Difference between revisions of "Cold Manipulation (3.5e Feat)"
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|benefit=Upon taking this feat, you gain access to the three following special abilities: | |benefit=Upon taking this feat, you gain access to the three following special abilities: | ||
− | * ''Freeze Wounds {{Su}}:'' As a standard action, you can grant yourself a number of temporary hit points equal to twice your character level, up to a maximum of the difference between your max hit point and current hit points. While these temporary hit points are active all bleeding effect you suffer from are suppressed. These temporary hit points last for 1 minute per level or until depleted. You lose 1 temporary hit point for each point of fire damage that would be dealt to you, this is in addition to taking the damage and is dealt even if you are resistant to the fire damage. Each time you use this ability you take | + | * ''Freeze Wounds {{Su}}:'' As a standard action, you can grant yourself a number of temporary hit points equal to twice your character level, up to a maximum of the difference between your max hit point and current hit points. While these temporary hit points are active all bleeding effect you suffer from are suppressed. These temporary hit points last for 1 minute per level or until depleted. You lose 1 temporary hit point for each point of fire damage that would be dealt to you, this is in addition to taking the damage and is dealt even if you are resistant to the fire damage. Each time you use this ability you take 1d6 points of cold damage, which cannot be prevented unless you have the [cold] subtype. |
* ''Hoary Hands {{Su}}:'' As a swift action you can freeze one or more of your hands solid. This effectively grants the effect of a [[SRD:Locked Gauntlets|locked gauntlet]] to the frozen hands. Alternatively, if the hand was placed alongside a surface, you stick to that surface. You can dismiss this effect as a free action usable outside of your own turn. | * ''Hoary Hands {{Su}}:'' As a swift action you can freeze one or more of your hands solid. This effectively grants the effect of a [[SRD:Locked Gauntlets|locked gauntlet]] to the frozen hands. Alternatively, if the hand was placed alongside a surface, you stick to that surface. You can dismiss this effect as a free action usable outside of your own turn. | ||
− | * ''Ice | + | * ''Ice Sculptor {{Sp}}:'' You can replicate the effect of [[SRD:Stone Shape|''stone shape'']] at-will, except only for snow and ice instead of stone. |
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Latest revision as of 22:22, 27 December 2021
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Cold Manipulation [General]
Prerequisites: Cryokinesis or Greater Cold FocusFrostburnBenefit: Upon taking this feat, you gain access to the three following special abilities:
- Freeze Wounds (Su): As a standard action, you can grant yourself a number of temporary hit points equal to twice your character level, up to a maximum of the difference between your max hit point and current hit points. While these temporary hit points are active all bleeding effect you suffer from are suppressed. These temporary hit points last for 1 minute per level or until depleted. You lose 1 temporary hit point for each point of fire damage that would be dealt to you, this is in addition to taking the damage and is dealt even if you are resistant to the fire damage. Each time you use this ability you take 1d6 points of cold damage, which cannot be prevented unless you have the [cold] subtype.
- Hoary Hands (Su): As a swift action you can freeze one or more of your hands solid. This effectively grants the effect of a locked gauntlet to the frozen hands. Alternatively, if the hand was placed alongside a surface, you stick to that surface. You can dismiss this effect as a free action usable outside of your own turn.
- Ice Sculptor (Sp): You can replicate the effect of stone shape at-will, except only for snow and ice instead of stone.
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Facts about "Cold Manipulation (3.5e Feat)"
Article Balance | Very High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Cryokinesis or Greater Cold FocusFrostburn + |
Rating | Undiscussed + |
Summary | You gain three special maneuvers related to your ability to manipulate ice and cold. + |
Title | Cold Manipulation + |
Type | General + |