Difference between revisions of "Talk:Ekbom's Imaginary Insects (3.5e Spell)"
From Dungeons and Dragons Wiki
(Added rating.) |
|||
(10 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
== Ratings == | == Ratings == | ||
+ | {{Rating |rater=Shoan | ||
+ | |rating=oppose | ||
+ | |reason=What everybody else is saying | ||
+ | }} | ||
+ | {{Rating |rater=TheDarkWad | ||
+ | |rating=oppose | ||
+ | |reason=This needs to be nerfed or releveled. Additionally, I can see no legitimate justification for why this spell bypasses spell resistance, when no other similar mind-affection spells do. | ||
+ | }} | ||
+ | {{Rating |rater=Ganteka Future | ||
+ | |rating=oppose | ||
+ | |reason=This should be sandboxed or reworked. This is a Medium range encounter ender for the target. There's no spell resistance and no equivalent level removal once afflicted. This is quite a bit stronger than several rounds of dazing, since the target is also killing itself actively rather than doing nothing. Not even a save every round to throw it off. No wonder the creator died of it. | ||
+ | }} | ||
+ | {{Rating |rater=Eiji-kun | ||
+ | |rating=oppose | ||
+ | |reason=Sorry, I can't like it. See it's Death Urge, which is fine, but two levels lower. At least you can't crit yourself, but don't fool yourself: Full attacks for round/level is death. This is a 2nd level save or die. And since, far as I can tell, there is no clause to be shaken out of it I must oppose. | ||
+ | }} | ||
{{Rating |rater=MisterSinister | {{Rating |rater=MisterSinister | ||
|rating=favor | |rating=favor | ||
Line 20: | Line 36: | ||
:Would you like to give it your rating? --[[User:Franken Kesey|Franken Kesey]] ([[User talk:Franken Kesey|talk]]) 02:26, 28 January 2013 (UTC) | :Would you like to give it your rating? --[[User:Franken Kesey|Franken Kesey]] ([[User talk:Franken Kesey|talk]]) 02:26, 28 January 2013 (UTC) | ||
+ | |||
+ | == Counters == | ||
+ | |||
+ | Are there any mundane counters? Could an ally shake someone out of it? -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 13:10, 5 November 2016 (UTC) | ||
+ | |||
+ | :I am receptive to the idea of putting in some counters to it, especially in the wake of points made by recent ratings. It will never be as good as glitterdust, probably, but how's this: | ||
+ | |||
+ | :*Change Range to Close, still allowing some range but addressing Ganteka's point. | ||
+ | :*Allow Spell Resistance to be applied. | ||
+ | :*Allow the target to save again each time they attack themselves (it jerks them out of it) or allowing an ally to arouse them. The former probably also makes full attacks less lethal since you would get to save as many times as you attack yourself, greatly increasing your probability of success. - [[User:ThunderGod Cid|TG Cid]] ([[User talk:ThunderGod Cid|talk]]) 16:37, 13 March 2018 (MDT) | ||
+ | |||
+ | ::Bump. - [[User:ThunderGod Cid|TG Cid]] ([[User talk:ThunderGod Cid|talk]]) 06:13, 31 March 2018 (MDT) | ||
+ | |||
+ | :::If there's a problem with the full attacks granting too many saves, why not have it worded so that it's one save during any round in which the victim targets themselves with an attack? [[User:Stryker|Stryker]] ([[User talk:Stryker|talk]]) 02:51, 1 April 2018 (MDT) | ||
+ | |||
+ | ::::I'm a bit stuck at offering advice on this one, sorry, which also explains the delay a bit I suppose (I've had this tab open since my rating since I didn't want to forget about it). Balancing against [[SRD:Glitterdust|glitterdust]] is a bit problematic (we had that invalidate a level 10 PC by accident for an entire encounter with no way to resolve and was generally very frustrating and unfun for the player), but you are shooting for a Very High spell here, so at least there's that to keep in mind with this. Minimizing counters and saves is only going to encourage frustration if used on PCs. A start might be Spell Resistance and allowing for it to be [[SRD:Dispel Magic|dispelled]]. Not sure what else to add at the moment. --[[User:Ganteka Future|Ganteka Future]] ([[User talk:Ganteka Future|talk]]) 20:06, 5 April 2018 (MDT) | ||
+ | |||
+ | :::::Went ahead and changed range to Close and allowed SR. Also put in a clause specifying that it could be dispelled, although based on the way dispel magic is written that seemed like a given to my eye. Still open to putting in a double save effect or something. Even assuming more rolling isn't necessarily fun, allowing people to break out of annoying effects is probably worth the trouble (hold person comes to mind as similar in that regard). - [[User:ThunderGod Cid|TG Cid]] ([[User talk:ThunderGod Cid|talk]]) 07:09, 15 April 2018 (MDT) |
Latest revision as of 01:07, 26 January 2023
Ratings[edit]
Shoan opposes this article and rated it 0 of 4. | |
---|---|
What everybody else is saying |
TheDarkWad opposes this article and rated it 0 of 4. | |
---|---|
This needs to be nerfed or releveled. Additionally, I can see no legitimate justification for why this spell bypasses spell resistance, when no other similar mind-affection spells do. |
Ganteka Future opposes this article and rated it 0 of 4. | |
---|---|
This should be sandboxed or reworked. This is a Medium range encounter ender for the target. There's no spell resistance and no equivalent level removal once afflicted. This is quite a bit stronger than several rounds of dazing, since the target is also killing itself actively rather than doing nothing. Not even a save every round to throw it off. No wonder the creator died of it. |
Eiji-kun opposes this article and rated it 0 of 4. | |
---|---|
Sorry, I can't like it. See it's Death Urge, which is fine, but two levels lower. At least you can't crit yourself, but don't fool yourself: Full attacks for round/level is death. This is a 2nd level save or die. And since, far as I can tell, there is no clause to be shaken out of it I must oppose. |
MisterSinister favors this article and rated it 4 of 4! | |
---|---|
This is a very cool spell, both in terms of mechanics and flavour text. The fact that it ropes in AM flavour text is just another reason for me to love it. |
Foxwarrior likes this article and rated it 3 of 4. | |
---|---|
The flavor text is great. |
Franken Kesey favors this article and rated it 4 of 4! | |
---|---|
This will be a wonderful addition to the dream lord list. |
Alcyius favors this article and rated it 4 of 4! | |
---|---|
This is an amazing spell. I love the fluff for it, and its surprisingly versatile. Equally usable for a Scarecrowesque villain or a Mage who needs to take care of a big brute NOW! |
Wow, a Will save or the target attacks his ownself in melee with a full-attack? This is the perfect spell against melee fighter types! At least there's no precision damage or Power Attacks involved, since that would just be too brutal. Nice flavour text as well! -HarrowedMind (talk) 01:58, 28 January 2013 (UTC)
- Would you like to give it your rating? --Franken Kesey (talk) 02:26, 28 January 2013 (UTC)
Counters[edit]
Are there any mundane counters? Could an ally shake someone out of it? -- Eiji-kun (talk) 13:10, 5 November 2016 (UTC)
- I am receptive to the idea of putting in some counters to it, especially in the wake of points made by recent ratings. It will never be as good as glitterdust, probably, but how's this:
- Change Range to Close, still allowing some range but addressing Ganteka's point.
- Allow Spell Resistance to be applied.
- Allow the target to save again each time they attack themselves (it jerks them out of it) or allowing an ally to arouse them. The former probably also makes full attacks less lethal since you would get to save as many times as you attack yourself, greatly increasing your probability of success. - TG Cid (talk) 16:37, 13 March 2018 (MDT)
- I'm a bit stuck at offering advice on this one, sorry, which also explains the delay a bit I suppose (I've had this tab open since my rating since I didn't want to forget about it). Balancing against glitterdust is a bit problematic (we had that invalidate a level 10 PC by accident for an entire encounter with no way to resolve and was generally very frustrating and unfun for the player), but you are shooting for a Very High spell here, so at least there's that to keep in mind with this. Minimizing counters and saves is only going to encourage frustration if used on PCs. A start might be Spell Resistance and allowing for it to be dispelled. Not sure what else to add at the moment. --Ganteka Future (talk) 20:06, 5 April 2018 (MDT)
- Went ahead and changed range to Close and allowed SR. Also put in a clause specifying that it could be dispelled, although based on the way dispel magic is written that seemed like a given to my eye. Still open to putting in a double save effect or something. Even assuming more rolling isn't necessarily fun, allowing people to break out of annoying effects is probably worth the trouble (hold person comes to mind as similar in that regard). - TG Cid (talk) 07:09, 15 April 2018 (MDT)