Difference between revisions of "Holy, Revised (3.5e Equipment)"
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A holy weapon does not function in the hands of a non-good aligned character. If held by a creature of evil-alignment it start burning as per [[SRD:Heat Metal|''heat metal'']], which deals half fire and half divine damage, until the weapon is discarded and 1 round after. | A holy weapon does not function in the hands of a non-good aligned character. If held by a creature of evil-alignment it start burning as per [[SRD:Heat Metal|''heat metal'']], which deals half fire and half divine damage, until the weapon is discarded and 1 round after. | ||
− | Moderate evocation [good]; CL 7th; [[SRD:Craft Magic Arms and Armor|Craft Magical Arms and Armor]], ''[[SRD:Holy Smite|holy smite]] | + | Moderate evocation [good]; CL 7th; [[SRD:Craft Magic Arms and Armor|Craft Magical Arms and Armor]], ''[[SRD:Holy Smite|holy smite]]'', creator must be good; Price [[Cost::+2]].</onlyinclude> |
Latest revision as of 18:31, 5 July 2021
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Holy[edit]
A holy weapon possess innate power which is baneful to evil creatures and undead. A holy weapon deals an extra 2d6 damage against evil-aligned creatures as well as undead of all alignment. A holy weapon is permanently under the effect of bless weapon, which applies even if the weapon critical hit has been modified.
A holy weapon is menacing, causing evil creatures and undead with 4 HD or less to be At Bay from the weapon when readied and drawn.
A holy weapon does not function in the hands of a non-good aligned character. If held by a creature of evil-alignment it start burning as per heat metal, which deals half fire and half divine damage, until the weapon is discarded and 1 round after.
Moderate evocation [good]; CL 7th; Craft Magical Arms and Armor, holy smite, creator must be good; Price +2.
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