Difference between revisions of "Wanderer (3.5e Feat)"

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Revision as of 17:43, 24 October 2009

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Author: Leziad (talk)
Date Created: 19 Jun, 2009
Status: Finished
Editing: Spelling or grammar only, please.
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Wanderer [Archetype] Prerequisites: NoneBenefit: See below Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat that you meet the prerequisites for.

Archetype Feat Bonus are based on HD.

  • 1 HD: You only needs half as much food, water, and sleep compared to your race to survive.
  • 3 HD: You are immune to fatigue, and anything that would cause you to become exhausted makes you fatigued instead.
  • 8 HD: You become immune to disease and poison. You also gain a +4 enhancement bonus on fortitude save against spells and spell-like abilities.
  • 15 HD: You gain regeneration 5/fire or acid. If you become immune to both energy types, you lose the regeneration and gains fast healing 10.



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Facts about "Wanderer (3.5e Feat)"
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUndiscussed +
SummaryYou have no home and wander the land; you are a drifter; a nomad; at home everywhere. +
TitleWanderer +
TypeArchetype +