Difference between revisions of "Infinite Flurry (3.5e Feat)"

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<onlyinclude>{{3.5e Feat
 
<onlyinclude>{{3.5e Feat
 
|name=Infinite Flurry
 
|name=Infinite Flurry
|types=Fighter
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|types=Fighter, Monk
 
|summary=Your attack doesn't miss, at the cost of damage.
 
|summary=Your attack doesn't miss, at the cost of damage.
 
|prereqs=Flurry of Blows, [[Dex]] 17
 
|prereqs=Flurry of Blows, [[Dex]] 17
 
|fluff=ATATATATATATATATATATATATATATATATATATA!!!!
 
|fluff=ATATATATATATATATATATATATATATATATATATA!!!!
|benefit=As a full attack action you may make a melee attack with a weapon you can flurry with, and the attack cannot miss.  Only not being there (such as being ethereal or using ''[[SRD:Blink|blink]]'') provides any protection.  Since you do not roll, you cannot make a critical hit nor can you use ability abilities that modify attack rolls (such as [[SRD:Power Attack|Power Attack]]).  You deal twice your normal damage with this attack.
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|benefit=As a full attack action you may make a melee attack with a weapon you can flurry with, and the attack cannot miss.  Only not being there (such as being ethereal or using ''[[SRD:Blink|blink]]'') provides any protection.  Since you do not roll, you cannot make a critical hit nor can you use ability abilities that modify attack rolls (such as [[SRD:Power Attack|Power Attack]]).  You deal half your normal damage with this attack (including damage from weapon enhancements, but do not adjust extra damage such as from sneak attack).
  
When your flurry of blows improves at monk level 5th, you deal three times as much damage.  When it improves again at 9th you deal four times as much damage.  When it improves again at 11th you deal five times as much damage.  If you have a bonus attack, such as from ''[[SRD:Haste|haste]]'', the multiplier for damage increases by one.
+
When your flurry of blows improves at monk level 5th, you deal your normal damage for a single attack.  When it improves again at 9th you deal 150% your normal damage for a single attack.  When it improves again at 11th you deal twice as much damage as a single attack.
  
 
You deal less damage than if you had made a flurry of blows, but you are guaranteed a hit.
 
You deal less damage than if you had made a flurry of blows, but you are guaranteed a hit.

Latest revision as of 04:56, 24 November 2023

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Author: Eiji-kun (talk)
Date Created: 11-2-14
Status: Complete
Editing: Clarity edits only please
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Infinite Flurry [Fighter, Monk] ATATATATATATATATATATATATATATATATATATA!!!!Prerequisites: Flurry of Blows, Dex 17Benefit: As a full attack action you may make a melee attack with a weapon you can flurry with, and the attack cannot miss. Only not being there (such as being ethereal or using blink) provides any protection. Since you do not roll, you cannot make a critical hit nor can you use ability abilities that modify attack rolls (such as Power Attack). You deal half your normal damage with this attack (including damage from weapon enhancements, but do not adjust extra damage such as from sneak attack).

When your flurry of blows improves at monk level 5th, you deal your normal damage for a single attack. When it improves again at 9th you deal 150% your normal damage for a single attack. When it improves again at 11th you deal twice as much damage as a single attack.

You deal less damage than if you had made a flurry of blows, but you are guaranteed a hit. Special: A monk may take this as a monk bonus feat.



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Eiji-kun's Homebrew (5656 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteFlurry of Blows + and Dex 17 +
Rated BySpanambula +
RatingRating Pending +
SummaryYour attack doesn't miss, at the cost of damage. +
TitleInfinite Flurry +
TypeFighter + and Monk +