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<onlyinclude>{{Tome Skill 3.5e Feat
|name=Radical Rider
|types=Fighter, Tactical|summary=You are really really good at gain several benefits while moving with your using wheelshoes, so good it’s criminalor a wheelboard.|skillprereqs=[[SRD:BalanceSkill|Balance]] 4 ranks, [[SRD:Tumble Skill|Tumble]] 4 ranks|prereqsfluff=|skill0benefit=When wearing using [[Wheelshoes (3.5e Equipment)|wheelshoes]] or a [[Wheelboard (3.5e Equipment)|wheelboard]] your land speed increases is increased by an additional a further 10' feet. Additionally you are not slowed when moving uphill and the DC for any movement related skill checks (such as Climb, Jump, or Swim) is not increased from wearing wheelshoes. |skill4=When wearing or riding a [[Wheelshoes Wheelboard (3.5e Equipment)|wheelshoeswheelboard]] you . You gain the benefits of both the [[Inertial Movement (3.5e Feat)|Inertial Movement]] and [[SRD:Run (Feat)|Run]] feats, although they only apply for feat while moving on land movement. You may also do wall slides, allowing Additionally you to move up walls and other surfaces without falling, however you must land on a horizontal surface which can support you by gain the end of your turn or you fall normally. |skill9=When following tactical maneuvers while wearing [[Wheelshoes (3.5e Equipment)|wheelshoes]] your land speed increases by another 10' and you are no longer forced to charge or run in riding a straight line[[Wheelboard (3.5e Equipment)|skill14=When wearing wheelboard]]. These tactical maneuvers only function when using a pair of [[Wheelshoes (3.5e Equipment)|wheelshoes]] you no longer provoke an attack of opportunity from movement.|skill19=When wearing or a [[Wheelshoes Wheelboard (3.5e Equipment)|wheelshoeswheelboard]] to move using your land speed. ''Inertial Carry {{Ex}}:'' You are able to use momentum of past movement as propulsion. If you moved at least 20 feet in your previous turn, you can take an extra may move 5 feet as a free action . For each turnadditional 20 feet of movement in the last round, increase this extra movement by 5 ft. You may use this ability once per round, and movement not in the direction you last move counts double. ''Spinning Fury {{Ex}}:'' You may transfer the forward momentum of the ''inertial carry'' ability into rotational energy. When you use the free action from ''inertial carry'' to move , you may instead start spinning. While spinning you gain the benefits of the [[SRD:Whirlwind Attack|Whirlwind Attack]] feat, except that you may use it as a standard action. You cease spinning at the start of your next turn, and you are left [[SRD:Dazzled|Dazzled]] for 1 round by the experience. You cannot use ''spinning fury'' while [[SRD:Dazzled|Dazzled]]. ''Wheeling Dash {{Ex}}:'' You are able to change directions when you take the run action . You may only be used do so a number of times each run action equal to your [[Dexterity]] modifier. ''Wall Slider {{Ex}}:'' If you move at least 40 feet in your current or previous turn you are able to move on the wall and other vertical surfaces as if they were horizontal. If a vertical surface is particularly rough, you treat it as difficult terrain. You must landon a horizontal surface which can support you by the end of your turn or you fall normally.|example=|normal=|special=
}}</onlyinclude>
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{{3.5e Scaling Feats Breadcrumb}}<br />{{Tome Material Breadcrumb/Skill Feats}}
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