Difference between revisions of "Barbed Caltrops (3.5e Equipment)"

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== Barbed Caltrops ==
 
== Barbed Caltrops ==
[[Summary::These caltrops are barbed, they catch on insides easily.| ]]
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[[Summary::These caltrops are barbed, they catch on insides of the victim easily.| ]]
  
Barbed caltrops are like regular caltrops but with a few exceptions, these caltrops were made to cause pain and bleeding . If the barbed caltrops succeed on the attack, the creature has stepped on one. The barbed caltrop deals 1 point of damage, then causes 1 bleed damage a round until a dc 20 heal check is done or the application of a cure spell or some other healing magic . Removing the caltrop causes 1d3 damage. Also the creature’s speed is reduced by one-half because its foot is wounded. This movement penalty lasts for 48 hours, or until the creature is successfully treated with a DC 25 Heal check, or until it receives at least 3 points of magical curing. A charging or running creature must immediately stop if it steps on a barbed caltrop. Any creature moving at half speed or slower can pick its way through a bed of barbed caltrops with no trouble.
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Barbed caltrops are like regular caltrops but with a few exceptions: these caltrops were made to cause pain and bleeding . If the barbed caltrops succeed on the attack, the creature has stepped on one. The barbed caltrop deals 1 point of damage, then causes 1 point of bleed damage per round for 1 minute or until a DC 20 [[Heal]] check is passed or after the application of any amount of healing magic.  
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Removing the caltrop causes 1d3 damage unless a DC 20 [[Heal]] check is passed. Also the creature’s speed is reduced by one-half because of the wound to the lower limb. This movement penalty lasts for 48 hours (2 days), or until the creature is successfully treated with a DC 25 [[Heal]] check, or until it receives at least 3 points of magical healing.  
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A charging or running creature must immediately stop if it steps on a barbed caltrop. Any creature moving at half speed or slower can pick its way through a bed of barbed caltrops with no trouble.
  
 
[[SRD:Craft Skill|Craft]] (Tools) DC [[Craft DC::15]]. Market Price [[Cost::25 gp]].
 
[[SRD:Craft Skill|Craft]] (Tools) DC [[Craft DC::15]]. Market Price [[Cost::25 gp]].

Latest revision as of 19:28, 18 January 2022

Homebrew.png
Author: balmz (talk)
Date Created: feb 4 2018
Status: tbc
Editing: Clarity edits only please
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Barbed Caltrops[edit]

Barbed caltrops are like regular caltrops but with a few exceptions: these caltrops were made to cause pain and bleeding . If the barbed caltrops succeed on the attack, the creature has stepped on one. The barbed caltrop deals 1 point of damage, then causes 1 point of bleed damage per round for 1 minute or until a DC 20 Heal check is passed or after the application of any amount of healing magic.

Removing the caltrop causes 1d3 damage unless a DC 20 Heal check is passed. Also the creature’s speed is reduced by one-half because of the wound to the lower limb. This movement penalty lasts for 48 hours (2 days), or until the creature is successfully treated with a DC 25 Heal check, or until it receives at least 3 points of magical healing.

A charging or running creature must immediately stop if it steps on a barbed caltrop. Any creature moving at half speed or slower can pick its way through a bed of barbed caltrops with no trouble.

Craft (Tools) DC 15. Market Price 25 gp.



Back to Main Page3.5e HomebrewEquipmentAdventuring Gear

Authorbalmz +
Cost25 gp +
Craft DC15 +
Identifier3.5e Equipment +
RatingUnrated +
SummaryThese caltrops are barbed, they catch on insides of the victim easily. +
TitleBarbed Caltrops +