Open main menu

Dungeons and Dragons Wiki β

Changes

Shadowhunter Conclave (5e Ranger Archetype)

663 bytes added, 09:48, 29 November 2022
m
no edit summary
! colspan="2" | Rites
! rowspan="2" | Sacrifice <br> Points
! rowspan="2" | Sacrifice <br> Limit
|-
! Sacraments <br> Known || Rites <br> Known
|-
|3rd||class="left" | +2 || class="left" | (1)d4 || 1 || 2 || 1 || 1
|-
|4th||class="left" | +2 || class="left" | (1)d4 || 2 || 3 || 1 || 1
|-
|5th||class="left" | +3 || class="left" | (2)d4 || 2 || 3 || 1 || 1
|-
|6th||class="left" | +3 || class="left" | (2)d4 || 2 || 3 || 1 || 1
|-
|7th||class="left" | +3 || class="left" | (2)d4 || 2 || 4 || 1 || 1
|-
|8th||class="left" | +3 || class="left" | (2)d4 || 2 || 4 || 1 || 1
|-
|9th||class="left" | +4 || class="left" | (2)d4 || 2 || 4 || 1 || 1
|-
|10th||class="left" | +4 || class="left" | (2)d4 || 2 || 5 || 2 || 1
|-
|11th||class="left" | +4 || class="left" | (3)d4 || 2 || 5 || 2 || 1
|-
|12th||class="left" | +4 || class="left" | (3)d4 || 2 || 5 || 2 || 1
|-
|13th||class="left" | +5 || class="left" | (3)d6 || 3 || 6 || 2 || 2
|-
|14th||class="left" | +5 || class="left" | (3)d6 || 3 || 6 || 2 || 2
|-
|15th||class="left" | +5 || class="left" | (3)d6 || 3 || 6 || 2 || 2
|-
|16th||class="left" | +5 || class="left" | (3)d6 || 3 || 7 || 2 || 2
|-
|17th||class="left" | +6 || class="left" | (4)d6 || 3 || 7 || 2 || 2
|-
|18th||class="left" | +6 || class="left" | (4)d6 || 3 || 7 || 2 || 2
|-
|19th||class="left" | +6 || class="left" | (4)d6 || 4 || 8 || 3 || 2
|-
|20th||class="left" | +6 || class="left" | (4)d6 || 4 || 8 || 3 || 2
|}
You learn how to use your blood to perform sacred - Or profane - Rites of hemocraft magic, awakening a primal connection within yourself, binding a magical force to your blood. You can unleash this force sparingly by merely living, but spilling your blood amplifies it further.
When you select this Ranger Archetype at 3rd level, you gain access to a small number of [[Z%27s_Blood_Magic_'s Blood Magic (5e_Sourcebook5e Sourcebook)/Magic/Bloodborne_Sacraments#Basic_Sacraments Bloodborne Sacraments | Basic SacramentBloodborne Sacraments]] of your choice; Doing so grants , from which you access to the Will that belongs to that Sacrament, and its Sign, if any. You also may learn two a handful of Sanguine Rites from among those granted , powerful invocations of blood magic that your can use by the consuming your life force. The first Sacrament you have gained; You learn additional Rites as must be a Basic Sacrament, but once you gain 've learned a Basic Sacrament (Either from levelsin a Hemocraft class, or from another source, such as shown in the Rites Known column of [[Hemocraft Initiate (5e Feat) | Hemocraft Initiate feat]] or the Oath [[Durlanaar_(5e_Race)#Durlanaar_Traits | Hexborne Blessing of Sacrifice table. You must meet a Rite's prerequisites in order to Durlaanar]]), you may learn itAdvanced Sacraments. You are blessed with another Sacrament The number of your choice at 4th and 13th levels; You automatically Sacraments you may gain access to and the Will number of every Sacrament Rites you possess, as well as its Sign, if any, and you can may learn your from those Sacraments are both detailed in the Rites from any Sacrament you possesssection of the ''Shadowhunter Conclave'' table above.  Each time you gain a Ranger level, you may replace one Rite you know with another Rite you qualify for from one of your Sacraments.
=====Hemocraft Ability=====
===Blade of Blood===
{{#set: Features=Blade of Blood}}
Beginning when you select this Ranger Archetype at 3rd level, whenever you make a successful attack with a weapon, unarmed attack or natural weapon, you can choose to use Blade of Blood; If you do so, you may Major Rend as part of the attack, and deal additional weapon damage to the target. If you have an active Torment, this bonus damage is Rite damage instead.
The amount of damage added is based on the range of the attack:
===Blood in the Water===
Beginning at 7th level, you've learned to empower your allies with by mixing your knowledge, skillenemy's essence into your blood, and ancient, visceral powergranting it to those who need it most. This feature has a range equal to twice When you damage your Corpse Magic range. As a bonus actionQuarry, you can use your bonus action to Minor Rend, recording the result and granting a Crimson Shard to one creature of your choice within twice your Corpse Magic range a of the Quarry. The Crimson Shard, is a floating crystal made of your blood that hovers by them like a watchful sentinel; This Each Crimson Shard has a value equal to the Rend Bonus of the Minor Rend used to create it. Crimson Shards you create last for 10 minutes or until expended; A creature can only benefit from one Crimson Shard at a time.
Creatures may choose to use their Crimson Shards in the following ways:
*When they make an Intelligence, Wisdom or Charisma ability check, or an attack roll, against your current Quarry, they may add the Crimson Shard's value to their roll.
Beginning at 11th level, whenever you finish a Short Rest, you regain 1 Sacrifice Point, and you may add one roll of your Hemocraft Die to the number of hit points you regained from that Short Rest.
Additionally, whenever you or a creature bearing one of your Crimson Shards damages your Quarry, they deal additional damage equal to one roll of your Hemocraft Die. This damage may benefits from any Torment currently present on one of your weapons. Additionally, this damage increases as the creature Quarry grows weaker - To 2 rolls of your Hemocraft Die if the creature is [[Z%27s_Blood_Magic_(5e_Sourcebook)/Mechanics#Injury_Level | Wounded]], and to 3 dice if it is Critical.
===Against The Scarlet Tide===
Beginning at 15th level, you've stood against the dark long enough to know you cannot stand against it alone - And rarely does it stand alone against you.
As an actionWhen you use your ''Blood in the Water'' feature, you may grant one Crimson Shard to each creature of your choice within twice your Corpse Magic range; In doing so, you must Major Rend, dividing the Rend Bonus up among the Crimson Shards as you see fit. However, the value of any individual Crimson Shard cannot exceed 10 when using this feature. Once you use this feature in this way, you must finish a Short or Long Rest before you may do so again.
Additionally, as a bonus action, you may Minor Rend; When you do so, you may select one creature you can see within twice your Corpse Magic range for each point of the Rend Bonus of that Minor Rend. Each creature chosen in this way is considered your Quarry for 1 hour, and is still your Quarry even if your mark a new Quarry. Once you use this feature in this way, you must finish a Short or Long Rest before you may do so again.
 
----
Back to [[Z%27s_Blood_Magic_(5e_Sourcebook) | Z's Blood Magic]] → [[Z%27s_Blood_Magic_(5e_Sourcebook)/Character_Options | Character Options]]
 
{{5e Subclasses Breadcrumb}}
 
[[Category:5e]]
[[Category:User]]
[[Category:Subclass]]
[[Category:5e Ranger Archetypes]]
{{Navboxes}}
4,029
edits