Difference between revisions of "Expert Hunter's Strike (3.5e Maneuver)"
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|summary=Inflict extra damage based on your favored enemy bonus, up to +8d6. | |summary=Inflict extra damage based on your favored enemy bonus, up to +8d6. | ||
|fluff=You hit your enemy where you know it hurts. | |fluff=You hit your enemy where you know it hurts. | ||
− | |text=If you hit a favored enemy, your strike deals +1d6 per point bonus damage you deal to that favored enemy, up to your initiator level or 8d6, whichever is lower. | + | |text=If you hit a favored enemy, your strike deals +1d6 per point of bonus damage you deal to that favored enemy, up to your initiator level or 8d6, whichever is lower. |
− | You may make multiple attacks if you could do them from feats such as [[Manyshot]], [[Rapid Shot]], [[Two-Weapon Fighting]] or similar ones, or from the ''[[haste]]'' spell. In this case, only one attack, already decided, deals additional damage. | + | You may still make multiple attacks, if you could do them from feats such as [[Manyshot]], [[Rapid Shot]], [[Two-Weapon Fighting]] or similar ones, or from the ''[[haste]]'' spell. In this case, only one attack, already decided, deals additional damage. |
This extra damage isn't multiplied on a critical hit, but if the favored enemy's bonus is, the damage done by this maneuver is increased accordingly.</onlyinclude> | This extra damage isn't multiplied on a critical hit, but if the favored enemy's bonus is, the damage done by this maneuver is increased accordingly.</onlyinclude> |
Latest revision as of 15:00, 24 February 2021
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Ars Venatoria (Strike) | |
Level: | 3 |
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Prerequisite: | Two Ars Venatoria maneuvers |
Initiation Action: | 1 standard action |
Range: | Melee or Ranged Attack |
Target: | One Creature |
Duration: | Instantaneous |
If you hit a favored enemy, your strike deals +1d6 per point of bonus damage you deal to that favored enemy, up to your initiator level or 8d6, whichever is lower.
You may still make multiple attacks, if you could do them from feats such as Manyshot, Rapid Shot, Two-Weapon Fighting or similar ones, or from the haste spell. In this case, only one attack, already decided, deals additional damage.
This extra damage isn't multiplied on a critical hit, but if the favored enemy's bonus is, the damage done by this maneuver is increased accordingly.
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