Difference between revisions of "Radical Rider (3.5e Feat)"
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|name=Radical Rider | |name=Radical Rider | ||
|types=Fighter | |types=Fighter | ||
− | |summary=You gain several benefits while | + | |summary=You gain several benefits while moving using wheelshoes or a wheelboard. |
|prereqs=[[SRD:Balance Skill|Balance]] 4 ranks, [[SRD:Tumble Skill|Tumble]] 4 ranks | |prereqs=[[SRD:Balance Skill|Balance]] 4 ranks, [[SRD:Tumble Skill|Tumble]] 4 ranks | ||
|fluff= | |fluff= | ||
− | |benefit=You gain the following | + | |benefit=You gain the following tricks while wearing [[Wheelshoes (3.5e Equipment)|wheelshoes]] or riding a [[Wheelboard (3.5e Equipment)|wheelboard]]: |
− | ''Expert Rider {{Ex}}:'' When using [[Wheelshoes (3.5e Equipment)|wheelshoes]] or a [[Wheelboard (3.5e Equipment)|wheelboard]] your land speed is increased by a further 10 feet. Additionally you are not slowed when moving uphill and the DC for any movement related skill checks (such as Climb, Jump, or Swim) is not increased from wearing wheelshoes or riding a [[Wheelboard (3.5e Equipment)|wheelboard]]. | + | ''Expert Rider {{Ex}}:'' When using [[Wheelshoes (3.5e Equipment)|wheelshoes]] or a [[Wheelboard (3.5e Equipment)|wheelboard]] your land speed is increased by a further 10 feet. Additionally you are not slowed when moving uphill and the DC for any movement related skill checks (such as Climb, Jump, or Swim) is not increased from wearing wheelshoes or riding a [[Wheelboard (3.5e Equipment)|wheelboard]]. You gain the benefits of the [[SRD:Run (Feat)|Run]] feat while moving on land. |
''Inertial Carry {{Ex}}:'' You are able to use momentum of past movement as propulsion. If you moved at least 20 feet in your previous turn, you may move 5 feet as a free action. For each additional 20 feet of movement in the last round, increase this extra movement by 5 ft. You may use this ability once per round, and movement not in the direction you last move counts double. | ''Inertial Carry {{Ex}}:'' You are able to use momentum of past movement as propulsion. If you moved at least 20 feet in your previous turn, you may move 5 feet as a free action. For each additional 20 feet of movement in the last round, increase this extra movement by 5 ft. You may use this ability once per round, and movement not in the direction you last move counts double. |
Revision as of 20:31, 6 September 2022
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Radical Rider [Fighter]
Prerequisites: Balance 4 ranks, Tumble 4 ranksBenefit: You gain the following tricks while wearing wheelshoes or riding a wheelboard:
Expert Rider (Ex): When using wheelshoes or a wheelboard your land speed is increased by a further 10 feet. Additionally you are not slowed when moving uphill and the DC for any movement related skill checks (such as Climb, Jump, or Swim) is not increased from wearing wheelshoes or riding a wheelboard. You gain the benefits of the Run feat while moving on land.
Inertial Carry (Ex): You are able to use momentum of past movement as propulsion. If you moved at least 20 feet in your previous turn, you may move 5 feet as a free action. For each additional 20 feet of movement in the last round, increase this extra movement by 5 ft. You may use this ability once per round, and movement not in the direction you last move counts double.
Spinning Fury (Ex): You may transfer the forward momentum of the inertial carry ability into rotational energy. When you use the free action from inertial carry to move, you may instead start spinning. While spinning you gain the benefits of the Whirlwind Attack feat, except that you may use it as a standard action. You cease spinning at the start of your next turn, and you are left Dazzled for 1 round by the experience.
Wheeling Dash (Ex): You are able to change directions when you take the run action. You may only do so a number of times each run action equal to your Dexterity modifier.
Wall Slider (Ex): If you move at least 40 feet in your current or previous turn you are able to move on the wall and other vertical surfaces as if they were horizontal. If a vertical surface is particularly rough, you treat it as difficult terrain. You must land on a horizontal surface which can support you by the end of your turn or you fall normally.
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