Difference between revisions of "Meteor Masher (3.5e Feat)"

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|types=Fighter, Tactical
 
|types=Fighter, Tactical
 
|summary=You gain several tactical maneuvers while wielding a meteor hammer.
 
|summary=You gain several tactical maneuvers while wielding a meteor hammer.
|prereqs=[[SRD:Weapon Focus|Weapon Focus]] ([https://aonprd.com/EquipmentWeaponsDisplay.aspx?ItemName=Meteor%20hammer Meteor Hammer])
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|prereqs=[[SRD:Weapon Focus|Weapon Focus]] ([[Meteor Hammer (3.5e Equipment)|Meteor Hammer]])
 
|fluff=<!-- Any non-mechanical flavor you want to show -->
 
|fluff=<!-- Any non-mechanical flavor you want to show -->
|benefit=You gain access to the four following tactical maneuvers when wielding a [https://aonprd.com/EquipmentWeaponsDisplay.aspx?ItemName=Meteor%20hammer Meteor Hammer]:
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|benefit=You gain access to the four following tactical maneuvers when wielding a [[Meteor Hammer (3.5e Equipment)|Meteor Hammer]]:
  
''Chain Grab {{Ex}}:'' You gain a +2 bonus to disarm and grapple check when wielding a meteor hammer, and may use it in a grapple as if it was a light weapon. While wielding a meteor hammer as a reach weapon, you are able to ensnare it around an object, allowing you to grab onto objects, poles and such as if you had a hand free. This doesn't allow you to activate magic items or wield weapons with your meteor hammer. While ensnaring an object you cannot attack with your meteor hammer and do not threaten with it.  
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''Chain Grab {{Ex}}:'' You gain a +2 bonus to disarm and grapple check when wielding a meteor hammer, and may use it in a grapple as if it was a light weapon. While wielding a meteor hammer as a reach weapon, you are able to ensnare it around an object, allowing you to grab onto objects, poles and such as if you had a hand free. This doesn't allow you to activate magic items or wield weapons with your meteor hammer.  
  
Additionally, once you strike a foe of no more than a size category larger than you with your meteor hammer you may ensnare it around it leg or body, making them unable to move in spaces no adjacent to you for 1 round. While your chain is ensnared, you cannot attack or threaten with your meteor hammer. The chain may be untangled, ending the effect, as a move action from your foe, or as a free action from you.
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''Fortress Shield {{Ex}}:'' When wielding your meteor hammer as a reach weapon, you increase the shield bonus to AC it grants to +2 and you teat one of your hand as being free. If you fight defensively or take the total defense action, increase the bonus to a +3 instead.
  
''Fortress Shield {{Ex}}:'' When wielding your meteor hammer as a reach weapon, you increase the shield bonus to AC it grants to +2. If you fight defensively or take the total defense action, increase the bonus to a +3 instead.
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''Meteor Throw {{Ex}}:'' You are able to use the meteor hammer as a thrown weapon with a range of 20 feet. You can throw the meteor hammer as if it was a one-handed thrown weapon. If you throw the meteor hammer within 10 feet of your natural reach, you are able to catch the chain and pull it back into your hands.  
 
 
''Meteor Throw {{Ex}}:'' You have learned how to throw one head of the hammer, to strike at a distance. Whenever you attack with your meteor hammer as a reach weapon you may attack with an additional 10 feet of reach, you do not threaten beyond your normal reach. After doing so you must spend a move action to retract the chain before attacking with your meteor hammer again.
 
  
 
''Storm from Above {{Ex}}:'' You are able to make heavy overhead strikes, dealing potentially massive damage but being relatively easy to dodge. Whenever you attack with your meteor hammer, you may take a -2 penalty to your attack roll. If you do, the critical threat of your meteor hammer for that attack becomes 19-20/x3.  
 
''Storm from Above {{Ex}}:'' You are able to make heavy overhead strikes, dealing potentially massive damage but being relatively easy to dodge. Whenever you attack with your meteor hammer, you may take a -2 penalty to your attack roll. If you do, the critical threat of your meteor hammer for that attack becomes 19-20/x3.  
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Latest revision as of 06:15, 12 August 2021

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Author: Leziad (talk)
Date Created: 26th September 2020
Status: Complete
Editing: Clarity edits only please
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Meteor Masher [Fighter, Tactical] Prerequisites: Weapon Focus (Meteor Hammer)Benefit: You gain access to the four following tactical maneuvers when wielding a Meteor Hammer:

Chain Grab (Ex): You gain a +2 bonus to disarm and grapple check when wielding a meteor hammer, and may use it in a grapple as if it was a light weapon. While wielding a meteor hammer as a reach weapon, you are able to ensnare it around an object, allowing you to grab onto objects, poles and such as if you had a hand free. This doesn't allow you to activate magic items or wield weapons with your meteor hammer.

Fortress Shield (Ex): When wielding your meteor hammer as a reach weapon, you increase the shield bonus to AC it grants to +2 and you teat one of your hand as being free. If you fight defensively or take the total defense action, increase the bonus to a +3 instead.

Meteor Throw (Ex): You are able to use the meteor hammer as a thrown weapon with a range of 20 feet. You can throw the meteor hammer as if it was a one-handed thrown weapon. If you throw the meteor hammer within 10 feet of your natural reach, you are able to catch the chain and pull it back into your hands.

Storm from Above (Ex): You are able to make heavy overhead strikes, dealing potentially massive damage but being relatively easy to dodge. Whenever you attack with your meteor hammer, you may take a -2 penalty to your attack roll. If you do, the critical threat of your meteor hammer for that attack becomes 19-20/x3.



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Leziad's Homebrew (4510 Articles)
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Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteWeapon Focus (Meteor Hammer) +
RatingUndiscussed +
SummaryYou gain several tactical maneuvers while wielding a meteor hammer. +
TitleMeteor Masher +
TypeFighter + and Tactical +