Difference between revisions of "Fighting Style (5e)"

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==Archery==
 
==Archery==
 
<ref name="srd5">{{Cite Pub|SRD-OGL v5.1}}</ref> You gain +2 bonus to {{srd5lc|Attack Roll}}s you make with {{srd5lc|Ranged Weapon}}s.<br /> ''This style is used by: {{SRD5|Fighter}}s, {{SRD5|Ranger}}s''
 
<ref name="srd5">{{Cite Pub|SRD-OGL v5.1}}</ref> You gain +2 bonus to {{srd5lc|Attack Roll}}s you make with {{srd5lc|Ranged Weapon}}s.<br /> ''This style is used by: {{SRD5|Fighter}}s, {{SRD5|Ranger}}s''
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[[image:butt.jpg]]
 
==Blessed Warrior==
 
==Blessed Warrior==
 
''optional fighting style''<br />
 
''optional fighting style''<br />

Revision as of 04:34, 30 October 2021

Archery

[1] You gain +2 bonus to attack rolls you make with ranged weapons.
This style is used by: Fighters, Rangers Butt.jpg

Blessed Warrior

optional fighting style
[2] You learn two cantrips of your choice from the cleric spell list. They count as paladin spells for you, and Charisma is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the cleric spell list.(unofficial summation)
This style is used by: Paladins

Blind Fighting

optional fighting style
[2] Being unable to see a creature doesn’t impose disadvantage on your attack rolls against it, provided the creature isn’t hidden from you..(unofficial summation)
This style is used by: Fighters, Paladins, Rangers

Close Quarters Shooter

UA
[3] You are trained in making ranged attacks at close quarters. When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. You have a +1 bonus to attack rolls on ranged attacks.

This style is used by: Fighters, Paladins, Rangers

Defense

[1] While you are wearing armor, you gain a +1 bonus to AC.
This style is used by: Fighters, Paladins, Rangers

Druidic Warrior

optional fighting style
[2] You learn two cantrips of your choice from the druid spell list. They count as ranger spells for you, and Wisdom is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the druid spell list.(unofficial summation)
This style is used by: Rangers

Dueling

[1] When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
This style is used by: Fighters, Paladins, Rangers

Interception

optional fighting style
[2] When a creature you can see hits a target that is within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.(unofficial summation)
This style is used by: Fighters, Paladins

Great Weapon Fighting

[1] When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
This style is used by: Fighters, Paladins

Mariner

UA
[4] As long as you not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to armor class.

This style is used by: Fighters, Paladins, Rangers

Protection

[1] When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
This style is used by: Fighters, Paladins

Tunnel Fighter

UA
[3] You excel at defending narrow passages, doorways, and other tight spaces...

This style is used by: Fighters, Paladins, Rangers

Superior Technique

optional fighting style
[2] Gain a maneuver. Gain one Superiority Die (see Battle Master).(unofficial summation)
This style is used by: Fighters

Thrown Weapon Fighting

optional fighting style
[2] You can draw a weapon that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +1 bonus to the damage roll.(unofficial summation)
This style is used by: Fighters, Rangers

Two-Weapon Fighting

Also see: SRD5:Two-Weapon Fighting

[1] When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
This style is used by: Fighters, Rangers

Unarmed Fighting

optional fighting style
[2] Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier. If you strike with two free hands, the d6 becomes a d8. When you successfully start a grapple, you can deal 1d4 bludgeoning damage to the grappled creature. Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack.(unofficial summation)
This style is used by: Fighters, Paladins, Rangers

Sources and Notes

UA: Unearthed Arcana Rules are "DM optional" and not permitted in Adventure League play.


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