Difference between revisions of "Sublime Boxer (3.5e Class)"

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[[Summary::A sublime boxer hit people with her fist and initiating maneuvers.]]
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[[Summary::A sublime boxer hits people with her fists and initiates maneuvers.]]
 
[[Minimum Level::1]
 
[[Minimum Level::1]
 
[[Class Ability::Martial Maneuvers]]
 
[[Class Ability::Martial Maneuvers]]
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==Sublime Boxer==
 
==Sublime Boxer==
  
<-general description->.
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A sublime boxer is an unarmed combat-focused martial initiator. Unlike normal initiators, a boxer possesses adrenaline points which she uses for multiple special attacks and defenses and allows her to recover her maneuvers.
  
 
===Making a Sublime Boxer===
 
===Making a Sublime Boxer===
  
<-Strong points and weak points, and effectiveness with party members.->.
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'''Abilities:''' A sublime boxer needs a good [[SRD:Strength|Strength]] in order to fight in melee with the best. She also needs a good [[SRD:Constitution|Constitution]] to be able to endure many attacks and crank up her [[SRD:Saving Throw#Fortitude|Fortitude]] save. A good [[SRD:Wisdom|Wisdom]] or [[SRD:Charisma|Charisma]] helps with a few of her class features. She may need other ability scores, depending on which discipline she focuses in.
  
'''Abilities:''' <-description of most important attributes for this class->.
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'''Races:''' Sublime boxers typically arise from stronger and tougher races.
  
'''Races:''' <-description of relative likelihood of various races to join this class->.
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'''Alignment:''' Any.
 
 
'''Alignment:''' Any
 
  
 
'''Starting Gold:''' As rogue.
 
'''Starting Gold:''' As rogue.
  
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple
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'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple.
  
 
{{3.5e Class Simple
 
{{3.5e Class Simple
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|special9=[[#Bonus Feat|Bonus Feat]], [[#Ferocity|Ferocity]] {{!!}} 12 {{!!}} 7 {{!!}} 5  
 
|special9=[[#Bonus Feat|Bonus Feat]], [[#Ferocity|Ferocity]] {{!!}} 12 {{!!}} 7 {{!!}} 5  
 
|special10=[[#Crashing Strike|Crashing Strike]] {{!!}} 13 {{!!}} 7 {{!!}} 6  
 
|special10=[[#Crashing Strike|Crashing Strike]] {{!!}} 13 {{!!}} 7 {{!!}} 6  
|special11=[[#Sidestep|Sidesetp]] {{!!}} 14 {{!!}} 8 {{!!}} 6  
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|special11=[[#Sidestep|Sidestep]] {{!!}} 14 {{!!}} 8 {{!!}} 6  
 
|special12=[[#Improved Riposte|Improved Riposte]] {{!!}} 15 {{!!}} 8 {{!!}} 7  
 
|special12=[[#Improved Riposte|Improved Riposte]] {{!!}} 15 {{!!}} 8 {{!!}} 7  
 
|special13=[[#Bonus Feat|Bonus Feat]] {{!!}} 16 {{!!}} 8 {{!!}} 7  
 
|special13=[[#Bonus Feat|Bonus Feat]] {{!!}} 16 {{!!}} 8 {{!!}} 7  
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All of the following are class features of the sublime boxer.
 
All of the following are class features of the sublime boxer.
  
'''Weapon and Armor Proficiency:''' A sublime boxeris proficient with all simple and martial weapons but with no armor or shield.
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''If a sublime boxer has the [[SRD:Weapon Finesse|weapon finesse]] feat, she may base the DCs of her class features on her [[dexterity]] instead of her [[strength]].''
 +
 
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'''Weapon and Armor Proficiency:''' A sublime boxer is proficient with all simple and martial [[SRD:Weapons|weapons]]; she is also proficient with light armor, but not shields.
  
'''{{Anchor|Maneuvers}}:''' You begin your career with knowledge of four martial maneuvers. The disciplines available to you are [[Anima River (3.5e Martial Discipline)|Anima River]], Diamond Mind, Setting Sun and Tiger Claws disciplines.
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'''{{Anchor|Maneuvers}}:''' You begin your career with knowledge of four martial maneuvers. The disciplines available to you are [[Anima River (3.5e Martial Discipline)|Anima River]], [[Iron Heart (3.5e Martial Discipline)|Iron Heart]], [[Setting Sun (3.5e Martial Discipline)|Setting Sun]], and [[Tiger Claw (3.5e Martial Discipline)|Tiger Claw]].
  
Once you know a maneuver, you must ready it before you can use it (see Maneuvers Readied below). A maneuver usable of the sublime boxer is considered an [[Ex|extraordinary]] ability unless otherwise noted in its description. Your maneuvers are not affected by spell resistance, and you do not provoke attacks of opportunity when you initiate one. You learn additional maneuvers at higher levels, as shown on Table: Sublime Boxer. You must meet a maneuver's prerequisite to learn it. See the table to determine the highest level maneuver you can learn.
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Once you know a maneuver, you must ready it before you can use it (see Maneuvers Readied below). A maneuver usable by the sublime boxer is considered an [[SRD:Special Abilities Overview#Extraordinary|extraordinary]] ability unless otherwise noted in its description. Your maneuvers are not affected by spell resistance, and you do not provoke [[SRD:Attacks of Opportunity|attacks of opportunity]] when you initiate one unless the maneuver says that you do. You learn additional maneuvers at higher levels, as shown on Table: Sublime Boxer. You must meet a maneuver's prerequisites to learn it. See the table to determine the highest-level maneuver you can learn.
  
Upon reaching 4th level and every even-numbered sublime boxer level after that (6th, 8th, 10th, and so on) you can choose to learn a new maneuver in place of one you already know. In effect, you lose the old maneuver and exchange for the new one. You can choose a maneuver of any level you like, as long as you observe your restriction on the highest level maneuvers you know; you need not replace the old maneuver with a new maneuver of the same level.   For example, upon reaching 10th level, you could trade in a single 1st, 2nd, 3rd, or 4th level maneuver for a maneuver of 5th level or lower, as long as you meet the prerequisite of the new maneuver. You can swap only a single maneuver at any given level.  
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Upon reaching 4th level and every even-numbered sublime boxer level after that (6th, 8th, 10th, and so on), you can choose to learn a new maneuver in place of one you already know. In effect, you lose the old maneuver and exchange it for the new one. You can choose a maneuver of any level you like, as long as you observe your restriction on the highest-level maneuvers you know; you need not replace the old maneuver with a new maneuver of the same level. For example, upon reaching 10th level, you could trade in a single 1st, 2nd, 3rd, or 4th-level maneuver for a maneuver of 5th level or lower, as long as you meet the prerequisites of the new maneuver. You can swap only a single maneuver at any given level.  
  
'''{{Anchor|Maneuvers Readied}}:''' You can ready all four maneuvers you know at 1st level, but as you advance in level and learn more maneuvers you must choose which maneuvers to ready. You ready maneuvers by focusing for 5 minutes. The maneuvers you choose remain readied until you decide to focus again and change them. You need not sleep or rest for any long period of time in order to ready your maneuvers; any time you spend five minutes in thought, you can change your readied maneuvers.
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'''{{Anchor|Maneuvers Readied}}:''' You can ready all four maneuvers you know at 1st level, but as you advance in level and learn more maneuvers, you must choose which maneuvers to ready. You ready maneuvers by focusing for 5 minutes. The maneuvers you choose remain readied until you decide to focus again and change them. You need not sleep or rest for any long period of time in order to ready your maneuvers; any time you spend five minutes in thought, you can change your readied maneuvers.
  
 
You begin an encounter with all your readied maneuvers unexpended, regardless of how many times you might have already used them since you chose them.  When you initiate a maneuver, you expend it for the current encounter, so each of your readied maneuvers can be used once per encounter (unless you recover them, as described below).
 
You begin an encounter with all your readied maneuvers unexpended, regardless of how many times you might have already used them since you chose them.  When you initiate a maneuver, you expend it for the current encounter, so each of your readied maneuvers can be used once per encounter (unless you recover them, as described below).
  
Sublime boxers recover one maneuver as a swift action by expending one [[#Adrenaline|adrenaline]] point. If her  [[#Adrenaline|adrenaline]] are ever maxed she instantly regain all of her expended maneuvers immediately.
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Sublime boxers can recover one maneuver as a [[SRD:Swift Actions|swift action]] by expending one [[#Adrenaline|adrenaline]] point. If her  [[#Adrenaline|adrenaline]] points are ever maxed through combat, she instantly regains all of her expended maneuvers immediately.
  
'''{{Anchor|Stances Known}}:''' You begin play with knowledge of one 1st-level stance from any discipline open to you. At 2nd and even level thereafter, you can choose additional stances. Unlike maneuvers, stances are not expended, and you do not have to ready them. All the stances you know are available to you at all times, and you can change the stance you currently use as a swift action. A stance is an extraordinary ability unless otherwise stated in the stance description.
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'''{{Anchor|Stances Known}}:''' You begin play with knowledge of one 1st-level stance from any discipline open to you. At 2nd level and each even-numbered level thereafter, you can choose additional stances. Unlike maneuvers, stances are not expended, and you do not have to ready them. All the stances you know are available to you at all times, and you can change the stance you currently use as a [[SRD:Swift Actions|swift action]]. A stance is an [[SRD:Special Abilities Overview#Extraordinary|extraordinary]] ability unless otherwise stated in the stance description.
  
 
Unlike with maneuvers, you cannot learn a new stance at higher levels in place of one you already know.
 
Unlike with maneuvers, you cannot learn a new stance at higher levels in place of one you already know.
  
'''{{Anchor|Adrenaline}} {{Ex}}:''' Whenever a sublime boxer is hit or hits a creature she is actively fighting she gain a single point of adrenaline. She may have a number of adrenaline point equal to her class level+3 and at the beginning of each of turn she lose one adrenaline point. She may expend a number adrenaline point  as part of an unarmed attack to deal an additional 2 points of damage per points of adrenaline expended with that attack.   
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'''{{Anchor|Adrenaline}} {{Ex}}:''' Whenever a sublime boxer is hit by or hits a creature she is actively fighting, she gains a single point of adrenaline. She may have a maximum number of adrenaline points equal to her character level + 3. At the beginning of each round of combat, she loses one adrenaline point. The sublime boxer gains half her class level in adrenaline points at the start of combat. Additionally, a sublime boxer may expend up to half her class level in adrenaline points as part of an unarmed attack to deal +2 points of damage per adrenaline point spent with that attack.   
  
'''{{Anchor|Boxing}} {{Ex}}:''' A 1st level sublime boxer gain the [[Pugilist (3.5e Feat)|pugilist]] and the [[Codex Unarmed Fighting Style (3.5e Feat)|codex unarmed strike]] feats as bonus feats. A boxer also use her class level as [[SRD:Monk|monk]] level or the purpose of qualifying for feats.  
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'''{{Anchor|Boxing}} {{Ex}}:''' A 1st-level sublime boxer gains the [[Pugilist (3.5e Feat)|Pugilist]] and [[Codex Unarmed Fighting Style (3.5e Feat)|Codex Unarmed Strike]] feats as bonus feats. A sublime boxer also uses her class level as [[SRD:Monk|monk]] level for the purpose of qualifying for feats. Her sublime boxer level stacks with any actual levels in monk for this purpose.
  
'''{{Anchor|Stunning Fist}} {{Ex}}:''' A 1st level sublime boxer gain [[SRD:Stunning Fist|stunning fist]] as a bonus feat except she has no daily uses, instead she use it by spending 3 adrenaline points. Additionally she may instead of spending one The DC of her stunning fist is based on either her [[strength]] or [[charisma]].  
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'''{{Anchor|Stunning Fist}} {{Ex}}:''' A 1st-level sublime boxer gains [[SRD:Stunning Fist|Stunning Fist]] as a bonus feat, except she has no daily uses; instead, she uses it by spending 3 adrenaline points. The DC of her stunning fist is based on either her [[SRD:Strength|Strength]] or her [[SRD:Wisdom|Wisdom]], whichever is better.  
  
'''{{Anchor|AC Bonus}} {{Ex}}:''' A 2nd level sublime boxer either add her [[constitution]] score as a armor bonus to her armor class as long as she wear no armor.
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'''{{Anchor|AC Bonus}} {{Ex}}:''' A 2nd-level sublime boxer adds either her [[SRD:Constitution|Constitution]] or her [[SRD:Wisdom|Wisdom]] modifier to her AC, whichever is better, as long as she wears light or no armor.
  
'''{{Anchor|Determination}} {{Ex}}:''' A 2nd level sublime boxer gain a single adrenaline point whenever she is targeted by a [mind-affecting] effect, two if it also is a [fear] effect. Additionally a sublime boxer add her [[charisma]] modifier to her will save for as long as she have a single adrenaline point.  
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'''{{Anchor|Determination}} {{Ex}}:''' A 2nd-level sublime boxer gains a single adrenaline point whenever she is targeted by a [mind-affecting] effect, two if it also is a [fear] effect. Additionally, a sublime boxer adds her [[SRD:Charisma|Charisma]] modifier to her [[SRD:Will|will]] save for as long as she has at least a single adrenaline point.  
  
'''{{Anchor|Shove}} {{Ex}}:''' A 3rd level sublime boxer gain [[SRD:Improved Bull Rush|Improved Bull Rush]], [[SRD:Improved Trip|Improved Trip]] and [[SRD:Improved Feint|improved feint]] as bonus feats even if she does not meet the prerequisites but can only benefits from it when she do unarmed attacks. Her unarmed attack become a trip weapon.
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'''{{Anchor|Shove}} {{Ex}}:''' A 3rd-level sublime boxer gains [[SRD:Improved Bull Rush|Improved Bull Rush]], [[SRD:Improved Trip|Improved Trip]], and [[SRD:Improved Feint|Improved Feint]] as bonus feats, even if she does not meet the prerequisites, but can only benefit from these feats when she is performing an unarmed strike. Her unarmed strike becomes a [[SRD:Trip|trip]] weapon.
  
'''{{Anchor|Thorned Fist}} {{Ex}}:''' A 3rd level sublime boxer gain the [[Thorned Fist (3.5e Feat)|thorned fist]] feat as a bonus feat.
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'''{{Anchor|Thorned Fist}} {{Ex}}:''' A 3rd-level sublime boxer gains the [[Thorned Fist (3.5e Feat)|Thorned Fist]] feat as a bonus feat.
  
'''{{Anchor|Riposte}} {{Ex}}:''' A 4th level sublime boxer gain the ability as a [[Ring of Riposte (3.5e Equipment)|ring of riposte]], however it only apply to her unarmed strike.  
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'''{{Anchor|Riposte}} {{Ex}}:''' A 4th-level sublime boxer gains the ability of a [[Ring of Riposte (3.5e Equipment)|ring of riposte]]; however, it only applies to her unarmed strikes. This does not stack with actually wearing a [[Ring of Riposte (3.5e Equipment)|ring of riposte]].
  
'''{{Anchor|Bonus Feat}} {{Ex}}:''' A 5th level sublime boxer gain a [fighter] bonus feat she meet the prerequisites of. She gain another bonus feat at 9th level and each 4 level thereafter.
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'''{{Anchor|Bonus Feat}} {{Ex}}:''' At 5th level, the sublime boxer gains a [Fighter] bonus feat she meets the prerequisites for. She gains another bonus feat at 9th level and each 4 levels thereafter.
  
'''{{Anchor|Knock Out Punch}} {{Ex}}:''' A 6th level sublime boxer gain the [[Knock Out Punch (3.5e Feat)|Knock Out Punch]] feat as a bonus feat.
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'''{{Anchor|Knock Out Punch}} {{Ex}}:''' A 6th-level sublime boxer gains the [[Knock Out Punch (3.5e Feat)|Knock Out Punch]] feat as a bonus feat.
  
'''{{Anchor|Power Punch}} {{Ex}}:''' A 7th level level sublime boxer is able to make an extremely powerful punch, by spending 5 adrenaline points she can make a single unarmed attack as a standard action. This attack is made with a +2 bonus to hit. If your attack hits, you may deal damage as if you had struck three time and immediately make a bull rush against the target. If successful, she do not have to move with the target, as it blast it away with explosive force. When your BAB becomes 11, you may deal damage four times. When your BAB becomes 16, you may deal damage five times. If your attack is a critical hit, all the damage is multiplied as if they were individual critical hits.   
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'''{{Anchor|Power Punch}} {{Ex}}:''' A 7th-level sublime boxer is able to make an extremely powerful punch. By spending 5 adrenaline points, she can make a single unarmed attack as a [[SRD:Standard Actions|standard action]]. This attack is made with a +2 bonus to hit. If her attack hits, she may deal damage as if she had struck three times and immediately make a [[SRD:Bull Rush|bull rush]] against the target. If successful, she does not have to move with the target, as it will blast them away with explosive force. When your BAB becomes +11, you may deal damage four times. When your BAB becomes +16, you may deal damage five times. If your attack is a critical hit, all the damage is multiplied as if they were individual critical hits.   
  
'''{{Anchor|Body of Steel}} {{Ex}}:''' 16th level sublime boxer become immune to fatigued, [fear]-effect and staggering.
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'''{{Anchor|Body of Steel}} {{Ex}}:''' An 8th-level sublime boxer becomes immune to [[SRD:Fatigued|fatigue]], [fear] effects, and [[SRD:Staggered|staggering]].
  
'''{{Anchor|Harsh Stun}} {{Ex}}:''' A 8th level sublime boxer can now [[SRD:Stunned|stun]] creature normally immune to [[SRD:Stunned|stunning]] or fortitude save (such as most undead and construct).   
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'''{{Anchor|Harsh Stun}} {{Ex}}:''' An 8th-level sublime boxer can now [[SRD:Stunned|stun]] creatures normally immune to [[SRD:Stunned|stunning]] or [[SRD:Fortitude|Fortitude]] saves (such as most [[SRD:Undead Type|undead]] and [[SRD:Construct Type|constructs]]).   
  
'''{{Anchor|Ferocity}} {{Ex}}:''' A 9th level sublime boxer can once per day take a standard action as an immediate action whenever she would be made unconscious or dead.  
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'''{{Anchor|Ferocity}} {{Ex}}:''' A 9th-level sublime boxer can, once per day, take a [[SRD:Standard Action|standard action]] as an [[SRD:Immediate Actions|immediate action]] whenever she would be made [[SRD:Unconscious|unconscious]] or [[SRD:Dead|dead]].  
  
'''{{Anchor|Crashing Strike}} {{Ex}}:''' Whenever a 10th level sublime boxer successfully bull rush someone into a wall or other solid object, they stop as normal and you crush them with such an impact you deal 4d6 + Str in damage.
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'''{{Anchor|Crashing Strike}} {{Ex}}:''' A 10th-level sublime boxer gains [[Crashing Bull Rush (3.5e Feat)|crashing bull rush]] as a bonus feat. If she already possesses it, she may select another feat she meets the prerequisites for instead.
  
'''{{Anchor|Sidestep}} {{Ex}}:''' A 11th level sublime boxer with at least 5 adrenaline points do not provoke attacks of opportunity for moving.
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'''{{Anchor|Sidestep}} {{Ex}}:''' A 11th-level sublime boxer with at least 5 adrenaline points does not provoke [[SRD:Attacks of Opportunity|attacks of opportunity]] for moving.
  
'''{{Anchor|Improved Riposte}} {{Ex}}:''' A 12th level sublime boxer [[#Riposte|riposte]] now deal an extra 100% damage instead of 50%.
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'''{{Anchor|Improved Riposte}} {{Ex}}:''' A 12th-level sublime boxer's [[#Riposte|riposte]] now deals an extra 100% damage instead of 50%.
  
'''{{Anchor|Knock Out}} {{Ex}}:''' Whenever a 14th level sublime boxer drop a creature kill or knock a creature unconscious with her unarmed attack she gain a number of adrenaline points equal to the creature;s hit dice.
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'''{{Anchor|Knock Out}} {{Ex}}:''' Whenever a 14th-level sublime boxer kills or knocks a creature unconscious with her unarmed attack, she gains a number of adrenaline points equal to the creature's hit dice.
  
'''{{Anchor|Improved Crashing Strike}} {{Ex}}:''' At 15th level, whenever you successfully bull rush someone into a wall or other solid object, they stop as normal and you crush them with such impact you deal 8d6 + twice your Str in damage.
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'''{{Anchor|Improved Crashing Strike}} {{Ex}}:''' At 15th level, whenever you successfully use the [[Crashing Bull Rush (3.5e Feat)|crashing bull rush]] feat against a creature, you also knock that creature [[SRD:Prone|prone]].
  
'''{{Anchor|Body of Adamantine}} {{Ex}}:''' 16th level sublime boxer become immune to critical hits, death-effect, energy-drain, stunning and exhaustion.
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'''{{Anchor|Body of Adamantine}} {{Ex}}:''' A 16th level sublime boxer becomes immune to [[SRD:Critical Hits|critical hits]], death effects, [[SRD:Energy Drain|energy drain, negative levels, and level loss,]] [[SRD:Stunned|stunning]], and [[SRD:Exhausted|exhaustion]].
  
'''{{Anchor|Improved Ferocity}} {{Ex}}:''' A 18th level sublime boxer can once per day take a full round worth of action as an immediate action whenever she would be made unconscious or dead, at the start of her round of action her adrenaline points are maxed and she recover all maneuvers.  
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'''{{Anchor|Improved Ferocity}} {{Ex}}:''' A 18th-level sublime boxer can, once per day, take a full round's worth of actions as an [[SRD:immediate Actions|immediate action]] whenever she would be made [[SRD:Unconscious|unconscious]] or [[SRD:Dead|dead]]. At the start of her round of action, her adrenaline points are maxed and she recovers all maneuvers.  
  
'''{{Anchor|Primed Up}} {{Ex}}:''' 19th level sublime boxer can gain 1d4+1 adrenaline points as an immediate action.
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'''{{Anchor|Primed Up}} {{Ex}}:''' A 19th-level sublime boxer can gain 1d4+1 adrenaline points as an [[SRD:Immediate Actions|immediate action]].
  
'''{{Anchor|Superior Riposte}} {{Ex}}:''' A 20th level sublime boxer [[#Riposte|riposte]] now deal an extra 200% damage instead of 100%.
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'''{{Anchor|Superior Riposte}} {{Ex}}:''' A 20th-level sublime boxer's [[#Riposte|riposte]] now deals an extra 200% damage instead of 100%.
  
  

Latest revision as of 10:43, 9 October 2023

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Date Created: 4th March 2015
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A sublime boxer hits people with her fists and initiates maneuvers. [[Minimum Level::1] Martial Maneuvers Full


Sublime Boxer[edit]

A sublime boxer is an unarmed combat-focused martial initiator. Unlike normal initiators, a boxer possesses adrenaline points which she uses for multiple special attacks and defenses and allows her to recover her maneuvers.

Making a Sublime Boxer[edit]

Abilities: A sublime boxer needs a good Strength in order to fight in melee with the best. She also needs a good Constitution to be able to endure many attacks and crank up her Fortitude save. A good Wisdom or Charisma helps with a few of her class features. She may need other ability scores, depending on which discipline she focuses in.

Races: Sublime boxers typically arise from stronger and tougher races.

Alignment: Any.

Starting Gold: As rogue.

Starting Age: Simple.

Table: The Sublime Boxer

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Maneuvers
Known
Maneuvers
Readied
Stances
Known
Fort Ref Will
1st +1 +2 +2 +0 Adrenaline, Boxing, Stunning Fist 4 4 1
2nd +2 +3 +3 +0 AC Bonus, Determination 5 4 2
3rd +3 +3 +3 +1 Shove, Thorned Fist 6 5 2
4th +4 +4 +4 +1 Riposte 7 5 3
5th +5 +4 +4 +1 Bonus Feat 8 6 3
6th +6/+1 +5 +5 +2 Knock Out Punching 9 6 4
7th +7/+2 +5 +5 +2 Power Punch 10 6 4
8th +8/+3 +6 +6 +2 Body of Steel, Harsh Stun 11 7 5
9th +9/+4 +6 +6 +3 Bonus Feat, Ferocity 12 7 5
10th +10/+5 +7 +7 +3 Crashing Strike 13 7 6
11th +11/+6/+1 +7 +7 +3 Sidestep 14 8 6
12th +12/+7/+2 +8 +8 +4 Improved Riposte 15 8 7
13th +13/+8/+3 +8 +8 +4 Bonus Feat 16 8 7
14th +14/+9/+4 +9 +9 +4 Knock Out 17 9 8
15th +15/+10/+5 +9 +9 +5 Improved Crashing Strike 18 9 8
16th +16/+11/+6/+1 +10 +10 +5 Body of Adamantine 19 9 9
17th +17/+12/+7/+2 +10 +10 +5 Bonus Feat 20 10 9
18th +18/+13/+8/+3 +11 +11 +6 Improved Ferocity 21 10 10
19th +19/+14/+9/+4 +11 +11 +6 Primed Up 22 10 10
20th +20/+15/+10/+5 +12 +12 +6 Superior Riposte 23 11 11

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Local) (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex).

Class Features[edit]

All of the following are class features of the sublime boxer.

If a sublime boxer has the weapon finesse feat, she may base the DCs of her class features on her dexterity instead of her strength.

Weapon and Armor Proficiency: A sublime boxer is proficient with all simple and martial weapons; she is also proficient with light armor, but not shields.

Maneuvers: You begin your career with knowledge of four martial maneuvers. The disciplines available to you are Anima River, Iron Heart, Setting Sun, and Tiger Claw.

Once you know a maneuver, you must ready it before you can use it (see Maneuvers Readied below). A maneuver usable by the sublime boxer is considered an extraordinary ability unless otherwise noted in its description. Your maneuvers are not affected by spell resistance, and you do not provoke attacks of opportunity when you initiate one unless the maneuver says that you do. You learn additional maneuvers at higher levels, as shown on Table: Sublime Boxer. You must meet a maneuver's prerequisites to learn it. See the table to determine the highest-level maneuver you can learn.

Upon reaching 4th level and every even-numbered sublime boxer level after that (6th, 8th, 10th, and so on), you can choose to learn a new maneuver in place of one you already know. In effect, you lose the old maneuver and exchange it for the new one. You can choose a maneuver of any level you like, as long as you observe your restriction on the highest-level maneuvers you know; you need not replace the old maneuver with a new maneuver of the same level. For example, upon reaching 10th level, you could trade in a single 1st, 2nd, 3rd, or 4th-level maneuver for a maneuver of 5th level or lower, as long as you meet the prerequisites of the new maneuver. You can swap only a single maneuver at any given level.

Maneuvers Readied: You can ready all four maneuvers you know at 1st level, but as you advance in level and learn more maneuvers, you must choose which maneuvers to ready. You ready maneuvers by focusing for 5 minutes. The maneuvers you choose remain readied until you decide to focus again and change them. You need not sleep or rest for any long period of time in order to ready your maneuvers; any time you spend five minutes in thought, you can change your readied maneuvers.

You begin an encounter with all your readied maneuvers unexpended, regardless of how many times you might have already used them since you chose them. When you initiate a maneuver, you expend it for the current encounter, so each of your readied maneuvers can be used once per encounter (unless you recover them, as described below).

Sublime boxers can recover one maneuver as a swift action by expending one adrenaline point. If her adrenaline points are ever maxed through combat, she instantly regains all of her expended maneuvers immediately.

Stances Known: You begin play with knowledge of one 1st-level stance from any discipline open to you. At 2nd level and each even-numbered level thereafter, you can choose additional stances. Unlike maneuvers, stances are not expended, and you do not have to ready them. All the stances you know are available to you at all times, and you can change the stance you currently use as a swift action. A stance is an extraordinary ability unless otherwise stated in the stance description.

Unlike with maneuvers, you cannot learn a new stance at higher levels in place of one you already know.

Adrenaline (Ex): Whenever a sublime boxer is hit by or hits a creature she is actively fighting, she gains a single point of adrenaline. She may have a maximum number of adrenaline points equal to her character level + 3. At the beginning of each round of combat, she loses one adrenaline point. The sublime boxer gains half her class level in adrenaline points at the start of combat. Additionally, a sublime boxer may expend up to half her class level in adrenaline points as part of an unarmed attack to deal +2 points of damage per adrenaline point spent with that attack.

Boxing (Ex): A 1st-level sublime boxer gains the Pugilist and Codex Unarmed Strike feats as bonus feats. A sublime boxer also uses her class level as monk level for the purpose of qualifying for feats. Her sublime boxer level stacks with any actual levels in monk for this purpose.

Stunning Fist (Ex): A 1st-level sublime boxer gains Stunning Fist as a bonus feat, except she has no daily uses; instead, she uses it by spending 3 adrenaline points. The DC of her stunning fist is based on either her Strength or her Wisdom, whichever is better.

AC Bonus (Ex): A 2nd-level sublime boxer adds either her Constitution or her Wisdom modifier to her AC, whichever is better, as long as she wears light or no armor.

Determination (Ex): A 2nd-level sublime boxer gains a single adrenaline point whenever she is targeted by a [mind-affecting] effect, two if it also is a [fear] effect. Additionally, a sublime boxer adds her Charisma modifier to her will save for as long as she has at least a single adrenaline point.

Shove (Ex): A 3rd-level sublime boxer gains Improved Bull Rush, Improved Trip, and Improved Feint as bonus feats, even if she does not meet the prerequisites, but can only benefit from these feats when she is performing an unarmed strike. Her unarmed strike becomes a trip weapon.

Thorned Fist (Ex): A 3rd-level sublime boxer gains the Thorned Fist feat as a bonus feat.

Riposte (Ex): A 4th-level sublime boxer gains the ability of a ring of riposte; however, it only applies to her unarmed strikes. This does not stack with actually wearing a ring of riposte.

Bonus Feat (Ex): At 5th level, the sublime boxer gains a [Fighter] bonus feat she meets the prerequisites for. She gains another bonus feat at 9th level and each 4 levels thereafter.

Knock Out Punch (Ex): A 6th-level sublime boxer gains the Knock Out Punch feat as a bonus feat.

Power Punch (Ex): A 7th-level sublime boxer is able to make an extremely powerful punch. By spending 5 adrenaline points, she can make a single unarmed attack as a standard action. This attack is made with a +2 bonus to hit. If her attack hits, she may deal damage as if she had struck three times and immediately make a bull rush against the target. If successful, she does not have to move with the target, as it will blast them away with explosive force. When your BAB becomes +11, you may deal damage four times. When your BAB becomes +16, you may deal damage five times. If your attack is a critical hit, all the damage is multiplied as if they were individual critical hits.

Body of Steel (Ex): An 8th-level sublime boxer becomes immune to fatigue, [fear] effects, and staggering.

Harsh Stun (Ex): An 8th-level sublime boxer can now stun creatures normally immune to stunning or Fortitude saves (such as most undead and constructs).

Ferocity (Ex): A 9th-level sublime boxer can, once per day, take a standard action as an immediate action whenever she would be made unconscious or dead.

Crashing Strike (Ex): A 10th-level sublime boxer gains crashing bull rush as a bonus feat. If she already possesses it, she may select another feat she meets the prerequisites for instead.

Sidestep (Ex): A 11th-level sublime boxer with at least 5 adrenaline points does not provoke attacks of opportunity for moving.

Improved Riposte (Ex): A 12th-level sublime boxer's riposte now deals an extra 100% damage instead of 50%.

Knock Out (Ex): Whenever a 14th-level sublime boxer kills or knocks a creature unconscious with her unarmed attack, she gains a number of adrenaline points equal to the creature's hit dice.

Improved Crashing Strike (Ex): At 15th level, whenever you successfully use the crashing bull rush feat against a creature, you also knock that creature prone.

Body of Adamantine (Ex): A 16th level sublime boxer becomes immune to critical hits, death effects, energy drain, negative levels, and level loss, stunning, and exhaustion.

Improved Ferocity (Ex): A 18th-level sublime boxer can, once per day, take a full round's worth of actions as an immediate action whenever she would be made unconscious or dead. At the start of her round of action, her adrenaline points are maxed and she recovers all maneuvers.

Primed Up (Ex): A 19th-level sublime boxer can gain 1d4+1 adrenaline points as an immediate action.

Superior Riposte (Ex): A 20th-level sublime boxer's riposte now deals an extra 200% damage instead of 100%.



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Leziad's Homebrew (4510 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
Base Attack Bonus ProgressionGood +
Class AbilityMartial Maneuvers +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Class +
Length20 +
RatingUnrated +
Reflex Save ProgressionGood +
SkillBalance +, Bluff +, Climb +, Concentration +, Escape Artist +, Gather Information +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Martial Lore +, Move Silently +, Perform +, Profession +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spot +, Survival +, Swim + and Tumble +
Skill Points4 +
SummaryA sublime boxer hits people with her fists and initiates maneuvers. +
TitleSublime Boxer +
Will Save ProgressionPoor +