is a new 10th-level feature, which allows the Druid to teleport.  
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* Improved Circle Forms lets you add your Wisdom modifier to your Constitution saving throws while in a Wild Shape form.
* {{iplink|Lunar Form}} is a new 14th-level feature, which enhances other features in the subclass.
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* {{iplink|Lunar Form}} now also lets each of your Wild Shape attacks deal extra Radiant damage.
 
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</div>{{One Subclass
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{{One Subclass
 
|name=Circle of the Moon
 
|name=Circle of the Moon
 
|sorttext=
 
|sorttext=
|refs=<ref name="ua23phpt6">{{Cite Pub|UA 2023 Player's Handbook Playtest 6}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>
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|refs=<ref name="ua23phpt8">{{Cite Pub|UA 2023 Player's Handbook Playtest 8}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>
 
|class=Druid
 
|class=Druid
 
|title=
 
|title=
 
|summary=This {{onelc|Druid}} subclass draws on the power of the moon. This grants enhancement to {{one|Wild Shape}} and bestows other abilities.
 
|summary=This {{onelc|Druid}} subclass draws on the power of the moon. This grants enhancement to {{one|Wild Shape}} and bestows other abilities.
  
|trait1=Circle Forms
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|trait1=Circle Spells
|traitlvl1=3rd
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|traitlvl1=3rd, 5th , 7th, 9th
|traitdesc1='''Summary:''' Your {{One|Wild Shape}} is more powerful. You can choose up to {{One|CR}} 1 for your Beast Form.
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|traitdesc1='''Summary:''' At these Druid levels, you gain access to certain spells that you always have prepared. ({{One Spell Line|Cure Wounds, Moonbeam, Starry Wisp, Vampiric Touch, Fount of Moonlight, Dawn}})
  
|trait2=Combat Wild Shape
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|trait2=Circle Forms
|traitlvl2=3rd
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|traitlvl2=3rd, 6th
|traitdesc2='''Summary:''' Your Beast Form is more powerful:
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|traitdesc2='''Summary:''' Your {{One|Wild Shape}} has the following benefits:
* '''{{anchor|Armor Class}}.''' You can use the Beast's {{one|AC}} or your own AC (including {{onelc|Armor}} but not {{onelc|Shield}}s) while in Beast Form.
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* '''{{anchor|Challenge Rating}}.''' Your Beast forms may be of a higher {{One|CR}} (⅓ Druid level).
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* '''{{anchor|Armor Class}}.''' Your {{One|AC}} in beast form is calculated (base + {{OneWis}} mod).
 
* '''{{anchor|Temporary Hit Points}}.''' You gain {{One|Temporary Hit Point}}s{{5ertthpds}} when you assume Beast Form.
 
* '''{{anchor|Temporary Hit Points}}.''' You gain {{One|Temporary Hit Point}}s{{5ertthpds}} when you assume Beast Form.
* '''{{anchor|Abjuration Spells}}.''' You can cast {{One|Abjuration}} {{onelc|Spell}}s while in Beast Form (with some restrictions).
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At 6th level your Beast form gains the following additional benefits:
* '''{{anchor|Moonbeam}}.''' You have the {{Onespell|Moonbeam}} spell prepared and you can cast it in Beast Form.
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* '''{{anchor|Lunar Radiance}}.''' Beast form attack can do {{One|Radiant}} damage.
 
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* '''{{anchor|Increased Toughness}}.''' Beast form {{One|Constitution}} {{onelc|Save}}s are buffed.
|trait3=Improved Circle Forms
 
|traitlvl3=6th
 
|traitdesc3='''Summary:''' The maxiumum CR for your Wild Shape is ⅓ your Druid level (round down). Also, your attacks in animal form can do {{One|Radiant}} damage.
 
  
|trait4=Moonlight Step
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|trait3=Moonlight Step
|traitlvl4=10th
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|traitlvl3=10th
|traitdesc4='''Summary:''' A limited number of times a day you can {{onelc|Teleport}}. This boosts your next {{onelc|Attack Roll}} on that {{onelc|Turn}}. You can spend a 2nd+ level {{onelc|Spell Slot}} to gain an additional use of this.
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|traitdesc3='''Summary:''' A limited number of times a day you can use a {{One|Bonus Action}} to {{onelc|Teleport}}. This boosts your next {{onelc|Attack Roll}} on that {{onelc|Turn}}. You can spend a 2nd+ level {{onelc|Spell Slot}} to gain an additional use of this.
  
 
|trait5=Lunar Form
 
|trait5=Lunar Form
 
|traitlvl5=14th
 
|traitlvl5=14th
 
|traitdesc5='''Summary:''' You gain the following benefits:
 
|traitdesc5='''Summary:''' You gain the following benefits:
* '''Movable Moonbeam.''' When you use ''Moonbeam'' you can move it each turn.
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* '''Improved Lunar Radiance.''' Wild Shape attacks do bonus Radiant damage.
* '''Shared Moonlight.''' You can bring one willing {{onelc|Creature}} with you when you {{iplink|Moonlight Step}}.
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* '''Shared Moonlight.''' {{iplink|Moonlight Step}} can also teleport 1 ally.
  
 
|desc=This {{onelc|Druid}} subclass draws on the power of the moon. This grants enhancement to {{one|Wild Shape}} and bestows other abilities.
 
|desc=This {{onelc|Druid}} subclass draws on the power of the moon. This grants enhancement to {{one|Wild Shape}} and bestows other abilities.
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|name=Circle of the Moon
 
|name=Circle of the Moon
 
|class=Druid
 
|class=Druid
|level3={{iplink|Circle Forms}}, {{iplink|Combat Wild Shape}}
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|level3={{iplink|Circle Spells}}, {{iplink|Circle Forms}}
|level6={{iplink|Improved Circle Forms}}
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|level6=Improved Circle Forms
 
|level10={{iplink|Moonlight Step}}
 
|level10={{iplink|Moonlight Step}}
 
|level14={{iplink|Lunar Forms}}
 
|level14={{iplink|Lunar Forms}}

Latest revision as of 17:55, 15 December 2023

Disambiguation.png This article is about Circle of the Moon
For other uses of Circle of the Moon, see Circle of the Moon (disambiguation).

 One D&D Pointer  + 

A pointer is a short summary that points to published material.
This material is posted under the fair use clause of copyright law.
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Noncanon


Design Note: Circle of the Moon Updates[edit]

[1] Here are the main updates in this subclass since its last playtest version, aimed at improving its play and its connection to the lunar theme:

  • Circle Spells is a new feature that provides spells that you always have prepared and can cast in Wild Shape form.
  • Circle Forms (formerly Combat Wild Shape) has been streamlined to determine your AC and the number of Temporary Hit Points gained.
  • Improved Circle Forms lets you add your Wisdom modifier to your Constitution saving throws while in a Wild Shape form.
  • Lunar Form now also lets each of your Wild Shape attacks deal extra Radiant damage.

Circle of the Moon[1] subclass
Circle of the Moon is a subclass of the Druid class.

This druid subclass draws on the power of the moon. This grants enhancement to Wild Shape and bestows other abilities.

Circle of the Moon Features

Druid Level Features  
3rd Circle Spells, Circle Forms 
6th Improved Circle Forms 
10th Moonlight Step 
14th Lunar Forms

 

Subclass Features

Circle Spells

3rd, 5th , 7th, 9th Feature
Summary: At these Druid levels, you gain access to certain spells that you always have prepared. (Cure Wounds, Moonbeam, Starry Wisp, Vampiric Touch, Fount of Moonlight, Dawn

Circle Forms

3rd, 6th Feature
Summary: Your Wild Shape has the following benefits:

  • Challenge Rating. Your Beast forms may be of a higher CR (⅓ Druid level).
  • Armor Class. Your AC in beast form is calculated (base + Wis mod).
  • Temporary Hit Points. You gain Temporary Hit Points [2] when you assume Beast Form.

At 6th level your Beast form gains the following additional benefits:

  • Lunar Radiance. Beast form attack can do Radiant damage.
  • Increased Toughness. Beast form Constitution saves are buffed. 

Moonlight Step

10th Feature
Summary: A limited number of times a day you can use a Bonus Action to teleport. This boosts your next attack roll on that turn. You can spend a 2nd+ level spell slot to gain an additional use of this. 

Lunar Form

14th Feature
Summary: You gain the following benefits:

  • Improved Lunar Radiance. Wild Shape attacks do bonus Radiant damage.
  • Shared Moonlight. Moonlight Step can also teleport 1 ally.

Sources and Notes[edit]

  1. 1.0 1.1 WotC RPG Team (27 November 2023). UA 2023 Player's Handbook Playtest 8. (Dungeons and Dragons One D&D) Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Rule Tip: Temporary Hit Points Don't Stack. If you have temporary hit points and receive more of them, you don’t add them together, unless a rule says you can. Instead, you decide which temporary hit points to keep. For more information on temporary hit points, see chapter 9 of the Player's Handbook (5e). - James Wyatt, Jeremy Crawford (20 November 2018). Guildmasters' Guide to Ravnica. (5e 2014) Wizards of the Coast. ISBN 0786966599. p. 27.; Ben Petrisor, Dan Dillon, Bill Benham, Jeremy Crawford, F. Wesley Schneider (14 January 2020). UA 2020 Subclasses Part 1. (5e 2014) Wizards of the Coast. ; Ben Petrisor, Jeremy Crawford, Adam Lee, Dan Dillon, F. Wesley Schneider (24 February 2020). UA 2020 Subclasses Part 3. (5e 2014) Wizards of the Coast. .

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One D&D is Playtest Material Only

These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond.

— D&D Beyond One D&D Playtest material
Unearthed Arcana

The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

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Author"Varied" + and UA 2023 Player's Handbook Playtest 8 +
Canonfalse +
ClassDruid +
FeaturesCircle Spells, Circle Forms, Moonlight Step, Lunar Form +
NameCircle of the Moon +
OneDnD Playtesttrue +
Publication"Varied" + and UA 2023 Player's Handbook Playtest 8 +
SortTextCircle of the Moon Subclass One +
SummaryThis druid subclass draws on the power of the moon. This grants enhancement to Wild Shape and bestows other abilities. +
Unearthed Arcanatrue +