Difference between revisions of "Hypersphere (3.5e Spell)"

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|author_name=Leziad
 
|author_name=Leziad
 
|date_created=19th August 2019
 
|date_created=19th August 2019
|status=Finished
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|balance=Very High
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<onlyinclude>{{3.5e Spell
 
<onlyinclude>{{3.5e Spell
 
|name=Hypersphere
 
|name=Hypersphere
 
|school=Conjuration
 
|school=Conjuration
|subschool=Teleportation
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|subschool=Creation
 
|desc=
 
|desc=
|lvl=Psychic 5
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|lvl=Occultist 6, Psychic 7
 
|comp=V, S
 
|comp=V, S
|casttime=1 Round
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|casttime=Standard Action
 
|range=Close
 
|range=Close
|dur=Concentration + 1 Round
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|dur=Concentration + 1 round (D)
 
|tsea=a
 
|tsea=a
 
|subj=10-ft.-radius spread
 
|subj=10-ft.-radius spread
|save=[[Reflex]] Negate
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|save=[[Reflex]] Negate and See Text
 
|sr=No
 
|sr=No
|summary=You fold space into a ball, which can be used to capture <s>pokemon</s> opponents.
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|summary=You fold space into a sphere, creating a prison of infinite space which can violently explode if disrupted.}}
}}
 
  
''The Chronokinetic Kristine was fond of bending and twisting space like pretzel, eventually learned how to trap others within space bent onto itself.''
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This spell creates a sphere of twisted space, which effectively traps those caught inside in an infinite prison. Upon casting this spell, the caster points to a point in space which collapses, taking all objects and creatures caught inside of it.  
  
As you cast this spell you select a point in space,  you cause the around that point to collapse into a small sphere which appears in your hand. All creatures and object caught in the area are sent to a collapsed space, with a successful [[Reflex]] save negating the effect. The hypersphere appears in your hand, if disarmed or discarded the spell immediately end. The caster is immune to effect of her own hypersphere. As long as it in her hand, the caster she may attempt to trap another creature within close range as a free action once per round, the target is allowed a [[Reflex]] save to avoid that fate.
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All creatures in the area are allowed a [[Reflex]] to avoid being trapped inside. A creature that succeeds remains in the same square, outside of the newly created hypersphere. Those who fail fall within the hypersphere alongside the spell’s area, and to outside observers appears to fold into a transparent sphere which occupies the square intersection in the middle of its radius. Those caught in the hypersphere are trapped within the spell area, with infinite space between the area and any further square. The area beyond the hypersphere seems to them like a folded infinite void. Those within and outside the hypersphere lack line of sight and line of effect toward each other.  
  
Once collapsed, the space become virtually infinite, trapping each creature in the area into a endless bright void. The trapped creatures are individually trapped and unable to escape or interact with each other, however they may still act as they wish during their turn otherwise. A [teleportation] effect can allow a creature to escape an hypersphere with a 50% failure chance, if it succeed, the escapee is dealt 1d6 nonlethal damage per two caster level as their body harshly re-enter normal space.
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If a creature enters a square adjacent to the hypersphere from outside, they must make a [[Reflex]] save or be sucked into it. The caster may aim an area of effect spell at the hypersphere, affecting only those inside. It possible to escape an hypersphere, usually by a spell or effect with unlimited range and instantaneous travel time, such as [[SRD:Greater Teleport|''greater teleport'']] or [[SRD:Plane Shift|''plane shift'']]. It is also possible to dispel the hypersphere from outside of it, but not from within.
  
Once the spell end, the hypersphere implode upon itself, freeing each creature imprisoned within. The freed creatures appear in the closest unoccupied space that can support them of the hypersphere. Upon returning the creature suffer from intense vertigo, leaving them [[SRD:Dazed|dazed]] for 1 round and [[SRD:Dazzled|dazzled]] for 1 minute. The caster may project the sphere within close range as standard action, ending the spell upon impact.
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If a hypersphere is dismissed, dispelled, encounters an antimagic field or is otherwise disrupted, it collapses violently. All creatures within the spell’s original radius take 1d6 force damage per level (maximum of 20d6) and are pushed to the nearest unoccupied square as space violently reasserts itself. If the spell’s duration elapses, all those in the spell’s original area are simply pushed to the nearest unoccupied square as space re-expand safely.  
 
 
If the sphere encounter an [[SRD:Antimagic Field|''antimagic field'']] or [[SRD:Dimensional Anchor|''dimension anchor'']] it violently collapse, dealing 1d6 damage per two caster level to the caster and all creatures trapped within the sphere, freeing them in the process. If the caster somehow become trapped into her own hypersphere, it collapse in the same way as well.
 
  
  

Latest revision as of 23:31, 1 November 2023

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Author: Leziad (talk)
Date Created: 19th August 2019
Status: Complete
Editing: Clarity edits only please
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Hypersphere
Conjuration (Creation)
Level: Occultist 6, Psychic 7
Components: V, S
Casting time: Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 10-ft.-radius spread
Duration: Concentration + 1 round (D)
Saving Throw: Reflex Negate and See Text
Spell Resistance: No

This spell creates a sphere of twisted space, which effectively traps those caught inside in an infinite prison. Upon casting this spell, the caster points to a point in space which collapses, taking all objects and creatures caught inside of it.

All creatures in the area are allowed a Reflex to avoid being trapped inside. A creature that succeeds remains in the same square, outside of the newly created hypersphere. Those who fail fall within the hypersphere alongside the spell’s area, and to outside observers appears to fold into a transparent sphere which occupies the square intersection in the middle of its radius. Those caught in the hypersphere are trapped within the spell area, with infinite space between the area and any further square. The area beyond the hypersphere seems to them like a folded infinite void. Those within and outside the hypersphere lack line of sight and line of effect toward each other.

If a creature enters a square adjacent to the hypersphere from outside, they must make a Reflex save or be sucked into it. The caster may aim an area of effect spell at the hypersphere, affecting only those inside. It possible to escape an hypersphere, usually by a spell or effect with unlimited range and instantaneous travel time, such as greater teleport or plane shift. It is also possible to dispel the hypersphere from outside of it, but not from within.

If a hypersphere is dismissed, dispelled, encounters an antimagic field or is otherwise disrupted, it collapses violently. All creatures within the spell’s original radius take 1d6 force damage per level (maximum of 20d6) and are pushed to the nearest unoccupied square as space violently reasserts itself. If the spell’s duration elapses, all those in the spell’s original area are simply pushed to the nearest unoccupied square as space re-expand safely.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsPsychic

Leziad's Homebrew (4520 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
ComponentV + and S +
Identifier3.5e Spell +
LevelOccultist 6 + and Psychic 7 +
RangeClose +
RatingUndiscussed +
SchoolConjuration +
SubschoolCreation +
SummaryYou fold space into a sphere, creating a prison of infinite space which can violently explode if disrupted. +
TitleHypersphere +