Difference between revisions of "Roaring Flames (3.5e Maneuver)"
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− | |summary=You deal more fire damage with your maneuvers, | + | |summary=You deal more fire damage with your maneuvers, and improve fire maneuvers.}} |
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− | This stance greatly | + | This stance greatly enhances your flames, making them much deadlier than normal. When a desert wind maneuver deals fire damage, increase that damage by +1 per dice of damage. Additionally, desert wind maneuvers that deals fixed amounts of dice in fire damage such as Dragon's Flame<sup>ToB</sup> and Fan the Flame<sup>ToB</sup> deals an additional +1d6 fire damage, to a maximum number of d6 rolled equal to your initiator level. At initiator level 8th, 12th, 16th and 20th you add an extra d6 to these maneuvers, with the same limitations. |
Latest revision as of 21:52, 19 September 2022
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Desert Wind (Stance) | |
Level: | 3 |
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Prerequisite: | Two Desert Wind maneuvers. |
Initiation Action: | Swift Action |
Range: | Personal |
Target: | Self |
This stance greatly enhances your flames, making them much deadlier than normal. When a desert wind maneuver deals fire damage, increase that damage by +1 per dice of damage. Additionally, desert wind maneuvers that deals fixed amounts of dice in fire damage such as Dragon's FlameToB and Fan the FlameToB deals an additional +1d6 fire damage, to a maximum number of d6 rolled equal to your initiator level. At initiator level 8th, 12th, 16th and 20th you add an extra d6 to these maneuvers, with the same limitations.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Desert Wind
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Facts about "Roaring Flames (3.5e Maneuver)"
Article Balance | High + |
Author | Leziad + |
Discipline | Desert Wind + |
Identifier | 3.5e Maneuver + |
Level | 3 + |
Rating | Undiscussed + |
Summary | You deal more fire damage with your maneuvers, and improve fire maneuvers. + |
Title | Roaring Flames + |
Type | Stance + |