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Aging Overhaul (3.5e Variant Rule)

296 bytes added, 00:31, 17 April 2023
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Rule Mechanics
| Middle Aged || Experienced || Worn Out
|-
| Old || Experienced , Wise || Weakened, Worn Out
|-
| Venerable || A Life of Experience, Experienced, Wise || Fragile , Weakened, Worn Out
|}
''Experienced (Ex):'' You had your share of experience. You gain a +2 bonus to one skill of your choice.
''Worn Out (Ex):'' You are no longer as lively as you once were. You take a -2 penalty on fortitude saves against effects that would make you fatiguedor exhausted.
''Wise (Ex):'' While you are no longer as resilient as you once were, you had plenty of time to think about your actions and experience. You gain a +1 bonus on all [[SRD:WisdomIntelligence|wisdomintelligence]]-based skills and ability checks. ''Weakened (Ex):'' You take a -2 penalty on opposed [[Strength]] check and your [[Strength]] counts as 2 lower for the purpose of calculating your carrying capacity.
''A Life of Experience (Ex):'' You have a whole life of experience behind you that grants you a +1 skill point per level (applied retroactively).
''Fragile (Ex):'' You are very fragileYour old age has caused you to become less resilient. You gain one less hit point per level and take a -2 penalty on fortitude saves.
==== Getting Older ====
==== Max Age ====
{{Sidebar|The Grim Reaper|In some games, the GM might want to limit the use of magic to save a character from close death. Eventually after the fifth use of [[SRD:Greater Restoration|''greater restoration'']], the Grim Reaper will take note of you and make it more difficult for you to be cured. The next time you fail a save a [[SRD:Limited Wish|''limited wish'']] will be required to save your life. If you fail a save again afterwords, the Grim Reaper will tighten its grip; the only spells capable of saving you will be a [[SRD:Wish|''wish'']] or a [[SRD:Miracle|''miracle'']].}}
You no longer magically die at a random age, instead a venerable creature must make a fortitude save (DC 10 + half the number of years you are into the venerable age) at the end of each year. If the creature fails as many saves as her [[SRD:Constitution|constitution]] modifier, she falls ill and will die within the year. A [[SRD:Greater Restoration|''greater restoration'']] spell remove removes the illness and saves the creature, but another failed fortitude save against venerable death will cause the illness to return.
A character that died of old age may be brought back from death at old age (although only with [[SRD:Resurrection|''resurrection'']] and [[SRD:True Resurrection|''true resurrection'']] spells), although he or she is always one saving throw from dying again.
[[Category:User]]
[[Category:Supplemental Variant Rule]]
 
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