Difference between revisions of "Fighting Style (5e)"

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(Interception)
(Close Quarters Shooter)
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==Close Quarters Shooter==
 
==Close Quarters Shooter==
<div style="display:block; float:right;">[[Unearthed Arcana|UA]]</div><ref name="uauc">{{Cite Pub|UA Underdark Characters}}. {{5ed|Unearthed Arcana}}</ref> You are trained in making ranged attacks at close quarters...<br />
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<div style="display:block; float:right;">[[Unearthed Arcana|UA]]</div><ref name="uauc">{{Cite Pub|UA Underdark Characters}}. {{5ed|Unearthed Arcana}}</ref> You are trained in making ranged attacks at close quarters. When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. You have a +1 bonus to attack rolls on ranged attacks.<br />
 
''This style is used by: Fighters, Paladins, Rangers''
 
''This style is used by: Fighters, Paladins, Rangers''
  

Revision as of 18:44, 29 October 2021

Archery

[1] You gain +2 bonus to attack rolls you make with ranged weapons.
This style is used by: Fighters, Rangers

Blessed Warrior

optional fighting style
[2] Bonus cantrips.(unofficial summation)
This style is used by: Paladins

Blind Fighting

optional fighting style
[2] Gain short range blindsight.(unofficial summation)
This style is used by: Fighters, Paladins, Rangers

Close Quarters Shooter

UA
[3] You are trained in making ranged attacks at close quarters. When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. You have a +1 bonus to attack rolls on ranged attacks.

This style is used by: Fighters, Paladins, Rangers

Defense

[1] While you are wearing armor, you gain a +1 bonus to AC.
This style is used by: Fighters, Paladins, Rangers

Druidic Warrior

optional fighting style
[2] Bonus cantrips.(unofficial summation)
This style is used by: Rangers

Dueling

[1] When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
This style is used by: Fighters, Paladins, Rangers

Interception

optional fighting style
[2] When a creature you can see hits a target that is within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.(unofficial summation)
This style is used by: Fighters, Paladins

Great Weapon Fighting

[1] When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
This style is used by: Fighters, Paladins

Mariner

UA
[4] ...Mariners can defend themselves without relying on heavy armor or bulky shields.

This style is used by: Fighters, Paladins, Rangers

Protection

[1] When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
This style is used by: Fighters, Paladins

Tunnel Fighter

UA
[3] You excel at defending narrow passages, doorways, and other tight spaces...

This style is used by: Fighters, Paladins, Rangers

Superior Technique

optional fighting style
[2] Gain a maneuver. Gain one Superiority Die (see Battle Master).(unofficial summation)
This style is used by: Fighters

Thrown Weapon Fighting

optional fighting style
[2] Can draw and attack with a thrown weapon as part of the same action. Gain bonus to damage with weapon when thrown.(unofficial summation)
This style is used by: Fighters, Rangers

Two-Weapon Fighting

Also see: SRD5:Two-Weapon Fighting

[1] When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
This style is used by: Fighters, Rangers

Unarmed Fighting

optional fighting style
[2] Greater damage with unarmed strike. Deal damage to creature you grapple.(unofficial summation)
This style is used by: Fighters

Sources and Notes

UA: Unearthed Arcana Rules are "DM optional" and not permitted in Adventure League play.


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