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Insert Thoughts (3.5e Power)

108 bytes added, 02:34, 18 June 2021
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|author_name=Leziad
|date_created=24th April 2019
|status=FinishedComplete|balance=Very High}}
<onlyinclude>{{3.5e Power
|pr=Yes
|pp=1
|summary=You insert a thought in the target's mind.}}In order to manifest this power, the manifester must expend her [[SRD:Psionic Focus|psionic focus]].
In order to manifest this power, the manifester must expend her psionic focus. The manifester of this pwoer insert power inserts a single thought of her choice in the mind of the target. The thought must be somewhat simple , such as 'do not lock the door on your way ourout' or 'don't forget your keys'. You do not need to share a language with the target of this power. The thought cannot induce any compulsion or force a course of but may alter the attitude of the target toward a given course of action. The target is allowed an [[Intelligence]] check to realize that the thought is not her own, with a bonus or penalty ranging from +10 to -10, gaining a bonus if the thought is out of character or taking a penalty if it is in character. This power has no effect against creature creatures with an [[Intelligence]] of 3 or below.
 
{| class="zebra d20"
|-
! '''Intelligence Check''' !!'''Result'''
|-
| 14 or less || The target is convinced that the thought is her own and usually follow follows through unless doing so is dangerous or wildly out of their nature.<br> Even if the thought is not followed , the target will usually reconsider it its positions in relation to the thought.
|-
| 15 || The target think thinks that the thought is her own , but is free to dismiss it if it against her nature.<br> She The target will usually follow through if the thought if it is according to their its needs or its nature and they have a 50% chance of following a thought .
|-
| 20 || The target realize realizes the thought is not her own and may dismiss it. She may become suspicious of the possible source of the thought.
|}
 '''Augment:''' If you spend an additional 4 power point points, you may associate an emotion with the inserted thought. This usually has a great effect on the bonus or penalty on the [[Intelligence]] check.