Difference between revisions of "Dirk (3.5e Equipment)"

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|author_name=Leziad
 
|author_name=Leziad
 
|date_created=1st September, 2009
 
|date_created=1st September, 2009
|status=Finished
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|status=Complete}}
|editing= Spelling and grammar only, please.
 
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[[File:Dirk.JPG|thumb]]
 
  
 
{{3.5e Mundane Weapon
 
{{3.5e Mundane Weapon
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|ulot=l
 
|ulot=l
 
|ampt=mt
 
|ampt=mt
|crit=20/x3
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|crit=18-20/x2
 
|range=10
 
|range=10
 
|type=Piercing or Slashing
 
|type=Piercing or Slashing
 
|hardness=10
 
|hardness=10
 
|cost=30
 
|cost=30
|sdamage=1d4
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|sdamage=1d3
|mdamage=1d6
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|mdamage=1d4
 
|hp=2
 
|hp=2
|weight=2
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|weight=2}}
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A dirk is actually nothing but a big dagger, in fact it act as such for anyone without exotic weapon proficiency. Someone proficient however may use the statistic above. Dirk are effectively more damaging than daggers and likely to cause extremely grievous wounds if one is lucky.  
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A dirk is a long thrusting dagger, often used in naval battle. Those who are trained user can use it to deal grievous wounds, and draw it quickly. Without exotic weapon proficiency a dirk uses the same profile as a [[SRD:Dagger|dagger]], except slightly heavier. A user with exotic weapon proficiency can can draw a dirk as a free action. If they have the [[SRD:Quick Draw|Quick Draw]] feat in addition to the exotic weapon proficiency, they can draw the dirk as a free action even if it is a concealed weapon.
  
'''Mastery Bonus:''' Mastery bonus allow a character with [[SRD:Weapon Focus|weapon focus]] (and similar feats) to gain special benefit from a exotic weapon. The special benefits are based on the bonus to attack roll given by all weapon focus/specialization combined.
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A dirk counts as a [[SRD:Dagger|dagger]] for all intent and purpose except for proficiency. By example, feats such as [[SRD:Weapon Focus|Weapon Focus]] (dagger) would apply to a dirk, and vise versa, but wouldn't stack together.
 
 
'''Dirk Mastery Bonus Tree''':
 
* +1: Wielder gain the benefit of [[SRD:Quick Draw|quick draw]] when wielding a dirk.
 
* +2: Select one skill trick<small><sup>[[Complete Scoundrel|CS]]</sup></small>, you are able to perform that skill trick as long as you are wielding a dirk.
 
* +3: When wielding a dirk you are able to inflict an additional d6 of damage, this is not multiplied by critical hit.
 
* +4: Any dirk you wield gain the keen propriety for free, if it already had the keen propriety you can select any other +1 propriety and apply it instead.
 
* +5: You can death attack as an [[SRD:Assassin|assassin]] of your level divided by 2.
 
 
 
Only one mastery bonus tree apply per weapon, by example any weapon with the aptitude propriety may only benefit from one of the mastery bonus tree, you get to choose which one is going to be used once the propriety or effect is applied.
 
 
 
''Note: I recommend the use of [[Variant Weapon Focus (3.5e Feat)|variant weapon focus]] by [[User:TK-Squared|TK-Squared]] for mastery bonus.''
 
  
 
See also: [http://en.wikipedia.org/wiki/Dirk Dirk]
 
See also: [http://en.wikipedia.org/wiki/Dirk Dirk]
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[[Category:Weapon]]
 
[[Category:Weapon]]
 
[[Category:Mundane]]
 
[[Category:Mundane]]
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Latest revision as of 20:38, 12 February 2023

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Author: Leziad (talk)
Date Created: 1st September, 2009
Status: Complete
Editing: Clarity edits only please
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Dirk

Exotic Light Thrown Melee

Cost: 30 gp
Damage (Small): 1d3
Damage (Medium)1: 1d4
Critical: 18-20/x2
Range Increment: 10'
Weight2: 2 lbs
Type3: Piercing or Slashing
HP4: 2
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


A dirk is a long thrusting dagger, often used in naval battle. Those who are trained user can use it to deal grievous wounds, and draw it quickly. Without exotic weapon proficiency a dirk uses the same profile as a dagger, except slightly heavier. A user with exotic weapon proficiency can can draw a dirk as a free action. If they have the Quick Draw feat in addition to the exotic weapon proficiency, they can draw the dirk as a free action even if it is a concealed weapon.

A dirk counts as a dagger for all intent and purpose except for proficiency. By example, feats such as Weapon Focus (dagger) would apply to a dirk, and vise versa, but wouldn't stack together.

See also: Dirk



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Facts about "Dirk (3.5e Equipment)"
AuthorLeziad +
ClassThrown + and Melee +
Cost30 gp +
Critical18-20/x2 +
Damage1d4 +
Damage TypePiercing + and Slashing +
Hardness10 +
Hit Points2 +
Identifier3.5e Equipment +
ProficiencyExotic +
Range10 +
RatingUnrated +
SizeLight +
TitleDirk +
Weight2 +