Difference between revisions of "Holy, Revised (3.5e Equipment)"

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|author_name=Leziad
 
|author_name=Leziad
 
|date_created=8th October 2016
 
|date_created=8th October 2016
|status=Finished
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==Holy==
 
==Holy==
[[Summary:: A holy weapon possess innate power which is baneful to evil creatures and undead.]] A holy weapon deal an extra 2d6 damage against evil-aligned creature as well as undead of all alignment (which stacks), outsider with the [Evil] subtype also take 4d6 damage. An holy is permanently under the effect of [[SRD:Bless Weapon|''bless weapon'']] (which apply even if the weapon critical hit has been modified). If a natural 20 is delivered against a evil creature, it must make a [[Will]] save (DC 10 + 1/2 wielder's Bab + wielder's [[Charisma]]) or become [[SRD:Dazed|dazed]] for 1 round as the weapon explode into punishing light.
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[[Summary:: A holy weapon possess innate power which is baneful to evil creatures and undead.]] A holy weapon deals an extra 2d6 damage against evil-aligned creatures as well as undead of all alignment. A holy weapon is permanently under the effect of [[SRD:Bless Weapon|''bless weapon'']], which applies even if the weapon critical hit has been modified.
  
A holy weapon is menacing, causing evil creature and undead with 4 HD or less to be [[At Bay (3.5e Condition)|At Bay]] from the weapon when readied and drawn.
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A holy weapon is menacing, causing evil creatures and undead with 4 HD or less to be [[At Bay (3.5e Condition)|At Bay]] from the weapon when readied and drawn.
  
A holy weapon do not function in the hand of an evil creatures, in fact upon being seized or otherwise touched (such as attempting to sunder it with an unarmed attack or natural weapon) the creature must make a DC 20 [[Will]] save or drop the weapon and become [[SRD:Dazed|Dazed]] for 1 round. In the hand of an evil outsider or undead it cause them to [[Burning (3.5e Condition)|burn]] as long as they hold it in addition to the normal effect.
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A holy weapon does not function in the hands of a non-good aligned character. If held by a creature of evil-alignment it start burning as per [[SRD:Heat Metal|''heat metal'']], which deals half fire and half divine damage, until the weapon is discarded and 1 round after.
  
Moderate evocation [good]; CL 7th; [[SRD:Craft Magic Arms and Armor|Craft Magical Arms and Armor]], ''[[SRD:Holy Smite|holy smite]], ''creator must be good; Price [[Cost::+2]].</onlyinclude>
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Moderate evocation [good]; CL 7th; [[SRD:Craft Magic Arms and Armor|Craft Magical Arms and Armor]], ''[[SRD:Holy Smite|holy smite]]'', creator must be good; Price [[Cost::+2]].</onlyinclude>
  
  

Latest revision as of 18:31, 5 July 2021

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Author: Leziad (talk)
Date Created: 8th October 2016
Status: Complete
Editing: Clarity edits only please
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Holy[edit]

A holy weapon possess innate power which is baneful to evil creatures and undead. A holy weapon deals an extra 2d6 damage against evil-aligned creatures as well as undead of all alignment. A holy weapon is permanently under the effect of bless weapon, which applies even if the weapon critical hit has been modified.

A holy weapon is menacing, causing evil creatures and undead with 4 HD or less to be At Bay from the weapon when readied and drawn.

A holy weapon does not function in the hands of a non-good aligned character. If held by a creature of evil-alignment it start burning as per heat metal, which deals half fire and half divine damage, until the weapon is discarded and 1 round after.

Moderate evocation [good]; CL 7th; Craft Magical Arms and Armor, holy smite, creator must be good; Price +2.



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Leziad's Homebrew (4454 Articles)
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AuthorLeziad +
Cost+2 +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryA holy weapon possess innate power which is baneful to evil creatures and undead. +
TitleHoly, Revised +