Difference between revisions of "Levitate, Hostile (3.5e Spell)"

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|author_name=Leziad
 
|author_name=Leziad
 
|date_created=2nd December 2014
 
|date_created=2nd December 2014
|status=Finished
+
|status=Complete
 
|balance=High}}
 
|balance=High}}
  
 
<onlyinclude>{{3.5e Spell
 
<onlyinclude>{{3.5e Spell
|name=Greater Levitate
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|name=Hostile Levitate
 
|school=Transmutation  
 
|school=Transmutation  
 
|subschool=
 
|subschool=
 
|desc=
 
|desc=
|lvl=Sorcerer/Wizard 4
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|lvl=Sorcerer/Wizard 3
 
|comp=V, S
 
|comp=V, S
 
|casttime=1 standard action
 
|casttime=1 standard action
|range=Personal or close (25 ft. + 5 ft./2 levels)
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|range=Close (25 ft. + 5 ft./2 levels)
|dur=1 minute/level (D)
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|dur=1 Round/level (D)
|tsea=ts
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|tsea=t
|subj=One creature/level
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|subj=One creature or one object (total weight up to 100 lb./level)
|save=Will Negate
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|save=Will Negate, Reflex Negate
 
|sr=No
 
|sr=No
|summary=A better version of the levitate spell.
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|summary=A offensive version of the levitate spell which can deal heavy damage but last a short time.
 
}}
 
}}
  
As [[SRD:Levitate|''levitate'']] except for the change noted above and in the following text. You may move any number of target at the same time, however all target must make the same movement (by example you may move 3 creature up by 20 feet as a move action). At the beginning of it turn, each unwilling target may attempt another saving throw to negate the effect, possibly taking quite a fall on a success.  
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This spell function similarly as the [[SRD:Levitate|''levitate'']] spell, but can be used to levitate a foe against their will. Beside the normal effect of [[SRD:Levitate|''levitate'']] , the target is [[Immobilized (3.5e Condition)|Immobilized]] for the duration of the spell. As a full-round action the target may attempt to break free of this spell by making another [[Will]] save, ending the spell on a success. If a creature teleport or otherwise end the [[Immobilized (3.5e Condition)|Immobilization]] the effect ends for them. 
  
As a standard action you can cause a creature affected by greater levitate to smash into the ground with great force, immediately landing [[SRD:Prone|''prone'']] and taking 1d6 damage for each 5 feet it fell (to a maximum of 20d6, this is not not falling damage). Doing so end the spell for the particular target. </onlyinclude>
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As a standard action you may violently smash the target against the ground with great force, dealing 1d6 damage per caster level, to a maximum of 1d6 damage per 5 feet the creature was above ground (max 20d6) and the target lands [[SRD:Prone|prone]]. This stack with actual falling damage dealt by the fall. Upon doing so the spell immediately ends.
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If you cast this spell in a slot two levels higher, you may make it Mass Hostile Levitate, which affects all creatures in a 20-ft.-radius spread. You may exclude any number of creatures as a full-round action. You alter the altitude of all targets at the same time, or an individual creature as a move action.
  
  

Latest revision as of 00:08, 21 January 2022

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Author: Leziad (talk)
Date Created: 2nd December 2014
Status: Complete
Editing: Clarity edits only please
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Hostile Levitate
Transmutation
Level: Sorcerer/Wizard 3
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature or one object (total weight up to 100 lb./level)
Duration: 1 Round/level (D)
Saving Throw: Will Negate, Reflex Negate
Spell Resistance: No

This spell function similarly as the levitate spell, but can be used to levitate a foe against their will. Beside the normal effect of levitate , the target is Immobilized for the duration of the spell. As a full-round action the target may attempt to break free of this spell by making another Will save, ending the spell on a success. If a creature teleport or otherwise end the Immobilization the effect ends for them.

As a standard action you may violently smash the target against the ground with great force, dealing 1d6 damage per caster level, to a maximum of 1d6 damage per 5 feet the creature was above ground (max 20d6) and the target lands prone. This stack with actual falling damage dealt by the fall. Upon doing so the spell immediately ends.

If you cast this spell in a slot two levels higher, you may make it Mass Hostile Levitate, which affects all creatures in a 20-ft.-radius spread. You may exclude any number of creatures as a full-round action. You alter the altitude of all targets at the same time, or an individual creature as a move action.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Leziad's Homebrew (4524 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
ComponentV + and S +
Identifier3.5e Spell +
LevelKi Master 4 + and Sorcerer/Wizard 4 +
RangeOther +
Rated ByEiji-kun +
RatingRating Pending +
SchoolTransmutation +
SummaryA better version of the levitate spell. +
TitleLevitate, Hostile +