Difference between revisions of "Meteor Crash (3.5e Maneuver)"

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|save=[[Reflex]] half, see text
 
|save=[[Reflex]] half, see text
 
|summary=You crash down at high speed from the sky, cratering the area or an unfortunate foe underneath.}}
 
|summary=You crash down at high speed from the sky, cratering the area or an unfortunate foe underneath.}}
As you initiate this maneuver, you plunge down using the forces of gravity to accelerate the momentum and velocity of your fall. You immediately plunge 20 feet per initiator level. If you land on an empty square and plunge at least 100 feet you cause an explosion which deals 15d6 + your [[Intelligence]] in fire and bludgeoning damage in a 20-ft.-radius spread, a [[Reflex]] save halves this damage. The explosion leave difficult terrain in it wake and any creature who failed the reflex save is knocked [[SRD:Prone|prone]] and is moved at the outer edge of the radius. You do not take falling damage, or damage from the explosion.  
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As you initiate this maneuver, you plunge down using the forces of gravity to accelerate the momentum and velocity of your fall. You immediately plunge 20 feet per initiator level. If you land on an empty square and plunge at least 100 feet you cause an explosion which deals 10d6 + your [[Intelligence]] in fire and bludgeoning damage in a 20-ft.-radius spread, a [[Reflex]] save halves this damage. The explosion leave difficult terrain in it wake and any creature who failed the reflex save is knocked [[SRD:Prone|prone]] and is moved at the outer edge of the radius. You do not take falling damage, or damage from the explosion.  
  
 
If you aim to land on a creature you deal 1d8 bludgeoning damage per initiator level (max 20d8) + your [[Intelligence]] modifier, but it is limited to 1d8 for each 5 feet you plunge (so a 10 feet fall only deals 2d8 damage). You take half the damage dealt to the target. If you wear medium armor you deal an additional 1d8 damage, and an additional 2d8 if you wear heavy armor. The creature is cratered into the ground, both made [[SRD:Prone|prone]] and [[Immobilized (3.5e Condition)|immobilized]] for 1 round. The creature may make a [[Reflex]] save to halves the damage and negate being cratered into the ground.  
 
If you aim to land on a creature you deal 1d8 bludgeoning damage per initiator level (max 20d8) + your [[Intelligence]] modifier, but it is limited to 1d8 for each 5 feet you plunge (so a 10 feet fall only deals 2d8 damage). You take half the damage dealt to the target. If you wear medium armor you deal an additional 1d8 damage, and an additional 2d8 if you wear heavy armor. The creature is cratered into the ground, both made [[SRD:Prone|prone]] and [[Immobilized (3.5e Condition)|immobilized]] for 1 round. The creature may make a [[Reflex]] save to halves the damage and negate being cratered into the ground.  

Latest revision as of 19:05, 5 June 2022

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Author: Leziad (talk)
Date Created: 22nd August 2019
Status: Complete
Editing: Clarity edits only please
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Meteor Crash
Unseen Shackles (Strike)
Level: 6
Prerequisite: Three Unseen Shackles maneuvers
Initiation Action: Full-round action
Range: See Text
Target: One Creature, object or empty square
Duration: Instantaneous
Saving Throw: Reflex half, see text

As you initiate this maneuver, you plunge down using the forces of gravity to accelerate the momentum and velocity of your fall. You immediately plunge 20 feet per initiator level. If you land on an empty square and plunge at least 100 feet you cause an explosion which deals 10d6 + your Intelligence in fire and bludgeoning damage in a 20-ft.-radius spread, a Reflex save halves this damage. The explosion leave difficult terrain in it wake and any creature who failed the reflex save is knocked prone and is moved at the outer edge of the radius. You do not take falling damage, or damage from the explosion.

If you aim to land on a creature you deal 1d8 bludgeoning damage per initiator level (max 20d8) + your Intelligence modifier, but it is limited to 1d8 for each 5 feet you plunge (so a 10 feet fall only deals 2d8 damage). You take half the damage dealt to the target. If you wear medium armor you deal an additional 1d8 damage, and an additional 2d8 if you wear heavy armor. The creature is cratered into the ground, both made prone and immobilized for 1 round. The creature may make a Reflex save to halves the damage and negate being cratered into the ground.

If the creature survives the attack, you land in the closest adjacent space. If the creature perishes, you crush it beneath you and land in its square.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesUnseen Shackles

Leziad's Homebrew (4523 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
DisciplineUnseen Shackles +
Identifier3.5e Maneuver +
Level6 +
RatingUndiscussed +
SummaryYou crash down at high speed from the sky, cratering the area or an unfortunate foe underneath. +
TitleMeteor Crash +
TypeStrike +