Difference between revisions of "Spider Savage (3.5e Prestige Class)"

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[[Summary::Evil martial class, with spider-like fighting and ability to summon a monstrous spider]]
 
[[Summary::Evil martial class, with spider-like fighting and ability to summon a monstrous spider]]
 
[[Length::10]]
 
[[Length::10]]
[[Minimum Level::6]]
+
[[Minimum Level::4]]
 
[[Base Attack Bonus Progression::Good]]
 
[[Base Attack Bonus Progression::Good]]
 
[[Fortitude Save Progression::Good]]
 
[[Fortitude Save Progression::Good]]
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{{quote
 
{{quote
 
|So... If I could take it all back, would I?... I'd wager that's what ''you're'' wishing now, isn't it?
 
|So... If I could take it all back, would I?... I'd wager that's what ''you're'' wishing now, isn't it?
|orig=Arenea Arci, Elvish Spider Savage
+
|orig=Renee Arci, Elvish Spider Savage
 
|src=The Journals of Clan Northwood
 
|src=The Journals of Clan Northwood
 
}}
 
}}
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{| class="{{d20}}"
 
{| class="{{d20}}"
|+ <div>{{#anc:Table: The Spider Savage}}</div>
+
|+ <div>{{Anchor|Table: The Spider Savage}}</div>
<p>Hit Die: 1d10</p>
+
<p>Hit Die: d10</p>
 
|-
 
|-
 
! rowspan="2" | Level
 
! rowspan="2" | Level
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|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
| 1st || +1 || +1 || +1 || +0
 
| 1st || +1 || +1 || +1 || +0
| class="left" | [[#Horrifying_Visage|Horrifying Visage]], [[#Spider_Climb|Spider Climb]]
+
| class="left" | [[#Ability_Bonus|Ability Bonus]], [[#Spider_Climb|Spider Climb]]
 
| 1d8 || +0 || +0ft
 
| 1d8 || +0 || +0ft
  
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
| 2nd || +2 || +2 || +1 || +0
 
| 2nd || +2 || +2 || +1 || +0
| class="left" | [[#Webs|Webs]] (with stacking)
+
| class="left" | [[#Webs|Webs]] (with stacking), [[#Horrifying_Visage|Horrifying Visage]]
 
| 1d8 || +0 || +0ft
 
| 1d8 || +0 || +0ft
  
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|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
| 4th || +4 || +3 || +2 || +1
 
| 4th || +4 || +3 || +2 || +1
| class="left" | [[#Spider_Empathy|Spider Empathy]], [[#Call_Monstrous_Spider_!|Call Monstrous Spider I]]
+
| class="left" | [[#Ability_Bonus|Ability Bonus]]
 
| 1d10 || +0 || +10ft
 
| 1d10 || +0 || +10ft
  
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
| 5th || +5 || +3 || +2 || +1
 
| 5th || +5 || +3 || +2 || +1
| class="left" | [[#Fangs|Fangs]]
+
| class="left" | [[#Poison_Fang|Poison Fang]]
 
| 1d10 || +1 || +10ft
 
| 1d10 || +1 || +10ft
  
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
| 6th || +6 || +4 || +2 || +2
 
| 6th || +6 || +4 || +2 || +2
| class="left" | [[#Call_Monstrous_Spider_!I|Call Monstrous Spider II]]
+
| class="left" | [[#Draining_Fang|Draining Fang]]
 
| 1d10 || +1 || +20ft
 
| 1d10 || +1 || +20ft
  
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
| 7th || +7 || +4 || +3 || +2
 
| 7th || +7 || +4 || +3 || +2
| class="left" | [[#Rend_Armor|Rend Armor]]
+
| class="left" | [[#Ability_Bonus|Ability Bonus]]
 
| 2d6 || +1 || +20ft
 
| 2d6 || +1 || +20ft
  
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
| 8th || +8 || +5 || +3 || +2
 
| 8th || +8 || +5 || +3 || +2
| class="left" | [[#Call_Monstrous_Spider_!II|Call Monstrous Spider III]]
+
| class="left" | [[#Rend_Armor|Rend Armor]]
 
| 2d6 || +1 || +20ft
 
| 2d6 || +1 || +20ft
  
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
| 9th || +9 || +5 || +3 || +3
 
| 9th || +9 || +5 || +3 || +3
| class="left" | [[#Poison_Fang|Poison Fang]], [[#Draining_Fang|Draining Fang]]
+
| class="left" | [[#Spider_Form|Spider Form]]
 
| 2d6 || +1 || +30ft
 
| 2d6 || +1 || +30ft
  
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
| 10th || +10 || +6 || +4 || +3
 
| 10th || +10 || +6 || +4 || +3
| class="left" | [[#Spider_Form|Spider Form]]
+
| class="left" | [[#Ability_Bonus|Ability Bonus]]
 
| 2d6 || +2 || +30ft
 
| 2d6 || +2 || +30ft
 
|-
 
|-
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'''Weapon and Armor Proficiency''' - A Spider Savage cannot be proficient in armor. In fact, he may prefer to wear only a woolen cloak to hide his disgustingly arachnidian features. For weapons, he may remain proficient in whatever weapons he used before taking on this prestige class, but he gains proficiency with web shooters at level 2 and with fangs at level 5.
 
'''Weapon and Armor Proficiency''' - A Spider Savage cannot be proficient in armor. In fact, he may prefer to wear only a woolen cloak to hide his disgustingly arachnidian features. For weapons, he may remain proficient in whatever weapons he used before taking on this prestige class, but he gains proficiency with web shooters at level 2 and with fangs at level 5.
  
'''Spider Savage Abilities''' - A Spider Savage's class levels may stack with his former monk or spider-monk class levels for determining his unarmed damage, unarmored AC bonus, and unarmored speed bonus. If any of these are unspecified by his former class, use the chart provided above.
+
'''Spider-Monk Abilities''' - A Spider Savage's class levels may stack with his former monk or spider-monk class levels for determining his unarmed damage, unarmored AC bonus, and unarmored speed bonus. If any of these are unspecified by his former class, use the chart provided above.
 +
 
 +
'''{{Anchor|Ability Bonus}} {{Ex}}:''' Spider savages grow in physical prowess much faster than other classes do. At 1st level, and every third level after that, they gain a +1 Ability bonus to either Strength, Dexterity, or Constitution (whichever the spider savage chooses). This is in addition to any other Ability bonuses gained through normal level-ups.
  
 
'''{{Anchor|Spider Climb}} {{Ex}}''' - At first level, the Spider Savage may use the version of [[Spider-Monk_(3.5e_Class)#Spider_Climb|Spider Climb]] as seen in the [[Spider-Monk_(3.5e_Class)|Spider-Monk]] class. Levels in Spider Savage stack with levels in Spider-Monk for determining spider climbing speed.<br/> - If the character's total levels in Spider Savage and Spider-Monk reach 16, then he automatically gets the Spider-Monk feature [[Spider-Monk_(3.5e_Class)#True_Spider_Climb|True Spider Climb]].
 
'''{{Anchor|Spider Climb}} {{Ex}}''' - At first level, the Spider Savage may use the version of [[Spider-Monk_(3.5e_Class)#Spider_Climb|Spider Climb]] as seen in the [[Spider-Monk_(3.5e_Class)|Spider-Monk]] class. Levels in Spider Savage stack with levels in Spider-Monk for determining spider climbing speed.<br/> - If the character's total levels in Spider Savage and Spider-Monk reach 16, then he automatically gets the Spider-Monk feature [[Spider-Monk_(3.5e_Class)#True_Spider_Climb|True Spider Climb]].
 
'''{{Anchor|Horrifying Visage}} {{Ex}}''' - At level one, the eldritch mutations of the Spider Savage already make it a fearful sight to behold, so it gains +6 to its inherent Intimidate skill.
 
  
 
'''{{Anchor|Webs}} {{Ex}}''' - At 2nd level, the Spider Savage gains the ability to produce and shoot [[Spider-Monk_(3.5e_Class)#Webs|webs]].<br/>
 
'''{{Anchor|Webs}} {{Ex}}''' - At 2nd level, the Spider Savage gains the ability to produce and shoot [[Spider-Monk_(3.5e_Class)#Webs|webs]].<br/>
 
'''Produce Webs (stacking)''' - If a Spider Savage has already learned Produce Webs from being a [[Spider-Monk_(3.5e_Class)|Spider-Monk]], then every level modifier in this class stacks with those levels. Furthermore, a Spider Savage may choose to continue letting his webs grow stronger as they are, or modify them to become [[Spider_Savage_(3.5e_Prestige_Class)#Produce_Razor_Webs|Razor Webs]] as described below.<br/>
 
'''Produce Webs (stacking)''' - If a Spider Savage has already learned Produce Webs from being a [[Spider-Monk_(3.5e_Class)|Spider-Monk]], then every level modifier in this class stacks with those levels. Furthermore, a Spider Savage may choose to continue letting his webs grow stronger as they are, or modify them to become [[Spider_Savage_(3.5e_Prestige_Class)#Produce_Razor_Webs|Razor Webs]] as described below.<br/>
 
'''Shoot Webs (stacking)''' - If the Spider Savage already knows this feat from being a [[Spider-Monk_(3.5e_Class)|Spider-Monk]], then shooting distance stacks with those levels and add +1 to ranged attacks.
 
'''Shoot Webs (stacking)''' - If the Spider Savage already knows this feat from being a [[Spider-Monk_(3.5e_Class)|Spider-Monk]], then shooting distance stacks with those levels and add +1 to ranged attacks.
 +
 +
'''{{Anchor|Horrifying Visage}} {{Ex}}''' - At level two, the eldritch mutations of the Spider Savage already make it a fearful sight to behold, so it gains +6 to its inherent Intimidate skill.
  
 
'''{{Anchor|Carapace}} (Ex)''' - Starting level 3, the Spider-Savage's skin begins to harden to an exoskeleton of tough plates, giving it a +1 natural armor bonus to AC for every Spider Savage level/3. This stacks with unarmored AC bonuses. For example, at class level 6, the spider savage would have an AC bonus of +3 (+1 unarmored bonus, +2 natural).
 
'''{{Anchor|Carapace}} (Ex)''' - Starting level 3, the Spider-Savage's skin begins to harden to an exoskeleton of tough plates, giving it a +1 natural armor bonus to AC for every Spider Savage level/3. This stacks with unarmored AC bonuses. For example, at class level 6, the spider savage would have an AC bonus of +3 (+1 unarmored bonus, +2 natural).
  
'''{{Anchor|Spider Empathy}} {{Ex}}''' - A Spider-Savage can now use body language, vocalizations, and demeanor to improve the attitude of spiders. This ability functions just like a Diplomacy check to improve the attitude of a person. The Spider Savage rolls 1d20 and adds his Spider Savage level + Intelligence bonus to determine the spider empathy check result.<br/> - To use spider empathy, the Spider Savage and the spider must be no more than 30 feet of one another under normal visibility conditions.
+
'''{{Anchor| Poison Fang}} {{Ex}}''' - At 5th level, the Spider Savage's mouth has metamorphosed into a spider's chelicerae, complete with piercing fangs. Consider this a new weapon that cannot be used with ''Flurry of Blows'', but can be used for damage in a grapple attack, and does damage of 1d8 + [[SRD:Strength|Str]]. A spider savage's fangs may also gain a poisoning effect. Once per class level per day, he may call one fang attack to be a ''Poison Fang''! This must be called before the attack roll is made. If it misses, he may not try again until the next round. If it hits, the opponent must make a Fortitude save (DC 10 + Spider Savage level + [[SRD:Constitution|Con]]) or be poisoned. Poisoning causes [[SRD:Constitution|Constitution]] damage of 1d4/round.
 
 
'''{{Anchor|Call Monstrous Spider I}} {{Ex}}''' - At level 4, a Spider Savage can use this ability once/day to summon a [[SRD:Monstrous_Spider|monstrous spider]]. This ability functions exactly like the spell [[Summon_Spider_II_(3.5e_Spell)|''summon spider II'']] except that the spider must appear through an available entrance, so long as there is room for it.<br/> - This ability improves at levels 6 and 8.
 
 
 
'''{{Anchor|Fangs}} {{Ex}}''' - At 5th level, the Spider Savage's mouth has metamorphosed into a spider's chelicerae, complete with piercing fangs. Consider this a new weapon that cannot be used with ''Flurry of Blows'', but can be used for damage in a grapple attack, and does damage with 1d10.
 
 
 
'''{{Anchor|Call Monstrous Spider II}} {{Ex}}''' - By level 6, the Spider Savage's ability to call monstrous spiders increases to act like [[Summon_Spider_III_(3.5e_Spell)|''summon spider III'']].
 
 
 
'''{{Anchor|Rend Armor}} {{Ex}}''' - Starting at level 7, the Spider Savage's hands more closely resemble the tarsus at the end of a spider's leg. These appendages now have the potential to rend an opponent's armor. This attack counts as a full attack action, using two hands and it deals 4d6 + [[SRD:Strength|Str]] points of damage to the opponent's armor. Creatures not wearing armor take this damage to their HP. Armor reduced to 0 hit points is destroyed. Damaged armor may be repaired with a successful Craft (armorsmithing) check.
 
 
 
'''{{Anchor|Call Monstrous Spider III}} {{Ex}}''' - By level 8, the Spider Savage's ability to call monstrous spiders increases to act like [[Summon_Spider_IV_(3.5e_Spell)|''summon spider IV'']].
 
  
'''{{Anchor|Poison Fang}} {{Ex}}''' - At 9th level, a Spider Savage's fangs may gain a poisoning effect. Once per Spider Savage level per day, he may call one fang attack to be a ''Poison Fang''! This must be called before the attack roll is made. If it misses, he may not try again until the next round. If it hits, the opponent must make a Fortitude save (10 + Spider Savage level + Str) or be poisoned. Poisoning causes Constitution damage of 1d4/round.
+
'''{{Anchor|Draining Fang}} {{Ex}}''' - At 6th level, when not using the Poison Fang attack, the Spider Savage may use fangs as a draining attack. Half the total damage dealt to the target is then transferred to the HP of the Spider Savage.
  
'''{{Anchor|Draining Fang}} {{Ex}}''' - At 9th level, when not using the Poison Fang attack, the Spider Savage may use fangs as a vampiric attack. Half the total damage dealt to the target is then transferred to the HP of the Spider Savage.
+
'''{{Anchor|Rend Armor}} {{Ex}}''' - Starting at level 8, the Spider Savage's hands more closely resemble the tarsus at the end of a spider's leg. These appendages now have the potential to rend an opponent's armor. This attack counts as a full attack action, using two hands and it deals 4d6 + [[SRD:Strength|Str]] points of damage to the opponent's armor. Creatures not wearing armor take this damage to their HP. Armor reduced to 0 hit points is destroyed. Damaged armor may be repaired with a successful Craft (armorsmithing) check.
  
'''{{Anchor|Spider Form}} {{Su}}''' - At 10th level, a Spider Savage may transform into a medium-sized spider once per day. The effect lasts for 1 minute each time. During this time, the Spider Savage retains all previous knowledge, feats, and other attributes, but loses the ability to communicate with intelligent beings.<br/> - This spider form is not exactly like the [[SRD:Medium_Monstrous_Spider|medium monstrous spider]], but think of it more as a ''super spider''. The Spider Savage in this form gains a +10 communication bonus when using ''Spider Empathy''. Furthermore, he gains +10 to all Climb checks, +1 to attack and damage, and does damage with an additional d6 for every attack. He cannot use ''Flurry of Blows'' or any artificial weapons in this form, but may otherwise make natural spider attacks (web shooter, unarmed strike, grapple, fang) as usual.<br/> - The web shooters are man-made, and so can't be used. Luckily, this beast form makes its own biological webs using a Craft(webs) check x2. These natural webs have all the same properties as the Spider Savage's artificial stuff. Webbing gained in this way is temporary and is not usable after the ''Spider Form'' effect ends.<br/> - When the effect ends, the Spider Savage feels fatigued for 1d4 rounds.
+
'''{{Anchor|Spider Form}} {{Su}}''' - At 9th level, a Spider Savage may transform into a medium-sized spider once per day. The effect lasts for 1 minute each time. During this time, the Spider Savage retains all previous knowledge, feats, and other attributes, but loses the ability to communicate with intelligent beings.<br/> - This spider form is not exactly like the [[SRD:Medium_Monstrous_Spider|medium monstrous spider]], but think of it more as a ''super spider''. The Spider Savage in this form gains a +10 communication bonus when using ''Spider Empathy''. Furthermore, he gains +10 to all Climb checks, +1 to attack and damage, and does damage with an additional d6 for every attack. He cannot use ''Flurry of Blows'' or any artificial weapons in this form, but may otherwise make natural spider attacks (web shooter, unarmed strike, grapple, fang) as usual.<br/> - When the effect ends, the Spider Savage feels [[Fatigued|fatigued]] for 1d4 rounds.
  
 
'''Special Feature:'''
 
'''Special Feature:'''
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====Fallen [[Spider-Monk_(3.5e_Class)|Spider-Monk]]====
 
====Fallen [[Spider-Monk_(3.5e_Class)|Spider-Monk]]====
  
Spider Savages who have levels in the Spider-Monk class (that is to say, are now ex-Spider-Monks) gain extra combat abilities as consolation for losing their extra senses.<br/>The Spider Savage gains features depending on how many levels in Spider-Monk he has taken.
+
Spider Savages who have levels in the Spider-Monk class (that is to say, are now ex-Spider-Monks) gain [[Sneak_Attack#Class_Features|Sneak Attack]] as consolation for losing their extra senses. They gain +1d6 of [[Sneak_Attack#Class_Features|sneak attack]] damage, beginning at Spider-Monk level 4, and increasing by +1d6 for every 3rd subsequent level in Spider-Monk (i.e. for levels 7, 10, 13, 16, and 19), to a maximum of +6d6.
 
 
{|
 
|-
 
| width="10%" | 4 || Gain [[Sneak_Attack#Class_Features|Sneak Attack]], beginning at Spider-Monk level 4, increasing by +1d6 for every 3rd subsequent level in Spider-Monk.
 
|-
 
| 5–6 || Gain [[SRD:Power_Attack|Power Attack]].
 
|-
 
| 7-9 || Gain [[SRD:Sunder|Sunder]].
 
|-
 
| 10-11 || Gain [[SRD:Cleave|Cleave]].
 
|-
 
|12 or more || Gain [[SRD:Great_Cleave|Great Cleave]] and [[SRD:Improved_Sunder|Improved Sunder]].
 
|}
 
  
 
====Ex-Spider Savage====
 
====Ex-Spider Savage====
  
 
The worst thing about being a Spider Savage is that he will have to live with his scars and deformities for the rest of his life, no matter what other classes he takes. His abject ugliness will forever make him shunned, an outcast from all societies. He will never know love, but only pain and rage and the ecstasy of battle.<br/>Since this is an evil class, the Spider Savage could only take levels as another class that permits evil or complete a mission of atonement in order to cleanse himself of his evil taint.
 
The worst thing about being a Spider Savage is that he will have to live with his scars and deformities for the rest of his life, no matter what other classes he takes. His abject ugliness will forever make him shunned, an outcast from all societies. He will never know love, but only pain and rage and the ecstasy of battle.<br/>Since this is an evil class, the Spider Savage could only take levels as another class that permits evil or complete a mission of atonement in order to cleanse himself of his evil taint.
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Evil martial class, with spider-like fighting and ability to summon a monstrous spider 10 4 Good Good Good Poor Martial Maneuvers Other


Spider Savage[edit]

So... If I could take it all back, would I?... I'd wager that's what you're wishing now, isn't it?
—Renee Arci, Elvish Spider Savage, The Journals of Clan Northwood

The mysterious book known only as the "Labyrinthine Cypher" holds many secrets. Little by little, those secrets are decoded and divulged. To adepts, it becomes clear that a deep arcana, tempered by an artist's hand, went into the craft of the transformation magics revealed within. The spider transformation rituals may grant extraordinary power to noble champions of justice, or they may be perverted with selfish intent, thus creating a gnarled beast - a Spider Savage.

Becoming a Spider Savage[edit]

This is what happens when a Spider-Monk strays from the path of righteousness, or when another class attempts the transformation magic that creates a Spider-Monk, but with selfish intent.
This prestige class need not be limited to Spider-Monks (or even regular Monks), but the powers offered may also lure Barbarians, Fighters, Rogues, or even the occasional Ranger.

Entry Requirements
Alignment: Any Evil.
Base Attack Bonus: +3
Skills: Craft(any) 6 Ranks, Knowledge(arcana) 5 ranks; (These requirements can be ignored by a level-4 Spider-Monk turned evil)
Feats: Any one of: Unarmed Strike (from Monk), Improved Unarmed Strike, or Pugilist

Table: The Spider Savage

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Unarmed
Damage
AC
Bonus
Unarmored
Speed Bonus
Fort Ref Will
1st +1 +1 +1 +0 Ability Bonus, Spider Climb 1d8 +0 +0ft
2nd +2 +2 +1 +0 Webs (with stacking), Horrifying Visage 1d8 +0 +0ft
3rd +3 +2 +1 +1 Carapace 1d10 +0 +10ft
4th +4 +3 +2 +1 Ability Bonus 1d10 +0 +10ft
5th +5 +3 +2 +1 Poison Fang 1d10 +1 +10ft
6th +6 +4 +2 +2 Draining Fang 1d10 +1 +20ft
7th +7 +4 +3 +2 Ability Bonus 2d6 +1 +20ft
8th +8 +5 +3 +2 Rend Armor 2d6 +1 +20ft
9th +9 +5 +3 +3 Spider Form 2d6 +1 +30ft
10th +10 +6 +4 +3 Ability Bonus 2d6 +2 +30ft

Class Skills (4 + Int modifier per level)
The Spider Savage's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft(other) (Int), Craft(trapmaking) (Int), Craft(webs) (Int), Escape Artist (Dex), Hide (Dex), Intimidate(Cha), Jump (Str), Knowledge(arcana) (Int), Knowledge(dungeoneering) (Int), Knowledge(nature) (Int), Listen (Wis), Move Silently (Dex), Spot (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex).

Class Features[edit]

Weapon and Armor Proficiency - A Spider Savage cannot be proficient in armor. In fact, he may prefer to wear only a woolen cloak to hide his disgustingly arachnidian features. For weapons, he may remain proficient in whatever weapons he used before taking on this prestige class, but he gains proficiency with web shooters at level 2 and with fangs at level 5.

Spider-Monk Abilities - A Spider Savage's class levels may stack with his former monk or spider-monk class levels for determining his unarmed damage, unarmored AC bonus, and unarmored speed bonus. If any of these are unspecified by his former class, use the chart provided above.

Ability Bonus (Ex): Spider savages grow in physical prowess much faster than other classes do. At 1st level, and every third level after that, they gain a +1 Ability bonus to either Strength, Dexterity, or Constitution (whichever the spider savage chooses). This is in addition to any other Ability bonuses gained through normal level-ups.

Spider Climb (Ex) - At first level, the Spider Savage may use the version of Spider Climb as seen in the Spider-Monk class. Levels in Spider Savage stack with levels in Spider-Monk for determining spider climbing speed.
- If the character's total levels in Spider Savage and Spider-Monk reach 16, then he automatically gets the Spider-Monk feature True Spider Climb.

Webs (Ex) - At 2nd level, the Spider Savage gains the ability to produce and shoot webs.
Produce Webs (stacking) - If a Spider Savage has already learned Produce Webs from being a Spider-Monk, then every level modifier in this class stacks with those levels. Furthermore, a Spider Savage may choose to continue letting his webs grow stronger as they are, or modify them to become Razor Webs as described below.
Shoot Webs (stacking) - If the Spider Savage already knows this feat from being a Spider-Monk, then shooting distance stacks with those levels and add +1 to ranged attacks.

Horrifying Visage (Ex) - At level two, the eldritch mutations of the Spider Savage already make it a fearful sight to behold, so it gains +6 to its inherent Intimidate skill.

Carapace (Ex) - Starting level 3, the Spider-Savage's skin begins to harden to an exoskeleton of tough plates, giving it a +1 natural armor bonus to AC for every Spider Savage level/3. This stacks with unarmored AC bonuses. For example, at class level 6, the spider savage would have an AC bonus of +3 (+1 unarmored bonus, +2 natural).

Poison Fang (Ex) - At 5th level, the Spider Savage's mouth has metamorphosed into a spider's chelicerae, complete with piercing fangs. Consider this a new weapon that cannot be used with Flurry of Blows, but can be used for damage in a grapple attack, and does damage of 1d8 + Str. A spider savage's fangs may also gain a poisoning effect. Once per class level per day, he may call one fang attack to be a Poison Fang! This must be called before the attack roll is made. If it misses, he may not try again until the next round. If it hits, the opponent must make a Fortitude save (DC 10 + Spider Savage level + Con) or be poisoned. Poisoning causes Constitution damage of 1d4/round.

Draining Fang (Ex) - At 6th level, when not using the Poison Fang attack, the Spider Savage may use fangs as a draining attack. Half the total damage dealt to the target is then transferred to the HP of the Spider Savage.

Rend Armor (Ex) - Starting at level 8, the Spider Savage's hands more closely resemble the tarsus at the end of a spider's leg. These appendages now have the potential to rend an opponent's armor. This attack counts as a full attack action, using two hands and it deals 4d6 + Str points of damage to the opponent's armor. Creatures not wearing armor take this damage to their HP. Armor reduced to 0 hit points is destroyed. Damaged armor may be repaired with a successful Craft (armorsmithing) check.

Spider Form (Su) - At 9th level, a Spider Savage may transform into a medium-sized spider once per day. The effect lasts for 1 minute each time. During this time, the Spider Savage retains all previous knowledge, feats, and other attributes, but loses the ability to communicate with intelligent beings.
- This spider form is not exactly like the medium monstrous spider, but think of it more as a super spider. The Spider Savage in this form gains a +10 communication bonus when using Spider Empathy. Furthermore, he gains +10 to all Climb checks, +1 to attack and damage, and does damage with an additional d6 for every attack. He cannot use Flurry of Blows or any artificial weapons in this form, but may otherwise make natural spider attacks (web shooter, unarmed strike, grapple, fang) as usual.
- When the effect ends, the Spider Savage feels fatigued for 1d4 rounds.

Special Feature:

Produce Razor Webs (Ex) - A Spider Savage who evolved to this state from being a Spider-Monk may sacrifice strength of webbing in order to make them cause more damage. Once this feature is taken, webs become weaker in their Armor Class and Difficulty Class (for breaking, etc.) by 5, although they still grow in strength at the same rate as described here. Damage is also reduced by one die size (e.g. from 1d6 to 1d4). The size of the damage die increases at the same total level as it would in the Spider-Monk class.
- The webs are now covered in razor sharp barbs wherever the Spider Savage wants them to be (for example, an area in the middle of a line for creating a simple trap). Whenever anyone comes in contact with razor webs (friend and foe alike), they take damage. This counts for initial contact on a ranged web attack as well as delayed contact in the case of a net, trip-wire, etc. Additionally, a bound enemy would have to take this same damage on every Escape Artist attempt or Strength check to break their bonds (whether successful or not).
- On a critical hit during a ranged attack with razor webs, damage is x2.

Fallen Spider-Monk[edit]

Spider Savages who have levels in the Spider-Monk class (that is to say, are now ex-Spider-Monks) gain Sneak Attack as consolation for losing their extra senses. They gain +1d6 of sneak attack damage, beginning at Spider-Monk level 4, and increasing by +1d6 for every 3rd subsequent level in Spider-Monk (i.e. for levels 7, 10, 13, 16, and 19), to a maximum of +6d6.

Ex-Spider Savage[edit]

The worst thing about being a Spider Savage is that he will have to live with his scars and deformities for the rest of his life, no matter what other classes he takes. His abject ugliness will forever make him shunned, an outcast from all societies. He will never know love, but only pain and rage and the ecstasy of battle.
Since this is an evil class, the Spider Savage could only take levels as another class that permits evil or complete a mission of atonement in order to cleanse himself of his evil taint.

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Back to Main Page3.5e HomebrewClassesPrestige Classes

Article BalanceModerate +
AuthorNolanf +
Base Attack Bonus ProgressionGood +
Class AbilityMartial Maneuvers +
Class Ability ProgressionOther +
Fortitude Save ProgressionGood +
Identifier3.5e Prestige Class +
Length10 +
Minimum Level4 +
RatingUnrated +
Reflex Save ProgressionGood +
SummaryEvil martial class, with spider-like fighting and ability to summon a monstrous spider +
TitleSpider Savage +
Will Save ProgressionPoor +