Difference between revisions of "Drow House Captain (5e)"

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(Created page with "{{5epointer|Mordenkainen's Tome of Foes}} {{5e Monster Pointer |name=Drow House Captain <!--Creature Name--> |sorttext= <!--Usually blank, category sort--> |pub=Mordenkainen's...")
 
(updated for Monsters of the Multiverse)
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{{5epointer|Mordenkainen's Tome of Foes}}
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{{5epointer|Varied|sources=MToF, MotM}}
{{5e Monster Pointer
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{{5e Monster
|name=Drow House Captain <!--Creature Name-->
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|name=Drow House Captain  
|sorttext= <!--Usually blank, category sort-->
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|sorttext=
|pub=Mordenkainen's Tome of Foes <!--Publication name-->
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|refs=<ref name="mtof.184185">{{Cite Pub|Mordenkainen's Tome of Foes|pages=184-185}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="motm.101">{{Cite Pub|Monsters of the Multiverse|pages=101}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>
 
|size=Medium <!--Medium, Large, etc.-->
 
|size=Medium <!--Medium, Large, etc.-->
 
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
 
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|swarm= <!--if swarm, enter size of individual creature of the swarm-->
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|swarm= <!--If swarm, size of individual creature in swarm-->
|subtype=Elf <!--Elf, Goblinoid, etc.-->
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|subtype=Elf, Drow <!--Elf, Goblinoid, etc.-->
|subtype2=Drow
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|align=Neutral Evil <!--Lawful Good, Chaotic Evil-->
|align=Chaotic Evil <!--Lawful Good, Chaotic Evil-->
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|ac=16 <!--armor class-->
|hp=162 <!--Hit Points-->
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|acfluff=chain mail  <!--reason if given-->
|movetype=Walk, Climb <!--Burrow, Climb, Fly, Swim-->
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|hp=162 <!--number of hit points-->
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|hd=
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|speed=30 ft.
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|movetype=
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|saves={{5eDex}}, {{5eCon}}, {{5eWis}}
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|skills={{SRD5|Perception}}, {{SRD5|Stealth}}
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|damageresistances=
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|damageimmunity=
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|conditionimmunity=
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|senses={{srd5lc|Darkvision}} 120 ft.
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|perception=16 <!--Passive Perception bonus; +5-->
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|languages={{5elang|Elvish}}, {{5elang|Undercommon}}
 
|cr=9 <!--Challenge Rating-->
 
|cr=9 <!--Challenge Rating-->
 
|xp= <!--Experience points for destroying-->
 
|xp= <!--Experience points for destroying-->
|desc=Leader of a House militia <!--UNOFFICIAL/UNPLAGIARIZED description of the monster-->
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|canon=true
|feature1=Battle Command <!--monster feature names up to 10-->
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|pointer=true
|feature2=Fey Ancestry
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|summary=Leader of a House militia <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->  
|feature3=Innate Spellcasting
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|feature4=Sunlight Sensitivity
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|feature1=Fey Ancestry
|action1=Multiattack <!--action names up to 10-->
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|flimit1=
|action2=Scimitar
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|fdesc1={{SRD5trait}} The drow has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against being {{srd5lc|Charmed}}, and magic can't put the drow to sleep.
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|feature3=Sunlight Sensitivity
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|flimit3=
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|fdesc3={{SRD5trait}} While in sunlight, the drow has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s, as well as on {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Check}}s that rely on sight.
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|action1=Multiattack
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|alimit1=
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|adesc1=
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|action2=Scimitar  
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|alimit2=
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|adesc2=''{{SRD5|Melee Weapon Attack}}''
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|action3=Whip
 
|action3=Whip
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|alimit3=
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|adesc3=''Melee Weapon Attack'' <ref name="notew">Note ({{iplink|Whip}}): The {{pub|MToF}} variant allows an expanded use against allies.</ref>
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|action4=Hand Crossbow
 
|action4=Hand Crossbow
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|alimit4=
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|adesc4=''{{SRD5|Ranged Weapon Attack}}''
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|action5=Spellcasting
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|alimit5={{SRD5|Charisma}}
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|adesc5=<ref name="note1">Note ({{iplink|Spellcasting}}): {{iplink|Spellcasting}} is an action in the {{pub|MotM}} variant and a feature in the {{pub|MToF}} variant.</ref>
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|baction1=Battle Command
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|blimit1=
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|bdesc1=<ref name="notebc">Note ({{iplink|Battle Command}})The {{pub|MToF}} variant limits this to effecting an ally, while the {{pub|MotM}} variant just lists the target as a {{srd5lc|Creature}}.</ref>
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|reaction1=Parry
 
|reaction1=Parry
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|rlimit1=
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|rdesc1={{SRD5trait}} The drow adds 3 to his {{SRD5|AC}} against one melee attack that would hit him. To do so, the drow must see the attacker and be wielding a {{srd5lc|Melee Weapon}}.
 
}}
 
}}
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{{5e Monster Breadcrumb}}
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==Sources and Notes==
[[Category:5e Canon Monsters]]
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<references />
{{navboxes}}
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{{5e Footer|Humanoid}}
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[[Category:5e Drow|Captain House]]
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{{Navboxes}}

Revision as of 15:01, 21 February 2023

 5th edition (2014) Pointer  + 

A pointer is a short summary that points to published material.
This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed cc-by-sa.
Care should be taken in editing this page.

Drow House Captain (pointer) [1] [2]
Medium Humanoid (Elves, Drow), Neutral Evil
Armor Class: 16 (chain mail)
Hit Points: 162
Speed: 30 ft.
STR DEX CON INT WIS CHA
Saving Throws: Dex, Con, Wis
Skills: Perception, Stealth
Senses: darkvision 120 ft., passive Perception 16
Languages: Elvish, Undercommon
Challenge: 9 (5,000 xp)Proficiency Bonus (PB): +4

Features

Fey Ancestry. [3] The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Sunlight Sensitivity. [3] While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. 

Actions

Multiattack.

Scimitar. Melee Weapon Attack

Whip. Melee Weapon Attack [4]

Hand Crossbow. Ranged Weapon Attack

Spellcasting (Charisma). [5]

Bonus Actions

Battle Command. [6]

Reactions

Parry. [3] The drow adds 3 to his AC against one melee attack that would hit him. To do so, the drow must see the attacker and be wielding a melee weapon.

Unofficial Description: Leader of a House militia


Sources and Notes

  1. Mike Mearls, Jeremy Crawford, et. al (7 May 2018). Mordenkainen's Tome of Foes. (5e 2014) Wizards of the Coast. ISBN 0786966246. p. 184-185. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Jeremy Crawford (17 May 2022). Monsters of the Multiverse. (5e 2014) Wizards of the Coast. ISBN 0786967870. p. 101. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  3. 3.0 3.1 3.2 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.
  4. Note (Whip): The MToF variant allows an expanded use against allies.
  5. Note (Spellcasting): Spellcasting is an action in the MotM variant and a feature in the MToF variant.
  6. Note (Battle Command)The MToF variant limits this to effecting an ally, while the MotM variant just lists the target as a creature.

Back to Main Page5x5eMonsterHumanoid

AlignmentNeutral Evil +
AuthorVaried +, MToF + and MotM +
CRval9 +
Canontrue +
Challenge Rating9 +
Creature NameDrow House Captain +
Experience Points5,000 +
FeaturesFey Ancestry +, Sunlight Sensitivity +, Multiattack +, Scimitar +, Whip +, Hand Crossbow +, Spellcasting +, Battle Command + and Parry +
Hit Points162 +
NameDrow House Captain +
PublicationVaried +, MToF + and MotM +
SizeMedium +
SortTextDrow House Captain 5e +
SubtypeElf + and Drow +
SummaryLeader of a House militia +
TypeHumanoid +