Difference between revisions of "Spirit of the Warrior (3.5e Spell)"

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m (Just adding Gun domain, let me know if it's inappropriate)
 
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|date_created=May 20, 2010
 
|date_created=May 20, 2010
 
|status=Complete
 
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|balance=Rogue
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|name=Spirit of the Warrior
 
|name=Spirit of the Warrior
 
|school=Transmutation
 
|school=Transmutation
|lvl=Sor/Wiz 6, Bard 4
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|lvl=Sor/Wiz 6, Bard 4, Gun 6
 
|comp=V, S, M
 
|comp=V, S, M
 
|casttime=1 standard action
 
|casttime=1 standard action
 
|range=Personal
 
|range=Personal
|dur=1 round/level
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|dur=1 round/level (D)
 
|tsea=t
 
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|subj=You
 
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You become stronger, faster, more accurate, and harder to hit. Your prowess in combat is truly something of which bards sing about, and can weather the toughest blows that your opponents might throw at you.
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You become stronger, faster, more accurate and harder to hit. Your prowess in combat is truly something of which bards sing about. You can weather the toughest blows that your opponents throw at you.
  
Upon casting this spell, you gain proficiency with all simple and martial weapons, a +8 enhancement bonus to [[Strength]], three temporary HP for every caster level you possess (which disappear once this spell ends), and your BAB is equal to your caster level (for the purpose of multiple attacks, maximum 20).
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Upon casting this spell, you gain proficiency with all [[SRD:Simple Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial]] weapons, three temporary HP for every [[SRD:Casting Spells#Caster Level|caster level]] you possess (which disappear once this spell ends), when using manufactured melee weapons your [[Base Attack Bonus (Term)|BAB]] is equal to your [[SRD:Casting Spells#Caster Level|caster level]] (maximum of 20), and you use your spellcasting ability modifier in place of [[SRD:Strength|Strength]] to attack and damage for manufactured melee weapons.
  
Your attack roll when using manufactured weapons is equal to your ranks in [[SRD:Spellcraft Skill|spellcraft]] (or [[SRD:Perform Skill|perform]] in the case of bards) plus your casting ability modifier regardless of the weapon you wield or your strength score, though it is affected by any size bonuses or penalties that might affect you or other modifiers such as [[SRD:Weapon Focus|weapon focus]], flanking, penalties from two-weapon fighting and the like.
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Your base [[SRD:Armor Class|AC]] is set and equal to your ranks in [[SRD:Spellcraft Skill|Spellcraft]] (for [[SRD:Sorcerer|sorcerers]] or [[SRD:Wizard|wizards]]) or [[SRD:Perform Skill|Perform]] (for [[SRD:Bard|bards]]) plus your spellcasting ability modifier + 10 regardless of whatever protective effects are affecting you or the armor you wear. Your [[SRD:Armor Class#Touch Attacks|touch AC]] is 10 less than your new normal [[SRD:Armor Class|AC]], and your [[SRD:Flat-Footed|flat-footed]] [[SRD:Armor Class|AC]] is 5 less than your new normal [[SRD:Armor Class|AC]]. Modifiers to [[SRD:Armor Class|AC]] from feats (such as the [[SRD:Dodge|dodge]] feat), [[SRD:Movement, Position, and_Distance#Big and Little Creatures in Combat|size modifiers]], and [[SRD:Favorable and Unfavorable Conditions|situational bonuses]] such as from [[SRD:Cover|cover]] change your new [[SRD:Armor Class|armor class]], but bonuses from other spells, items, class abilities and the like do not change your [[SRD:Armor Class|AC]].
  
Your AC is set to your attack modifier +10 regardless of the armor you wear or whatever protective effects are affecting you from items, spells, or other abilities, with your touch AC being 10 less than that. Changes to attack from feats, flanking, and the like don't affect AC, though things like Cover and other situational modifier may apply.
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During the duration of this spell, you also take a -10 penalty to [[SRD:Casting Spells#Caster Level|caster level]] for any future spells you cast until this spell ends; this may stop you from casting spells of a certain level if your [[SRD:Casting Spells#Caster Level|caster level]] is not high enough. For example, should a 15th level [[SRD:Wizard|wizard]] cast this spell, his effective [[SRD:Casting Spells#Caster Level|caster level]] would be 5, allowing him to cast up to third-level spells.
 
 
However, you take a -10 penalty to your caster level (though this does not affect the BAB or temporary HP gained from the casting of this spell); this may stop you from casting spells of a certain level if your caster level is not high enough. For example, should a 15th level wizard cast this spell, his effective caster level would be 5, allowing him to cast up to third-level spells.
 
  
 
''Material Component:'' A ''[[SRD:Bull's Strength|potion of bull’s strength]]'', which you drink (and whose effects are subsumed by the spell effects).
 
''Material Component:'' A ''[[SRD:Bull's Strength|potion of bull’s strength]]'', which you drink (and whose effects are subsumed by the spell effects).
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{{3.5e Bard Spells Breadcrumb}}
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Latest revision as of 12:25, 26 April 2021

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Author: Ghostwheel (talk)
Date Created: May 20, 2010
Status: Complete
Editing: Clarity edits only please
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Spirit of the Warrior
Transmutation
Level: Sor/Wiz 6, Bard 4, Gun 6
Components: V, S, M
Casting time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level (D)
Saving Throw: None

You become stronger, faster, more accurate and harder to hit. Your prowess in combat is truly something of which bards sing about. You can weather the toughest blows that your opponents throw at you.

Upon casting this spell, you gain proficiency with all simple and martial weapons, three temporary HP for every caster level you possess (which disappear once this spell ends), when using manufactured melee weapons your BAB is equal to your caster level (maximum of 20), and you use your spellcasting ability modifier in place of Strength to attack and damage for manufactured melee weapons.

Your base AC is set and equal to your ranks in Spellcraft (for sorcerers or wizards) or Perform (for bards) plus your spellcasting ability modifier + 10 regardless of whatever protective effects are affecting you or the armor you wear. Your touch AC is 10 less than your new normal AC, and your flat-footed AC is 5 less than your new normal AC. Modifiers to AC from feats (such as the dodge feat), size modifiers, and situational bonuses such as from cover change your new armor class, but bonuses from other spells, items, class abilities and the like do not change your AC.

During the duration of this spell, you also take a -10 penalty to caster level for any future spells you cast until this spell ends; this may stop you from casting spells of a certain level if your caster level is not high enough. For example, should a 15th level wizard cast this spell, his effective caster level would be 5, allowing him to cast up to third-level spells.

Material Component: A potion of bull’s strength, which you drink (and whose effects are subsumed by the spell effects).



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Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBard


Ghostwheel's Homebrew (310 Articles)
Ghostwheelv
Article BalanceHigh +
AuthorGhostwheel +
ComponentV +, S + and M +
Identifier3.5e Spell +
LevelSor/Wiz 6 +, Bard 4 + and Gun 6 +
RangePersonal +
RatingUnrated +
SchoolTransmutation +
SummaryYou imbue yourself with the power of warriors past, allowing you to fight as well as a tried-and-true warrior--though you lose a measure of your spellcasting. +
TitleSpirit of the Warrior +