Difference between revisions of "Miasma (3.5e Spell)"
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''An expanding wave of venom spread outwards from the skeleton mage's bones.'' | ''An expanding wave of venom spread outwards from the skeleton mage's bones.'' | ||
− | You release a pulse of poison into the air, forcing targets into the area to suffer 1d6 of [[Poison (3.5e Descriptor)|poison]] damage and be subject to the effects of the [[SRD:Poison|''poison'']] spell. A successful Fortitude save halves the damage and the effect of the poison. | + | You release a pulse of poison into the air, forcing targets into the area to suffer 1d6 of [[Poison (3.5e Descriptor)|poison]] damage per caster level (up to 20d6) and be subject to the effects of the [[SRD:Poison|''poison'']] spell. A successful Fortitude save halves the damage and the effect of the poison. |
Creatures immune to poison are still affected but they receive a +8 to the save and suffer only half of the poison damage and Constitution damage (so, if they pass the save, they suffer a quarter of the total damage). | Creatures immune to poison are still affected but they receive a +8 to the save and suffer only half of the poison damage and Constitution damage (so, if they pass the save, they suffer a quarter of the total damage). |
Revision as of 18:26, 18 August 2021
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Necromancy [Poison] | |
Level: | Dread Necromancer 6 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | 30 feet radius (9 meters) centered around the caster |
Area: | Creatures in the radius of the blast |
Duration: | Instantaneous |
Saving Throw: | Fortitude negates poison |
Spell Resistance: | Yes |
An expanding wave of venom spread outwards from the skeleton mage's bones.
You release a pulse of poison into the air, forcing targets into the area to suffer 1d6 of poison damage per caster level (up to 20d6) and be subject to the effects of the poison spell. A successful Fortitude save halves the damage and the effect of the poison.
Creatures immune to poison are still affected but they receive a +8 to the save and suffer only half of the poison damage and Constitution damage (so, if they pass the save, they suffer a quarter of the total damage).
Material Component: A vial of poison of 100 gp of value.
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