Difference between revisions of "Talk:Paladin, Sulacu Variant (3.5e Class)"

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|reason=I like it, the "invocations" remind me of the Warlock class while turning the corny "smite evil" into a true Holy attack which was it's initial intention. gives the "book of exalted deeds" feeling for a class that deserves it. while taking the spellcasting out fully seperating the paladin from the Cleric. additionally it gives the paladin the opposite look of the warlock and gives great room for the "high priest" class you posted.
 
|reason=I like it, the "invocations" remind me of the Warlock class while turning the corny "smite evil" into a true Holy attack which was it's initial intention. gives the "book of exalted deeds" feeling for a class that deserves it. while taking the spellcasting out fully seperating the paladin from the Cleric. additionally it gives the paladin the opposite look of the warlock and gives great room for the "high priest" class you posted.
 
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I know this has been around for 14 years now, but Moderate is kinda loco thanks to the invocations. I don't know how it evaded the balance police all this time.
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• Divine Blast can deal 10d12 damage at level 4 when you get it if you optimize charisma (start 18, +2 race, +2 item) and take Practiced Spellcaster (+4 CL up to HD). Even if you don't boost CL and have a lower charisma that is 7d12 damage at level 4 which is at least High balance damage output.
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• Healing Surge again with a boosted CL healing 1d8/CL to 10' area (probably will catch 1-2 allies plus self) means that at higher levels you can be approximately undoing the damage output of a 2 fireballs to the party (assuming party fails 50% of saves) per round. This seems good enough healing that if that was your only schtick you would still change most party combats to easy wins, so at least High balance again.
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Changing the CL invocations to be 1/2 of class level would be much more lock-tight to avoid caster level workaround "abuse", and changing the Cha Mod to a straight +x to damage on Divine Blast rather than +xd12. Unless one wants the class to be High or Very High. In which case, rock on. But to stay at Moderate I think those changes at a minimum need to occur. I think this Paladin idea is one of my favorites, the invocations have a lot of promise, but it sure ain't Moderate.
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--[[User:ErikOfWiki|ErikOfWiki]] (January 8, 2023)

Revision as of 21:12, 8 January 2023

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I like it, the "invocations" remind me of the Warlock class while turning the corny "smite evil" into a true Holy attack which was it's initial intention. gives the "book of exalted deeds" feeling for a class that deserves it. while taking the spellcasting out fully seperating the paladin from the Cleric. additionally it gives the paladin the opposite look of the warlock and gives great room for the "high priest" class you posted.


I know this has been around for 14 years now, but Moderate is kinda loco thanks to the invocations. I don't know how it evaded the balance police all this time.

• Divine Blast can deal 10d12 damage at level 4 when you get it if you optimize charisma (start 18, +2 race, +2 item) and take Practiced Spellcaster (+4 CL up to HD). Even if you don't boost CL and have a lower charisma that is 7d12 damage at level 4 which is at least High balance damage output.

• Healing Surge again with a boosted CL healing 1d8/CL to 10' area (probably will catch 1-2 allies plus self) means that at higher levels you can be approximately undoing the damage output of a 2 fireballs to the party (assuming party fails 50% of saves) per round. This seems good enough healing that if that was your only schtick you would still change most party combats to easy wins, so at least High balance again.

Changing the CL invocations to be 1/2 of class level would be much more lock-tight to avoid caster level workaround "abuse", and changing the Cha Mod to a straight +x to damage on Divine Blast rather than +xd12. Unless one wants the class to be High or Very High. In which case, rock on. But to stay at Moderate I think those changes at a minimum need to occur. I think this Paladin idea is one of my favorites, the invocations have a lot of promise, but it sure ain't Moderate.

--ErikOfWiki (January 8, 2023)